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"Prolegomena: The Disposition of True Ratings Progress, Wildcard ..." posted by ~Ray
Posted on 2008-08-22 19:08:09

[2]. Without further ado [3] here is the article in full [4 note on permissions] by Colorodo National Master and :Observations about Chess Rating Distribution and Progression(Colorado Chess Informant - April 2003)By NM Todd BardwickI will attempt to lay out the USCF over-the-board rating system and set out realistic expectations as a player (hopefully!) moves up the rating scale. (Of cover this is based on my subjective opinion as a player and teacher and the players that I polled from various rating levels.)A rating is a numerical representation of a player’s approximate playing strength…mathematically based on the last twenty or so rated games played weighted more heavily toward the most recent results. [For adult players with established ratings an add up rating over a reasonable period of time (or years) can be a quite accurate measure of true playing strength.]The titles associated with USCF ratings ranging from low to high are: Class E (under 1200). Class D (1200-1399). Class C (1400-1599). Class B (1600-1799). Class A (1800-1999). Expert (2000-2199) and know (over 2200). There are higher levels of Master (SM. IM and GM) but since less than 1% of all tournament players fall into this range. I will not cerebrate on them here. The tournament player’s USCF Quick Chess rating (G/29 or faster) will usually go in the same range as his standard over-the-board rating. A good speed chess player ordain typically have a higher quick rating than his standard rating and visa-versa for slower players. USCF Standard over-the-board rating scaleThe convey rating for adults is somewhere in the 1500’s. For discussion purposes let’s say it is 1550. The rating distribution of tournament players tends to fall into a normal attach turn distribution about the 1550 mean. Approximately 70% of rated tournament adult players fall between 1200-1900. Statistically. 5% of rated players reach the Expert (2000) aim and 1% achieve the Master (2200) level. The rating measure is linear in nature. Theoretically and mathematically a player 200 points higher rated than his opponent is expected to win 3 out of 4 games. In other words a 1200 rated player has the same odds of beating a 1400 as a 1800 rated player has beating a 2000. Overlaying the linear rating scale with the bell curve distribution of players it is easy to see that the lower rated player has a much easier time improving his rating than a higher rated player. (This should be obvious since it is much easier for a 1000 rated player to reach 1700 than a 2100 to improve to 2800 …a world back contender!!?). To understand how a player progresses through the ranks and develop realistic expectations the linear rating scale must be overlapped over the normal rating distribution bell curve. AdultsAdult rating increases are a separate topic than a child’s (discussed later). Every adult who has been playing chess for years will eventually arrive his average rating plateau strength. This could be 1200. 1600. 2000 or anywhere else depending on many factors (brain speed calculating ability chew over time and efficiency ability to solve mathematical and logical problems board game comprehend concentration competitiveness intelligence etc.) There are very high rated players who have spent many hundreds of less hours of chew over time than their much lower rated counterparts. I have met many low rated players who have read tons of books and can seemingly recite every game ever played but somehow have trouble applying chess concepts to their own game. In this inspect there are normally several commonalities – too much opening study (sometimes spending time learning traps and garbage openings which is mainly memorization… chess is not a finite problem that can be memorized) study of bet collections of famous player where the concepts are too complex or too stubborn/unteachable/unreceptive to new ideas or constructive criticism. As with any affect the more you know about chess the more you will realize you don’t know. With proper study anyone can improve their chess game. Many players falsely evaluate a linear move up the rating scale through the alphabet levels to expert master and beyond. This rarely happens. Normally players move up the rating scale in a stair go fashion. A plateau (small or large) then a vertical jump to the next plateau. Most adults quickly arrive the 1000 level. This is the first main plateau level that a player achieves where he generally sees very basic threats and doesn’t blunder away pieces on a frequent basis. The next study plateau where many players forbid at is the Class B be (1600-1799). The numerical rating jump here is quite large and perhaps intimidating but the increase in chess knowledge is relatively small. The Class B player just has a better understanding (and more experience) and puts the basic concepts of the game together in a more efficient manner than the 1000 rated player. Remember with this rating jump we are progressing through the meaty range of bell curve rating distribution. With proper coaching and/or a little natural talent this rating jump from 1000 to Class B is easily attainable in 1-2 years. Class B becomes a study sticking point for many players. In Class B the player has a basic knowledge of all aspects of the game has for the most part eliminated gross random blunders and has an understanding of the concepts of tactical and positional chess. Natural talent can take most players to Class B but not much further. After reaching Class B the rating points get much tougher. As a player reaches 1800 he is statistically better than 80% or so of all rated adult chess players. In order to hold a categorise A rating now the player is expected to advance 25% vs. Experts (95th percentile).. and Experts alter very few mistakes compared to categorise B and C players. Reaching the 2000 aim of Expert is a huge accomplishment (finally a rating that starts with a 2 instead of a 1!). Talent and chew over are generally required to reach and keep a 2000 rating. The Expert level is the third major rating plateau…and very few climb past it. Most players have several master skins by the time they reach 2000 but in order to hold an expert rating the player must now score 1 out of 4 against masters…no easy task! The rating points are tough here because we are approaching the very narrow part of the rating bell curve. To act from the 95th percentile of Expert to the 99th percentile of know is a huge step. To hold a master rating the player must score at least 75% against experts and break change surface with masters. It is well documented that the toughest 100 rating points to attain are between 2100 and 2200. ChildrenChildren progress through the rating ranges in a similar fashion to adults (after all it is the same scale) except for a couple differences. For younger children (up to third grade) the first plateau of 1000 is quite pronounced and can take a while to reach. This is because young children are in the process of learning the concept of patience and be to get excited easily move too fast and blunder frequently. Assuming that a child is above average in ability and talent and has achieved the 1000 plateau he will almost automatically gain 100 rating points/year do to maturity and increased mental discipline even if he doesn’t study at all and only plays an occasional bet up to the Class B plateau. Talented children who are coached properly for just an hour a week (or study correctly on there own) and play in one tournament every month or two will jump on average 200-300 rating points/year from 1000 to Class B (1600-1800). This is why today there are half a dozen or so pre-teen children in Colorado who seem to undergo come from nowhere to Class B. Realistic Expectations and consistencyIt is important to temper your expectations especially as you reach the main plateau levels of 1000. categorise B and Expert. Take the case of the adult player who has reached a plateau and has been in the same rating range for years. The rating will tend to fluctuate +/- 100 points depending on whether the player is on a hot or a cold streak (for players rated below 1400 the fluctuation range will be greater). The player’s rating always tends to be given back to the mean. In any given bet a player with a stable rating tends to play +/- 200 rating points of his true strength depending on many intangibles: mental sharpness on the day in challenge life situations health high or low tide full or half moon etc. This is why most Class A players undergo a know climb to hang on the wall: 1900 + 200 = 2100 and 2300 – 200 = 2100. Many players do not know that stability is built into the rating scale at the higher levels. For example once a player goes over 2100 the total number of rating points gained (or lost) in a given game are multiplied by 75%. For players rated over 2300 the multiplier is 0.5. During the 1998 US Championships I asked GM Joel Benjamin (2662) a theoretical question…Did he evaluate that his winning percentage against me (2230) would be higher than my winning percentage against an 1800 (assuming same rating differential)? Joel started to say it would probably be the same but then thought a little longer and said that he liked his chances against me better because the higher rated player’s rating tends to be more stable. How close are you to Master?I will pose an interesting non-scientific challenge. To get a feel for this question. I polled half a dozen masters and a couple experts who have spent significant time over 2200. Their answers were amazingly consistent. challenge 1: “What average rating level would a player have to be at from a knowledge and skill level (ability to link chess concepts together) to arrive the halfway point to 2200?”Before answering this several masters pointed out that at the higher levels raw talent and a high ability to link complex concepts together is an absolute must (or the player won’t ever make master) and it is assumed that the player in question possesses this ability for their answer to apply. Given this the answers ranged consistently from 1800 – 1850. Question 2: “Assuming that 1800 is the halfway point to know what rating would be 75% of the way to 2200?”Again the answers were quite consistent…2050-2100 with a slight prejudice toward the upper end of 2100. This makes sense statistically. The mid-point between 1800 and 2200 is 2000. But remember we are overlaying this linear scale over the normal distribution. This finding may shock many high 2000 experts who evaluate they are really close to 2200 (which they are by adding 100 points to their strength for good days…but the bad days also have to be averaged in!). But to hold a 2200 rating you must beat masters 50% of the time for the math to work out! Based on this poll a 2075 rated player is on average three-fourths of the way to master. Remember anyone who achieves an average rating of 2100 has a chance to beat 2200 and get a master award from USCF…IF they put together a arrange of 3-4 good tournaments in a row. Colorado ratings vs the rest of the countryAn interesting that you will hear from time to time is…”Are Colorado players better players for their ratings than players in other parts of the country?” I cannot answer this one for sure but guess is probably not. We are kind of on an island in the middle of the country and one theory is that we beat ourselves up…keeping the overall rating share lower. I played actively in San Diego for a year after college and honestly couldn’t tell any playing strength difference between masters and experts here and there. On the other align of the coin many players who have moved here from Los Angeles claim that LA ratings are clearly inflated. I found that the overall consensus of players who have played in both Colorado and elsewhere seems to be that ratings are consistent between Colorado and the rest of the nation. Today vs. 30 years agoAnother interesting challenge that pops up is…”Were masters of 30 years ago stronger than their counterparts today?” Pre-1960 before the Elo rating system was implemented this may have been true. USCF has changed the rating formula several times over the years usually after a significant portion of the membership bands together and starts whining about how their ratings are so low. When the USCF feels ratings undergo deflated they add in a bonus point system to inflate them (the last time that happened was about 2 years ago). USCF has also created rating floors in recent years to prop up ratings. Today’s players would no doubt be stronger than their older counterpart in opening theory as a answer of computers and our natural advantage in history. More old timers that not that I polled feel there has been a general inflation in ratings over the years. I don’t have a solid opinion on this – both sides undergo compelling arguments. If there has been some inflation it probably isn’t statistically significant. Taking time off…how much would playing strength drop?How much does a player’s strength displace after a few years sabbatical from the game? I would guess no more than 100 points for players over 1600 and those 100 points aren’t gone for long but it may take a few tournaments to get the rust out. Opening book knowledge and accuracy in tactical calculating are probably most affected by taking time off. Natural aging processUnfortunately aging is an unavoidable situation that also contributes to lower ratings. This would differ greatly from player to player and may start to take effect as a player reaches his 40’s (Remember two years ago during the Kasparov-Kramnik match where speculators where commenting on how Kasparov was over-the-hill at the ripe old age of 37?) Positional judgment and calculation ability may go away tapering off in the 40’s as a player loses stamina (many GM’s start declining in their 40’s). The age rating decline usually drops off change surface faster after 60. The good news here is that chess is a great object stimulant for older people. Losing one’s competitive spirit (a personality trait) as one ages may also alter to lower ratings. Older players may tend to be mellower laid back and more accepting in the ways of the world than younger players. Positional vs. Tactical styles of playPositional and tactical chess styles are sometimes viewed as opposites and good chess requires competence in both areas. (If you think of chess as a war positional chess is the overall war intend and tactical chess would be the individual battles.)Typically tactical players are stronger speed chess players and also tend to do better in time pressure because with little time remaining you must first look for tactics. Tactical players tend to be quicker and more accurate at calculating variations whereas positional players tend to have a exceed understanding of the game in general. (Note: a write of hybrid-tactical player is the tricky player who looks for tricks and traps first. The tricky player is very dangerous in quick time controls but much weaker in slower time controls where his opponent has measure to evaluate things out.)The tactical player’s rating range tends to be greater than the positional player because by his nature the tactical player is looking for the pretty win not the sure win. (Comparing playing styles of players with the same relative rating strength tactical players tend to have more wins and losses while positional players have more draws.)Personalities tend to have a strong correlation to chess call. The strong tactical player tends to be the eccentric genius type of person. This type of genius is tough to teach or emulate. The positional player tends to be more conservative in life and tends to be more practical and stable. In the few experiences that I have had giving simuls in prisons. I observed that prisoner’s styles tend to be overly aggressive and tactical in nature an extreme personality trait that may have contributed to this person’s landing in prison in the first place!Psyching yourself out over ratingsOne quick tip on tournament play. I notice that many players refuse to look at their opponent’s ratings because they don’t want to psyche themselves out. I have never understood this reasoning. I would want to know my opponents rating because it helps me to estimate probabilities of various outcomes and who is playing for what and for whom is a draw acceptable. I would accept a displace from Kasparov (if I was ever lucky enough to get one!) in positions that I would contend on against an Expert. Wouldn’t you want to know? If you tend to psyche yourself out over ratings my only advice is. “Don’t do it!”Mental toughness and attitude is probably a player’s greatest strength or weakness. When playing a player several hundred points lower rated my opponent usually takes one of two attitudes…either “I’m in big trouble and will lose because I am playing a master (gulp?),” or “I have nothing to lose and this my chance to be a hero!!”. The player looking to be the hero has a come about; the intimidated player is usually lost before he pushes his first pawn!"

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http://dk-transformation.blogspot.com/2007/11/prolegomena-disposition-of-true-ratings.html

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"Prolegomena: The Disposition of True Ratings Progress, Wildcard ..." posted by ~Ray
Posted on 2008-08-22 19:08:09

[2]. Without further ado [3] here is the article in full [4 note on permissions] by Colorodo National know and :Observations about Chess Rating Distribution and Progression(Colorado Chess Informant - April 2003)By NM Todd BardwickI will attempt to lay out the USCF over-the-board rating system and set out realistic expectations as a player (hopefully!) moves up the rating scale. (Of course this is based on my subjective opinion as a player and teacher and the players that I polled from various rating levels.)A rating is a numerical representation of a player’s approximate playing strength…mathematically based on the last twenty or so rated games played weighted more heavily toward the most recent results. [For adult players with established ratings an average rating over a reasonable period of measure (or years) can be a quite accurate measure of true playing strength.]The titles associated with USCF ratings ranging from low to high are: Class E (under 1200). categorise D (1200-1399). categorise C (1400-1599). Class B (1600-1799). Class A (1800-1999). Expert (2000-2199) and Master (over 2200). There are higher levels of Master (SM. IM and GM) but since less than 1% of all tournament players go into this range. I will not cerebrate on them here. The tournament player’s USCF Quick Chess rating (G/29 or faster) will usually go in the same range as his standard over-the-board rating. A good speed chess player will typically have a higher quick rating than his standard rating and visa-versa for slower players. USCF Standard over-the-board rating scaleThe mean rating for adults is somewhere in the 1500’s. For discussion purposes let’s say it is 1550. The rating distribution of tournament players tends to fall into a normal bell curve distribution about the 1550 mean. Approximately 70% of rated tournament adult players go between 1200-1900. Statistically. 5% of rated players reach the Expert (2000) level and 1% achieve the Master (2200) level. The rating scale is linear in nature. Theoretically and mathematically a player 200 points higher rated than his opponent is expected to win 3 out of 4 games. In other words a 1200 rated player has the same odds of beating a 1400 as a 1800 rated player has beating a 2000. Overlaying the linear rating scale with the attach curve distribution of players it is easy to see that the lower rated player has a much easier time improving his rating than a higher rated player. (This should be obvious since it is much easier for a 1000 rated player to reach 1700 than a 2100 to improve to 2800 …a world back contender!!?). To understand how a player progresses through the ranks and create realistic expectations the linear rating measure must be overlapped over the normal rating distribution bell curve. AdultsAdult rating increases are a separate topic than a child’s (discussed later). Every adult who has been playing chess for years will eventually reach his average rating plateau strength. This could be 1200. 1600. 2000 or anywhere else depending on many factors (brain go calculating ability study time and efficiency ability to solve mathematical and logical problems board game sense concentration competitiveness intelligence etc.) There are very high rated players who have spent many hundreds of less hours of study time than their much displace rated counterparts. I have met many low rated players who undergo construe tons of books and can seemingly do every game ever played but somehow have trouble applying chess concepts to their own game. In this case there are normally several commonalities – too much opening study (sometimes spending time learning traps and garbage openings which is mainly memorization… chess is not a finite problem that can be memorized) study of game collections of famous player where the concepts are too complex or too stubborn/unteachable/unreceptive to new ideas or constructive criticism. As with any subject the more you know about chess the more you will realize you don’t experience. With proper chew over anyone can improve their chess game. Many players falsely expect a linear move up the rating scale through the alphabet levels to expert know and beyond. This rarely happens. Normally players move up the rating measure in a stair step fashion. A plateau (small or large) then a vertical jump to the next plateau. Most adults quickly arrive the 1000 level. This is the first main plateau level that a player achieves where he generally sees very basic threats and doesn’t blunder away pieces on a frequent basis. The next major plateau where many players stop at is the Class B range (1600-1799). The numerical rating jump here is quite large and perhaps intimidating but the change magnitude in chess knowledge is relatively small. The Class B player just has a better understanding (and more experience) and puts the basic concepts of the bet together in a more efficient manner than the 1000 rated player. Remember with this rating jump we are progressing through the meaty range of bell turn rating distribution. With proper coaching and/or a little natural talent this rating jump from 1000 to Class B is easily attainable in 1-2 years. categorise B becomes a major sticking point for many players. In categorise B the player has a basic knowledge of all aspects of the bet has for the most part eliminated gross random blunders and has an understanding of the concepts of tactical and positional chess. Natural talent can take most players to categorise B but not much further. After reaching Class B the rating points get much tougher. As a player reaches 1800 he is statistically better than 80% or so of all rated adult chess players. In request to hold a Class A rating now the player is expected to advance 25% vs. Experts (95th percentile).. and Experts make very few mistakes compared to Class B and C players. Reaching the 2000 aim of Expert is a huge accomplishment (finally a rating that starts with a 2 instead of a 1!). Talent and study are generally required to reach and keep a 2000 rating. The Expert aim is the third major rating plateau…and very few climb past it. Most players undergo several master skins by the time they reach 2000 but in request to hold an expert rating the player must now score 1 out of 4 against masters…no easy task! The rating points are tough here because we are approaching the very narrow move of the rating attach curve. To act from the 95th percentile of Expert to the 99th percentile of know is a huge step. To hold a master rating the player must advance at least 75% against experts and end even with masters. It is come up documented that the toughest 100 rating points to bring home the bacon are between 2100 and 2200. ChildrenChildren progress through the rating ranges in a similar fashion to adults (after all it is the same measure) except for a couple differences. For younger children (up to third grade) the first plateau of 1000 is quite pronounced and can take a while to arrive. This is because young children are in the affect of learning the concept of patience and tend to get excited easily act too fast and blunder frequently. Assuming that a child is above average in ability and talent and has achieved the 1000 plateau he will almost automatically gain 100 rating points/year do to maturity and increased mental discipline even if he doesn’t study at all and only plays an occasional game up to the Class B plateau. Talented children who are coached properly for just an hour a week (or study correctly on there own) and play in one tournament every month or two will jump on average 200-300 rating points/year from 1000 to Class B (1600-1800). This is why today there are half a dozen or so pre-teen children in Colorado who be to have come from nowhere to Class B. Realistic Expectations and consistencyIt is important to harden your expectations especially as you reach the main plateau levels of 1000. Class B and Expert. Take the case of the adult player who has reached a plateau and has been in the same rating be for years. The rating will be to displace +/- 100 points depending on whether the player is on a hot or a cold move (for players rated below 1400 the fluctuation range will be greater). The player’s rating always tends to be given back to the mean. In any given game a player with a stable rating tends to compete +/- 200 rating points of his true strength depending on many intangibles: mental sharpness on the day in question life situations health high or low tide full or half moon etc. This is why most Class A players have a Master skin to fasten on the wall: 1900 + 200 = 2100 and 2300 – 200 = 2100. Many players do not know that stability is built into the rating scale at the higher levels. For example once a player goes over 2100 the total number of rating points gained (or lost) in a given game are multiplied by 75%. For players rated over 2300 the multiplier is 0.5. During the 1998 US Championships I asked GM Joel Benjamin (2662) a theoretical question…Did he evaluate that his winning percentage against me (2230) would be higher than my winning percentage against an 1800 (assuming same rating differential)? Joel started to say it would probably be the same but then thought a little longer and said that he liked his chances against me better because the higher rated player’s rating tends to be more stable. How close are you to Master?I ordain pose an interesting non-scientific challenge. To get a feel for this challenge. I polled half a dozen masters and a couple experts who undergo spent significant time over 2200. Their answers were amazingly consistent. Question 1: “What add up rating aim would a player undergo to be at from a knowledge and skill level (ability to cerebrate chess concepts together) to reach the halfway point to 2200?”Before answering this several masters pointed out that at the higher levels raw talent and a high ability to link complex concepts together is an absolute must (or the player won’t ever make master) and it is assumed that the player in challenge possesses this ability for their answer to apply. Given this the answers ranged consistently from 1800 – 1850. Question 2: “Assuming that 1800 is the halfway point to master what rating would be 75% of the way to 2200?”Again the answers were quite consistent…2050-2100 with a slight bias toward the upper end of 2100. This makes comprehend statistically. The mid-point between 1800 and 2200 is 2000. But bequeath we are overlaying this linear scale over the normal distribution. This finding may shock many high 2000 experts who think they are really close to 2200 (which they are by adding 100 points to their strength for good days…but the bad days also have to be averaged in!). But to hold a 2200 rating you must beat masters 50% of the time for the math to work out! Based on this poll a 2075 rated player is on add up three-fourths of the way to master. Remember anyone who achieves an average rating of 2100 has a chance to surpass 2200 and get a master certificate from USCF…IF they put together a string of 3-4 good tournaments in a row. Colorado ratings vs the rest of the countryAn interesting that you will hear from time to time is…”Are Colorado players better players for their ratings than players in other parts of the country?” I cannot say this one for sure but guess is probably not. We are kind of on an island in the middle of the country and one theory is that we beat ourselves up…keeping the overall rating pool lower. I played actively in San Diego for a year after college and honestly couldn’t tell any playing strength difference between masters and experts here and there. On the other side of the coin many players who have moved here from Los Angeles affirm that LA ratings are clearly inflated. I found that the overall consensus of players who have played in both Colorado and elsewhere seems to be that ratings are consistent between Colorado and the rest of the nation. Today vs. 30 years agoAnother interesting question that pops up is…”Were masters of 30 years ago stronger than their counterparts today?” Pre-1960 before the Elo rating system was implemented this may have been true. USCF has changed the rating formula several times over the years usually after a significant administer of the membership bands together and starts whining about how their ratings are so low. When the USCF feels ratings have deflated they add in a bonus point system to inflate them (the measure time that happened was about 2 years ago). USCF has also created rating floors in recent years to prop up ratings. Today’s players would no doubt be stronger than their older counterpart in opening theory as a function of computers and our natural advantage in history. More old timers that not that I polled feel there has been a general inflation in ratings over the years. I don’t have a solid opinion on this – both sides undergo compelling arguments. If there has been some inflation it probably isn’t statistically significant. Taking time off…how much would playing strength drop?How much does a player’s strength drop after a few years sabbatical from the game? I would guess no more than 100 points for players over 1600 and those 100 points aren’t gone for long but it may act a few tournaments to get the rust out. Opening schedule knowledge and accuracy in tactical calculating are probably most affected by taking time off. Natural aging processUnfortunately aging is an unavoidable situation that also contributes to lower ratings. This would differ greatly from player to player and may start to take effect as a player reaches his 40’s (Remember two years ago during the Kasparov-Kramnik match where speculators where commenting on how Kasparov was over-the-hill at the ripe old age of 37?) Positional judgment and calculation ability may go away tapering off in the 40’s as a player loses stamina (many GM’s start declining in their 40’s). The age rating decline usually drops off even faster after 60. The good news here is that chess is a great object stimulant for older people. Losing one’s competitive spirit (a personality trait) as one ages may also contribute to lower ratings. Older players may tend to be mellower laid back and more accepting in the ways of the world than younger players. Positional vs. Tactical styles of playPositional and tactical chess styles are sometimes viewed as opposites and good chess requires competence in both areas. (If you think of chess as a war positional chess is the overall war plan and tactical chess would be the individual battles.)Typically tactical players are stronger speed chess players and also be to do better in time pressure because with little time remaining you must first be for tactics. Tactical players tend to be quicker and more accurate at calculating variations whereas positional players tend to have a better understanding of the game in general. (Note: a type of hybrid-tactical player is the tricky player who looks for tricks and traps first. The tricky player is very dangerous in quick measure controls but much weaker in slower measure controls where his opponent has time to figure things out.)The tactical player’s rating be tends to be greater than the positional player because by his nature the tactical player is looking for the pretty win not the sure win. (Comparing playing styles of players with the same relative rating strength tactical players tend to have more wins and losses while positional players have more draws.)Personalities be to have a strong correlation to chess style. The strong tactical player tends to be the eccentric genius type of person. This write of genius is tough to inform or emulate. The positional player tends to be more conservative in life and tends to be more practical and stable. In the few experiences that I undergo had giving simuls in prisons. I observed that prisoner’s styles tend to be overly aggressive and tactical in nature an extreme personality trait that may have contributed to this person’s landing in prison in the first place!Psyching yourself out over ratingsOne quick tip on tournament play. I notice that many players refuse to look at their opponent’s ratings because they don’t want to psyche themselves out. I have never understood this reasoning. I would want to know my opponents rating because it helps me to calculate probabilities of various outcomes and who is playing for what and for whom is a displace acceptable. I would accept a draw from Kasparov (if I was ever lucky enough to get one!) in positions that I would fight on against an Expert. Wouldn’t you want to know? If you tend to psyche yourself out over ratings my only advice is. “Don’t do it!”Mental toughness and attitude is probably a player’s greatest strength or weakness. When playing a player several hundred points lower rated my opponent usually takes one of two attitudes…either “I’m in big affect and will suffer because I am playing a master (gulp?),” or “I have nothing to lose and this my chance to be a hero!!”. The player looking to be the hero has a chance; the intimidated player is usually lost before he pushes his first pawn!"

Forex Groups - Tips on Trading

Related article:
http://dk-transformation.blogspot.com/2007/11/prolegomena-disposition-of-true-ratings.html

comments | Add comment | Report as Spam


"Prolegomena: The Disposition of True Ratings Progress, Wildcard ..." posted by ~Ray
Posted on 2008-08-22 19:08:09

[2]. Without further ado [3] here is the article in full [4 note on permissions] by Colorodo National Master and :Observations about Chess Rating Distribution and Progression(Colorado Chess Informant - April 2003)By NM Todd BardwickI will attempt to lay out the USCF over-the-board rating system and set out realistic expectations as a player (hopefully!) moves up the rating scale. (Of cover this is based on my subjective opinion as a player and teacher and the players that I polled from various rating levels.)A rating is a numerical representation of a player’s approximate playing strength…mathematically based on the last twenty or so rated games played weighted more heavily toward the most recent results. [For adult players with established ratings an average rating over a reasonable period of time (or years) can be a quite accurate measure of true playing strength.]The titles associated with USCF ratings ranging from low to high are: Class E (under 1200). Class D (1200-1399). Class C (1400-1599). Class B (1600-1799). Class A (1800-1999). Expert (2000-2199) and Master (over 2200). There are higher levels of Master (SM. IM and GM) but since less than 1% of all tournament players fall into this range. I ordain not focus on them here. The tournament player’s USCF Quick Chess rating (G/29 or faster) will usually fall in the same be as his standard over-the-board rating. A good speed chess player ordain typically have a higher quick rating than his standard rating and visa-versa for slower players. USCF Standard over-the-board rating scaleThe mean rating for adults is somewhere in the 1500’s. For discussion purposes let’s say it is 1550. The rating distribution of tournament players tends to fall into a normal bell curve distribution about the 1550 convey. Approximately 70% of rated tournament adult players fall between 1200-1900. Statistically. 5% of rated players arrive the Expert (2000) level and 1% achieve the Master (2200) level. The rating scale is linear in nature. Theoretically and mathematically a player 200 points higher rated than his opponent is expected to win 3 out of 4 games. In other words a 1200 rated player has the same odds of beating a 1400 as a 1800 rated player has beating a 2000. Overlaying the linear rating scale with the bell curve distribution of players it is easy to see that the lower rated player has a much easier time improving his rating than a higher rated player. (This should be obvious since it is much easier for a 1000 rated player to reach 1700 than a 2100 to improve to 2800 …a world champion contender!!?). To understand how a player progresses through the ranks and develop realistic expectations the linear rating scale must be overlapped over the normal rating distribution bell curve. AdultsAdult rating increases are a separate topic than a child’s (discussed later). Every adult who has been playing chess for years will eventually reach his average rating plateau strength. This could be 1200. 1600. 2000 or anywhere else depending on many factors (brain speed calculating ability study time and efficiency ability to solve mathematical and logical problems come in game sense concentration competitiveness intelligence etc.) There are very high rated players who undergo spent many hundreds of less hours of chew over time than their much displace rated counterparts. I have met many low rated players who have read tons of books and can seemingly recite every game ever played but somehow undergo trouble applying chess concepts to their own game. In this case there are normally several commonalities – too much opening study (sometimes spending time learning traps and garbage openings which is mainly memorization… chess is not a finite problem that can be memorized) chew over of game collections of famous player where the concepts are too complex or too stubborn/unteachable/unreceptive to new ideas or constructive criticism. As with any subject the more you experience about chess the more you will cognise you don’t know. With proper study anyone can alter their chess game. Many players falsely expect a linear act up the rating scale through the alphabet levels to expert master and beyond. This rarely happens. Normally players move up the rating measure in a stair step fashion. A plateau (small or large) then a vertical jump to the next plateau. Most adults quickly reach the 1000 level. This is the first main plateau aim that a player achieves where he generally sees very basic threats and doesn’t blunder away pieces on a back up basis. The next major plateau where many players stop at is the Class B range (1600-1799). The numerical rating move here is quite large and perhaps intimidating but the increase in chess knowledge is relatively small. The Class B player just has a better understanding (and more experience) and puts the basic concepts of the game together in a more efficient manner than the 1000 rated player. Remember with this rating jump we are progressing through the meaty range of bell curve rating distribution. With proper coaching and/or a little natural talent this rating move from 1000 to Class B is easily attainable in 1-2 years. Class B becomes a major sticking point for many players. In Class B the player has a basic knowledge of all aspects of the game has for the most part eliminated bring in random blunders and has an understanding of the concepts of tactical and positional chess. Natural talent can act most players to Class B but not much further. After reaching Class B the rating points get much tougher. As a player reaches 1800 he is statistically better than 80% or so of all rated adult chess players. In request to hold a Class A rating now the player is expected to score 25% vs. Experts (95th percentile).. and Experts make very few mistakes compared to Class B and C players. Reaching the 2000 level of Expert is a huge accomplishment (finally a rating that starts with a 2 instead of a 1!). Talent and study are generally required to reach and keep a 2000 rating. The Expert level is the third major rating plateau…and very few climb past it. Most players undergo several master skins by the time they reach 2000 but in order to hold an expert rating the player must now score 1 out of 4 against masters…no easy task! The rating points are tough here because we are approaching the very narrow part of the rating bell turn. To move from the 95th percentile of Expert to the 99th percentile of master is a huge step. To direct a master rating the player must score at least 75% against experts and end change surface with masters. It is well documented that the toughest 100 rating points to attain are between 2100 and 2200. ChildrenChildren progress through the rating ranges in a similar fashion to adults (after all it is the same measure) except for a couple differences. For younger children (up to third evaluate) the first plateau of 1000 is quite pronounced and can take a while to arrive. This is because young children are in the process of learning the concept of patience and tend to get excited easily move too fast and blunder frequently. Assuming that a child is above average in ability and talent and has achieved the 1000 plateau he will almost automatically gain 100 rating points/year do to maturity and increased mental discipline even if he doesn’t study at all and only plays an occasional game up to the Class B plateau. Talented children who are coached properly for just an hour a week (or study correctly on there own) and play in one tournament every month or two ordain jump on average 200-300 rating points/year from 1000 to Class B (1600-1800). This is why today there are half a dozen or so pre-teen children in Colorado who seem to have come from nowhere to Class B. Realistic Expectations and consistencyIt is important to temper your expectations especially as you reach the main plateau levels of 1000. Class B and Expert. Take the case of the adult player who has reached a plateau and has been in the same rating range for years. The rating will tend to fluctuate +/- 100 points depending on whether the player is on a hot or a cold streak (for players rated below 1400 the fluctuation range will be greater). The player’s rating always tends to gravitate back to the convey. In any given game a player with a stable rating tends to compete +/- 200 rating points of his adjust strength depending on many intangibles: mental sharpness on the day in challenge life situations health high or low tide full or half moon etc. This is why most Class A players have a Master skin to hang on the protect: 1900 + 200 = 2100 and 2300 – 200 = 2100. Many players do not experience that stability is built into the rating scale at the higher levels. For example once a player goes over 2100 the total number of rating points gained (or lost) in a given game are multiplied by 75%. For players rated over 2300 the multiplier is 0.5. During the 1998 US Championships I asked GM Joel Benjamin (2662) a theoretical question…Did he think that his winning percentage against me (2230) would be higher than my winning percentage against an 1800 (assuming same rating differential)? Joel started to say it would probably be the same but then thought a little longer and said that he liked his chances against me exceed because the higher rated player’s rating tends to be more stable. How close are you to know?I ordain pose an interesting non-scientific question. To get a conclude for this question. I polled half a dozen masters and a bring together experts who have spent significant time over 2200. Their answers were amazingly consistent. Question 1: “What average rating level would a player undergo to be at from a knowledge and skill level (ability to link chess concepts together) to arrive the halfway point to 2200?”Before answering this several masters pointed out that at the higher levels raw talent and a high ability to link complex concepts together is an absolute must (or the player won’t ever make master) and it is assumed that the player in question possesses this ability for their answer to bear on. Given this the answers ranged consistently from 1800 – 1850. Question 2: “Assuming that 1800 is the halfway point to master what rating would be 75% of the way to 2200?”Again the answers were quite consistent…2050-2100 with a slight bias toward the upper end of 2100. This makes comprehend statistically. The mid-point between 1800 and 2200 is 2000. But remember we are overlaying this linear scale over the normal distribution. This finding may shock many high 2000 experts who think they are really close to 2200 (which they are by adding 100 points to their strength for good days…but the bad days also have to be averaged in!). But to hold a 2200 rating you must beat masters 50% of the time for the math to bring home the bacon out! Based on this poll a 2075 rated player is on average three-fourths of the way to know. Remember anyone who achieves an average rating of 2100 has a chance to surpass 2200 and get a master certificate from USCF…IF they put together a string of 3-4 good tournaments in a row. Colorado ratings vs the rest of the countryAn interesting that you will hear from time to time is…”Are Colorado players exceed players for their ratings than players in other parts of the country?” I cannot say this one for sure but guess is probably not. We are kind of on an island in the lay of the country and one theory is that we beat ourselves up…keeping the overall rating pool lower. I played actively in San Diego for a year after college and honestly couldn’t tell any playing strength difference between masters and experts here and there. On the other side of the coin many players who have moved here from Los Angeles claim that LA ratings are clearly inflated. I found that the overall consensus of players who have played in both Colorado and elsewhere seems to be that ratings are consistent between Colorado and the be of the nation. Today vs. 30 years agoAnother interesting question that pops up is…”Were masters of 30 years ago stronger than their counterparts today?” Pre-1960 before the Elo rating system was implemented this may have been true. USCF has changed the rating formula several times over the years usually after a significant administer of the membership bands together and starts whining about how their ratings are so low. When the USCF feels ratings undergo deflated they add in a bonus inform system to inflate them (the last time that happened was about 2 years ago). USCF has also created rating floors in recent years to prop up ratings. Today’s players would no doubt be stronger than their older counterpart in opening theory as a answer of computers and our natural advantage in history. More old timers that not that I polled feel there has been a command inflation in ratings over the years. I don’t undergo a solid opinion on this – both sides have compelling arguments. If there has been some inflation it probably isn’t statistically significant. Taking time off…how much would playing strength drop?How much does a player’s strength drop after a few years sabbatical from the game? I would guess no more than 100 points for players over 1600 and those 100 points aren’t gone for desire but it may take a few tournaments to get the rust out. Opening book knowledge and accuracy in tactical calculating are probably most affected by taking time off. Natural aging processUnfortunately aging is an unavoidable situation that also contributes to lower ratings. This would vary greatly from player to player and may start to take effect as a player reaches his 40’s (Remember two years ago during the Kasparov-Kramnik be where speculators where commenting on how Kasparov was over-the-hill at the ripe old age of 37?) Positional judgment and calculation ability may start tapering off in the 40’s as a player loses stamina (many GM’s start declining in their 40’s). The age rating decline usually drops off even faster after 60. The good news here is that chess is a great mind stimulant for older people. Losing one’s competitive spirit (a personality trait) as one ages may also contribute to displace ratings. Older players may tend to be mellower laid back and more accepting in the ways of the world than younger players. Positional vs. Tactical styles of playPositional and tactical chess styles are sometimes viewed as opposites and good chess requires competence in both areas. (If you think of chess as a war positional chess is the overall war intend and tactical chess would be the individual battles.)Typically tactical players are stronger speed chess players and also tend to do exceed in time pressure because with little measure remaining you must first be for tactics. Tactical players tend to be quicker and more accurate at calculating variations whereas positional players tend to have a better understanding of the game in general. (Note: a type of hybrid-tactical player is the tricky player who looks for tricks and traps first. The tricky player is very dangerous in quick time controls but much weaker in slower time controls where his opponent has measure to evaluate things out.)The tactical player’s rating range tends to be greater than the positional player because by his nature the tactical player is looking for the pretty win not the sure win. (Comparing playing styles of players with the same relative rating strength tactical players be to have more wins and losses while positional players have more draws.)Personalities tend to have a strong correlation to chess call. The strong tactical player tends to be the eccentric genius type of person. This type of genius is tough to teach or emulate. The positional player tends to be more conservative in life and tends to be more practical and stable. In the few experiences that I have had giving simuls in prisons. I observed that prisoner’s styles tend to be overly aggressive and tactical in nature an extreme personality trait that may have contributed to this person’s landing in prison in the first place!Psyching yourself out over ratingsOne quick tip on tournament compete. I notice that many players refuse to look at their opponent’s ratings because they don’t want to psyche themselves out. I have never understood this reasoning. I would want to experience my opponents rating because it helps me to estimate probabilities of various outcomes and who is playing for what and for whom is a draw acceptable. I would evaluate a draw from Kasparov (if I was ever lucky enough to get one!) in positions that I would fight on against an Expert. Wouldn’t you want to experience? If you tend to psyche yourself out over ratings my only advice is. “Don’t do it!”Mental toughness and attitude is probably a player’s greatest strength or weakness. When playing a player several hundred points lower rated my opponent usually takes one of two attitudes…either “I’m in big affect and will suffer because I am playing a master (gulp?),” or “I undergo nothing to suffer and this my chance to be a hero!!”. The player looking to be the hero has a chance; the intimidated player is usually lost before he pushes his first pawn!"

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"Prolegomena: The Disposition of True Ratings Progress, Wildcard ..." posted by ~Ray
Posted on 2008-08-22 19:08:09

[2]. Without further ado [3] here is the article in full [4 note on permissions] by Colorodo National Master and :Observations about Chess Rating Distribution and Progression(Colorado Chess Informant - April 2003)By NM Todd BardwickI will attempt to lay out the USCF over-the-board rating system and set out realistic expectations as a player (hopefully!) moves up the rating scale. (Of course this is based on my subjective opinion as a player and teacher and the players that I polled from various rating levels.)A rating is a numerical representation of a player’s approximate playing strength…mathematically based on the last twenty or so rated games played weighted more heavily toward the most recent results. [For adult players with established ratings an average rating over a reasonable period of time (or years) can be a quite accurate measure of true playing strength.]The titles associated with USCF ratings ranging from low to high are: categorise E (under 1200). Class D (1200-1399). Class C (1400-1599). Class B (1600-1799). Class A (1800-1999). Expert (2000-2199) and know (over 2200). There are higher levels of Master (SM. IM and GM) but since less than 1% of all tournament players fall into this be. I will not focus on them here. The tournament player’s USCF Quick Chess rating (G/29 or faster) will usually fall in the same range as his standard over-the-board rating. A good speed chess player will typically undergo a higher quick rating than his standard rating and visa-versa for slower players. USCF Standard over-the-board rating scaleThe mean rating for adults is somewhere in the 1500’s. For discussion purposes let’s say it is 1550. The rating distribution of tournament players tends to fall into a normal bell curve distribution about the 1550 mean. Approximately 70% of rated tournament adult players fall between 1200-1900. Statistically. 5% of rated players reach the Expert (2000) aim and 1% achieve the Master (2200) level. The rating scale is linear in nature. Theoretically and mathematically a player 200 points higher rated than his opponent is expected to win 3 out of 4 games. In other words a 1200 rated player has the same odds of beating a 1400 as a 1800 rated player has beating a 2000. Overlaying the linear rating scale with the attach curve distribution of players it is easy to see that the lower rated player has a much easier measure improving his rating than a higher rated player. (This should be obvious since it is much easier for a 1000 rated player to arrive 1700 than a 2100 to improve to 2800 …a world champion contender!!?). To understand how a player progresses through the ranks and develop realistic expectations the linear rating scale must be overlapped over the normal rating distribution attach turn. AdultsAdult rating increases are a separate topic than a child’s (discussed later). Every adult who has been playing chess for years ordain eventually arrive his average rating plateau strength. This could be 1200. 1600. 2000 or anywhere else depending on many factors (brain speed calculating ability study time and efficiency ability to understand mathematical and logical problems come in game sense concentration competitiveness intelligence etc.) There are very high rated players who undergo spent many hundreds of less hours of study time than their much lower rated counterparts. I have met many low rated players who have construe tons of books and can seemingly recite every game ever played but somehow undergo affect applying chess concepts to their own game. In this case there are normally several commonalities – too much opening study (sometimes spending time learning traps and garbage openings which is mainly memorization… chess is not a finite problem that can be memorized) study of game collections of famous player where the concepts are too complex or too stubborn/unteachable/unreceptive to new ideas or constructive criticism. As with any affect the more you know about chess the more you will realize you don’t know. With proper study anyone can improve their chess bet. Many players falsely expect a linear move up the rating scale through the alphabet levels to expert master and beyond. This rarely happens. Normally players move up the rating scale in a stair go fashion. A plateau (small or large) then a vertical jump to the next plateau. Most adults quickly arrive the 1000 level. This is the first main plateau level that a player achieves where he generally sees very basic threats and doesn’t blunder away pieces on a frequent basis. The next major plateau where many players stop at is the Class B be (1600-1799). The numerical rating move here is quite large and perhaps intimidating but the increase in chess knowledge is relatively small. The Class B player just has a better understanding (and more experience) and puts the basic concepts of the game together in a more efficient manner than the 1000 rated player. Remember with this rating move we are progressing through the meaty range of bell curve rating distribution. With proper coaching and/or a little natural talent this rating jump from 1000 to Class B is easily attainable in 1-2 years. Class B becomes a study sticking point for many players. In Class B the player has a basic knowledge of all aspects of the game has for the most part eliminated gross random blunders and has an understanding of the concepts of tactical and positional chess. Natural talent can take most players to Class B but not much further. After reaching categorise B the rating points get much tougher. As a player reaches 1800 he is statistically better than 80% or so of all rated adult chess players. In request to direct a categorise A rating now the player is expected to score 25% vs. Experts (95th percentile).. and Experts make very few mistakes compared to Class B and C players. Reaching the 2000 level of Expert is a huge accomplishment (finally a rating that starts with a 2 instead of a 1!). Talent and chew over are generally required to reach and act a 2000 rating. The Expert level is the third major rating plateau…and very few climb past it. Most players have several know skins by the time they reach 2000 but in order to hold an expert rating the player must now score 1 out of 4 against masters…no easy task! The rating points are tough here because we are approaching the very narrow part of the rating bell curve. To move from the 95th percentile of Expert to the 99th percentile of master is a huge step. To direct a master rating the player must advance at least 75% against experts and break even with masters. It is come up documented that the toughest 100 rating points to attain are between 2100 and 2200. ChildrenChildren develop through the rating ranges in a similar make to adults (after all it is the same scale) except for a bring together differences. For younger children (up to third grade) the first plateau of 1000 is quite pronounced and can take a while to arrive. This is because young children are in the process of learning the concept of patience and be to get excited easily move too fast and blunder frequently. Assuming that a child is above add up in ability and talent and has achieved the 1000 plateau he will almost automatically gain 100 rating points/year do to maturity and increased mental discipline even if he doesn’t chew over at all and only plays an occasional game up to the Class B plateau. Talented children who are coached properly for just an hour a week (or study correctly on there own) and play in one tournament every month or two will jump on average 200-300 rating points/year from 1000 to Class B (1600-1800). This is why today there are half a dozen or so pre-teen children in Colorado who be to have come from nowhere to Class B. Realistic Expectations and consistencyIt is important to temper your expectations especially as you reach the main plateau levels of 1000. Class B and Expert. Take the case of the adult player who has reached a plateau and has been in the same rating range for years. The rating ordain tend to fluctuate +/- 100 points depending on whether the player is on a hot or a cold streak (for players rated below 1400 the fluctuation range will be greater). The player’s rating always tends to gravitate back to the mean. In any given game a player with a stable rating tends to play +/- 200 rating points of his true strength depending on many intangibles: mental sharpness on the day in question life situations health high or low tide full or half idle etc. This is why most Class A players have a Master climb to hang on the wall: 1900 + 200 = 2100 and 2300 – 200 = 2100. Many players do not know that stability is built into the rating scale at the higher levels. For example once a player goes over 2100 the total be of rating points gained (or lost) in a given bet are multiplied by 75%. For players rated over 2300 the multiplier is 0.5. During the 1998 US Championships I asked GM Joel Benjamin (2662) a theoretical question…Did he think that his winning percentage against me (2230) would be higher than my winning percentage against an 1800 (assuming same rating differential)? Joel started to say it would probably be the same but then thought a little longer and said that he liked his chances against me exceed because the higher rated player’s rating tends to be more stable. How change state are you to know?I will pose an interesting non-scientific question. To get a feel for this question. I polled half a dozen masters and a couple experts who undergo spent significant time over 2200. Their answers were amazingly consistent. challenge 1: “What average rating level would a player have to be at from a knowledge and skill level (ability to link chess concepts together) to reach the halfway point to 2200?”Before answering this several masters pointed out that at the higher levels raw talent and a high ability to link complex concepts together is an absolute must (or the player won’t ever make master) and it is assumed that the player in question possesses this ability for their answer to bear on. Given this the answers ranged consistently from 1800 – 1850. Question 2: “Assuming that 1800 is the halfway point to master what rating would be 75% of the way to 2200?”Again the answers were quite consistent…2050-2100 with a brush aside bias toward the upper end of 2100. This makes comprehend statistically. The mid-point between 1800 and 2200 is 2000. But remember we are overlaying this linear scale over the normal distribution. This finding may shock many high 2000 experts who think they are really close to 2200 (which they are by adding 100 points to their strength for good days…but the bad days also have to be averaged in!). But to direct a 2200 rating you must beat masters 50% of the time for the math to work out! Based on this poll a 2075 rated player is on average three-fourths of the way to master. Remember anyone who achieves an average rating of 2100 has a chance to beat 2200 and get a master certificate from USCF…IF they put together a string of 3-4 good tournaments in a row. Colorado ratings vs the rest of the countryAn interesting that you will hear from measure to time is…”Are Colorado players better players for their ratings than players in other parts of the country?” I cannot answer this one for sure but guess is probably not. We are kind of on an island in the middle of the country and one theory is that we defeat ourselves up…keeping the overall rating pool lower. I played actively in San Diego for a year after college and honestly couldn’t tell any playing strength difference between masters and experts here and there. On the other side of the coin many players who have moved here from Los Angeles claim that LA ratings are clearly inflated. I found that the overall consensus of players who have played in both Colorado and elsewhere seems to be that ratings are consistent between Colorado and the rest of the nation. Today vs. 30 years agoAnother interesting question that pops up is…”Were masters of 30 years ago stronger than their counterparts today?” Pre-1960 before the Elo rating system was implemented this may have been true. USCF has changed the rating formula several times over the years usually after a significant portion of the membership bands together and starts whining about how their ratings are so low. When the USCF feels ratings have deflated they add in a bonus point system to inflate them (the last time that happened was about 2 years ago). USCF has also created rating floors in recent years to prop up ratings. Today’s players would no doubt be stronger than their older counterpart in opening theory as a answer of computers and our natural advantage in history. More old timers that not that I polled feel there has been a general inflation in ratings over the years. I don’t have a solid opinion on this – both sides have compelling arguments. If there has been some inflation it probably isn’t statistically significant. Taking time off…how much would playing strength drop?How much does a player’s strength drop after a few years sabbatical from the bet? I would guess no more than 100 points for players over 1600 and those 100 points aren’t gone for long but it may take a few tournaments to get the crumble out. Opening book knowledge and accuracy in tactical calculating are probably most affected by taking measure off. Natural aging processUnfortunately aging is an unavoidable situation that also contributes to lower ratings. This would vary greatly from player to player and may start to take effect as a player reaches his 40’s (Remember two years ago during the Kasparov-Kramnik match where speculators where commenting on how Kasparov was over-the-hill at the ripe old age of 37?) Positional judgment and calculation ability may start tapering off in the 40’s as a player loses stamina (many GM’s start declining in their 40’s). The age rating change state usually drops off even faster after 60. The good news here is that chess is a great mind stimulant for older people. Losing one’s competitive spirit (a personality trait) as one ages may also contribute to lower ratings. Older players may tend to be mellower laid back and more accepting in the ways of the world than younger players. Positional vs. Tactical styles of playPositional and tactical chess styles are sometimes viewed as opposites and good chess requires competence in both areas. (If you think of chess as a war positional chess is the overall war intend and tactical chess would be the individual battles.)Typically tactical players are stronger go chess players and also be to do better in time compel because with little time remaining you must first look for tactics. Tactical players tend to be quicker and more accurate at calculating variations whereas positional players tend to have a better understanding of the game in general. (Note: a write of hybrid-tactical player is the tricky player who looks for tricks and traps first. The tricky player is very dangerous in quick measure controls but much weaker in slower time controls where his opponent has time to figure things out.)The tactical player’s rating range tends to be greater than the positional player because by his nature the tactical player is looking for the pretty win not the sure win. (Comparing playing styles of players with the same relative rating strength tactical players tend to undergo more wins and losses while positional players have more draws.)Personalities tend to have a strong correlation to chess style. The strong tactical player tends to be the eccentric genius type of person. This type of genius is tough to teach or copy. The positional player tends to be more conservative in life and tends to be more practical and shelter. In the few experiences that I have had giving simuls in prisons. I observed that prisoner’s styles tend to be overly aggressive and tactical in nature an extreme personality trait that may have contributed to this person’s landing in prison in the first place!Psyching yourself out over ratingsOne quick tip on tournament play. I notice that many players refuse to look at their opponent’s ratings because they don’t be to psyche themselves out. I have never understood this reasoning. I would want to know my opponents rating because it helps me to calculate probabilities of various outcomes and who is playing for what and for whom is a draw acceptable. I would accept a draw from Kasparov (if I was ever lucky enough to get one!) in positions that I would fight on against an Expert. Wouldn’t you want to know? If you be to psyche yourself out over ratings my only advice is. “Don’t do it!”Mental toughness and attitude is probably a player’s greatest strength or weakness. When playing a player several hundred points lower rated my opponent usually takes one of two attitudes…either “I’m in big trouble and will lose because I am playing a master (gulp?),” or “I undergo nothing to lose and this my come about to be a hero!!”. The player looking to be the hero has a chance; the intimidated player is usually lost before he pushes his first pawn!"

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Related article:
http://dk-transformation.blogspot.com/2007/11/prolegomena-disposition-of-true-ratings.html

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"Prolegomena: The Disposition of True Ratings Progress, Wildcard ..." posted by ~Ray
Posted on 2008-08-22 19:08:09

[2]. Without further ado [3] here is the bind in beat [4 note on permissions] by Colorodo National know and :Observations about Chess Rating Distribution and Progression(Colorado Chess Informant - April 2003)By NM Todd BardwickI will act to lay out the USCF over-the-board rating system and set out realistic expectations as a player (hopefully!) moves up the rating scale. (Of course this is based on my subjective opinion as a player and teacher and the players that I polled from various rating levels.)A rating is a numerical representation of a player’s approximate playing strength…mathematically based on the last twenty or so rated games played weighted more heavily toward the most recent results. [For adult players with established ratings an average rating over a reasonable period of time (or years) can be a quite accurate measure of true playing strength.]The titles associated with USCF ratings ranging from low to high are: Class E (under 1200). Class D (1200-1399). categorise C (1400-1599). Class B (1600-1799). Class A (1800-1999). Expert (2000-2199) and Master (over 2200). There are higher levels of Master (SM. IM and GM) but since less than 1% of all tournament players go into this range. I will not focus on them here. The tournament player’s USCF Quick Chess rating (G/29 or faster) ordain usually go in the same range as his standard over-the-board rating. A good speed chess player will typically have a higher quick rating than his standard rating and visa-versa for slower players. USCF Standard over-the-board rating scaleThe mean rating for adults is somewhere in the 1500’s. For discussion purposes let’s say it is 1550. The rating distribution of tournament players tends to fall into a normal bell curve distribution about the 1550 mean. Approximately 70% of rated tournament adult players fall between 1200-1900. Statistically. 5% of rated players reach the Expert (2000) level and 1% achieve the know (2200) level. The rating scale is linear in nature. Theoretically and mathematically a player 200 points higher rated than his opponent is expected to win 3 out of 4 games. In other words a 1200 rated player has the same odds of beating a 1400 as a 1800 rated player has beating a 2000. Overlaying the linear rating measure with the bell curve distribution of players it is easy to see that the lower rated player has a much easier time improving his rating than a higher rated player. (This should be obvious since it is much easier for a 1000 rated player to reach 1700 than a 2100 to improve to 2800 …a world champion contender!!?). To understand how a player progresses through the ranks and develop realistic expectations the linear rating measure must be overlapped over the normal rating distribution bell curve. AdultsAdult rating increases are a separate topic than a child’s (discussed later). Every adult who has been playing chess for years will eventually reach his add up rating plateau strength. This could be 1200. 1600. 2000 or anywhere else depending on many factors (brain speed calculating ability study time and efficiency ability to solve mathematical and logical problems board game comprehend concentration competitiveness intelligence etc.) There are very high rated players who have spent many hundreds of less hours of study measure than their much lower rated counterparts. I have met many low rated players who have read tons of books and can seemingly recite every game ever played but somehow have trouble applying chess concepts to their own game. In this inspect there are normally several commonalities – too much opening study (sometimes spending time learning traps and garbage openings which is mainly memorization… chess is not a finite problem that can be memorized) chew over of bet collections of famous player where the concepts are too complex or too stubborn/unteachable/unreceptive to new ideas or constructive criticism. As with any subject the more you know about chess the more you will realize you don’t experience. With proper chew over anyone can improve their chess game. Many players falsely expect a linear move up the rating scale through the alphabet levels to expert master and beyond. This rarely happens. Normally players move up the rating measure in a stair go fashion. A plateau (small or large) then a vertical jump to the next plateau. Most adults quickly arrive the 1000 level. This is the first main plateau level that a player achieves where he generally sees very basic threats and doesn’t blunder away pieces on a frequent basis. The next major plateau where many players stop at is the Class B be (1600-1799). The numerical rating jump here is quite large and perhaps intimidating but the increase in chess knowledge is relatively small. The Class B player just has a better understanding (and more undergo) and puts the basic concepts of the bet together in a more efficient manner than the 1000 rated player. Remember with this rating jump we are progressing through the meaty range of attach turn rating distribution. With proper coaching and/or a little natural talent this rating jump from 1000 to Class B is easily attainable in 1-2 years. categorise B becomes a study sticking point for many players. In Class B the player has a basic knowledge of all aspects of the game has for the most move eliminated gross random blunders and has an understanding of the concepts of tactical and positional chess. Natural talent can take most players to Class B but not much further. After reaching Class B the rating points get much tougher. As a player reaches 1800 he is statistically exceed than 80% or so of all rated adult chess players. In request to hold a Class A rating now the player is expected to score 25% vs. Experts (95th percentile).. and Experts make very few mistakes compared to Class B and C players. Reaching the 2000 level of Expert is a huge accomplishment (finally a rating that starts with a 2 instead of a 1!). Talent and study are generally required to reach and keep a 2000 rating. The Expert level is the third major rating plateau…and very few climb past it. Most players undergo several master skins by the time they reach 2000 but in order to hold an expert rating the player must now advance 1 out of 4 against masters…no easy task! The rating points are tough here because we are approaching the very narrow part of the rating bell curve. To move from the 95th percentile of Expert to the 99th percentile of master is a huge step. To direct a master rating the player must score at least 75% against experts and end even with masters. It is well documented that the toughest 100 rating points to attain are between 2100 and 2200. ChildrenChildren progress through the rating ranges in a similar fashion to adults (after all it is the same scale) except for a bring together differences. For younger children (up to third grade) the first plateau of 1000 is quite pronounced and can take a while to reach. This is because young children are in the process of learning the concept of patience and tend to get excited easily move too fast and breach frequently. Assuming that a child is above average in ability and talent and has achieved the 1000 plateau he will almost automatically gain 100 rating points/year do to maturity and increased mental discipline even if he doesn’t study at all and only plays an occasional game up to the Class B plateau. Talented children who are coached properly for just an hour a week (or study correctly on there own) and play in one tournament every month or two ordain jump on add up 200-300 rating points/year from 1000 to Class B (1600-1800). This is why today there are half a dozen or so pre-teen children in Colorado who seem to have come from nowhere to Class B. Realistic Expectations and consistencyIt is important to temper your expectations especially as you reach the main plateau levels of 1000. Class B and Expert. Take the case of the adult player who has reached a plateau and has been in the same rating range for years. The rating ordain tend to fluctuate +/- 100 points depending on whether the player is on a hot or a cold streak (for players rated below 1400 the fluctuation range will be greater). The player’s rating always tends to gravitate back to the mean. In any given game a player with a stable rating tends to play +/- 200 rating points of his true strength depending on many intangibles: mental sharpness on the day in challenge life situations health high or low tide full or half moon etc. This is why most Class A players undergo a know skin to hang on the wall: 1900 + 200 = 2100 and 2300 – 200 = 2100. Many players do not know that stability is built into the rating scale at the higher levels. For example once a player goes over 2100 the be number of rating points gained (or lost) in a given game are multiplied by 75%. For players rated over 2300 the multiplier is 0.5. During the 1998 US Championships I asked GM Joel Benjamin (2662) a theoretical question…Did he think that his winning percentage against me (2230) would be higher than my winning percentage against an 1800 (assuming same rating differential)? Joel started to say it would probably be the same but then thought a little longer and said that he liked his chances against me better because the higher rated player’s rating tends to be more stable. How close are you to Master?I ordain pose an interesting non-scientific question. To get a feel for this challenge. I polled half a dozen masters and a couple experts who have spent significant time over 2200. Their answers were amazingly consistent. Question 1: “What average rating aim would a player have to be at from a knowledge and skill aim (ability to link chess concepts together) to reach the halfway point to 2200?”Before answering this several masters pointed out that at the higher levels raw talent and a high ability to link complex concepts together is an absolute must (or the player won’t ever make master) and it is assumed that the player in challenge possesses this ability for their say to apply. Given this the answers ranged consistently from 1800 – 1850. Question 2: “Assuming that 1800 is the halfway point to master what rating would be 75% of the way to 2200?”Again the answers were quite consistent…2050-2100 with a slight prejudice toward the upper end of 2100. This makes sense statistically. The mid-point between 1800 and 2200 is 2000. But bequeath we are overlaying this linear measure over the normal distribution. This finding may shock many high 2000 experts who think they are really close to 2200 (which they are by adding 100 points to their strength for good days…but the bad days also have to be averaged in!). But to hold a 2200 rating you must beat masters 50% of the measure for the math to work out! Based on this poll a 2075 rated player is on average three-fourths of the way to know. Remember anyone who achieves an average rating of 2100 has a come about to surpass 2200 and get a master certificate from USCF…IF they put together a arrange of 3-4 good tournaments in a row. Colorado ratings vs the rest of the countryAn interesting that you will hear from time to time is…”Are Colorado players better players for their ratings than players in other parts of the country?” I cannot answer this one for sure but guess is probably not. We are kind of on an island in the lay of the country and one theory is that we defeat ourselves up…keeping the overall rating share displace. I played actively in San Diego for a year after college and honestly couldn’t express any playing strength difference between masters and experts here and there. On the other side of the coin many players who have moved here from Los Angeles claim that LA ratings are clearly inflated. I found that the overall consensus of players who have played in both Colorado and elsewhere seems to be that ratings are consistent between Colorado and the rest of the nation. Today vs. 30 years agoAnother interesting question that pops up is…”Were masters of 30 years ago stronger than their counterparts today?” Pre-1960 before the Elo rating system was implemented this may undergo been true. USCF has changed the rating formula several times over the years usually after a significant portion of the membership bands together and starts whining about how their ratings are so low. When the USCF feels ratings have deflated they add in a bonus point system to inflate them (the measure time that happened was about 2 years ago). USCF has also created rating floors in recent years to prop up ratings. Today’s players would no doubt be stronger than their older counterpart in opening theory as a function of computers and our natural advantage in history. More old timers that not that I polled feel there has been a general inflation in ratings over the years. I don’t have a solid opinion on this – both sides have compelling arguments. If there has been some inflation it probably isn’t statistically significant. Taking time off…how much would playing strength drop?How much does a player’s strength displace after a few years sabbatical from the game? I would guess no more than 100 points for players over 1600 and those 100 points aren’t gone for desire but it may take a few tournaments to get the crumble out. Opening book knowledge and accuracy in tactical calculating are probably most affected by taking time off. Natural aging processUnfortunately aging is an unavoidable situation that also contributes to lower ratings. This would vary greatly from player to player and may start to take effect as a player reaches his 40’s (Remember two years ago during the Kasparov-Kramnik match where speculators where commenting on how Kasparov was over-the-hill at the ripe old age of 37?) Positional judgment and calculation ability may go away tapering off in the 40’s as a player loses stamina (many GM’s start declining in their 40’s). The age rating decline usually drops off even faster after 60. The good news here is that chess is a great mind stimulant for older people. Losing one’s competitive spirit (a personality trait) as one ages may also contribute to lower ratings. Older players may tend to be mellower laid back and more accepting in the ways of the world than younger players. Positional vs. Tactical styles of playPositional and tactical chess styles are sometimes viewed as opposites and good chess requires competence in both areas. (If you think of chess as a war positional chess is the overall war intend and tactical chess would be the individual battles.)Typically tactical players are stronger speed chess players and also be to do exceed in time pressure because with little time remaining you must first look for tactics. Tactical players tend to be quicker and more accurate at calculating variations whereas positional players be to have a better understanding of the game in general. (Note: a write of hybrid-tactical player is the tricky player who looks for tricks and traps first. The tricky player is very dangerous in quick measure controls but much weaker in slower measure controls where his opponent has measure to figure things out.)The tactical player’s rating range tends to be greater than the positional player because by his nature the tactical player is looking for the pretty win not the sure win. (Comparing playing styles of players with the same relative rating strength tactical players tend to have more wins and losses while positional players have more draws.)Personalities tend to have a strong correlation to chess style. The strong tactical player tends to be the eccentric genius type of person. This type of genius is tough to teach or emulate. The positional player tends to be more conservative in life and tends to be more practical and stable. In the few experiences that I have had giving simuls in prisons. I observed that prisoner’s styles tend to be overly aggressive and tactical in nature an extreme personality trait that may have contributed to this person’s landing in prison in the first place!Psyching yourself out over ratingsOne quick tip on tournament compete. I notice that many players refuse to look at their opponent’s ratings because they don’t want to psyche themselves out. I undergo never understood this reasoning. I would want to know my opponents rating because it helps me to estimate probabilities of various outcomes and who is playing for what and for whom is a draw acceptable. I would accept a draw from Kasparov (if I was ever lucky enough to get one!) in positions that I would fight on against an Expert. Wouldn’t you want to know? If you tend to psyche yourself out over ratings my only advice is. “Don’t do it!”Mental toughness and attitude is probably a player’s greatest strength or weakness. When playing a player several hundred points lower rated my opponent usually takes one of two attitudes…either “I’m in big affect and will lose because I am playing a know (drink?),” or “I have nothing to lose and this my chance to be a hero!!”. The player looking to be the hero has a chance; the intimidated player is usually lost before he pushes his first pawn!"

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"Nami F series Free Adult Game" posted by ~Ray
Posted on 2008-04-17 02:05:01

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"Nami F series Free Adult Game" posted by ~Ray
Posted on 2008-04-17 02:05:01

• • • • • • • • • • • • • • • • • • • • • • • • • • • • Another sexy adult game from F series. This time a girl named Nami poses in various swimsuits and bikinis. Use YOUR MOUSE to select the scene from the menu on the left and then click blue arrows on the sides of the screen to undress her. communicate about weid shit!!! This horny asian complain plugged her tiny little clit with a HUGE monkey wrench :) Now that is HOT!! 20-Nov-2007 Leaked out video of some dude filming his 18 year old horny big tit girlfriend and his hot wife going down on each other. 24-Jan-2008 • • • • • • • • • • • • • • • • • • • • • • • • • Michelle gets led drink some stairs with 2 other topless women and taken to her master. When she refuses to rest before him he chains her up and whips her hot ass with a sing. After some more whipping he unties her when she starts sucking his cock while a assort of people watch on. After showing the camera her naked ass for a bit some weird guy with a fluro color shirt comes in and tries to copulate her from behind but she don't desire it. He then stands up as she sucks his cock until he cums all over her titties. Imogen has been rather dull compared to her housemates as she has not gotten naked inside the house. But this video surely makes up for it. See Imogen get fully nude and fucked hard by an unknown guy in this raunchy xxx video. • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

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"Nami F series Free Adult Game" posted by ~Ray
Posted on 2008-04-17 02:05:01

• • • • • • • • • • • • • • • • • • • • • • • • • • • • Another sexy adult game from F series. This time a girl named Nami poses in various swimsuits and bikinis. Use YOUR MOUSE to select the scene from the menu on the left and then click blue arrows on the sides of the check to take off her. Talk about weid inform!!! This horny asian complain plugged her tiny little clit with a HUGE monkey pull :) Now that is HOT!! 20-Nov-2007 Leaked out video of some dude filming his 18 year old horny big tit girlfriend and his hot wife going down on each other. 24-Jan-2008 • • • • • • • • • • • • • • • • • • • • • • • • • Michelle gets led drink some stairs with 2 other topless women and taken to her know. When she refuses to rest before him he chains her up and whips her hot ass with a sing. After some more whipping he unties her when she starts sucking his cock while a group of people check on. After showing the camera her naked ass for a bit some weird guy with a fluro color shirt comes in and tries to fuck her from behind but she don't like it. He then stands up as she sucks his cant until he cums all over her titties. Imogen has been rather alter compared to her housemates as she has not gotten naked inside the house. But this video surely makes up for it. See Imogen get fully nude and fucked hard by an unknown guy in this raunchy xxx video. • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

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"Hentai girl trapped by a nasty tentacle" posted by ~Ray
Posted on 2008-01-19 13:12:33

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