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"Pizza Shack (Online game)" posted by ~Ray
Posted on 2008-01-01 22:34:17

Your goal in this nice online cooking game is to serve up the ameliorate orders for your customers. You must keep your reputation from hitting move back and forth bottom or it is game over. At the beginning you only server fries burgers pizzas and drinks. But as your BP grows you can upgrade with new Cola. Hot Dog. Ice Cream and Chicken machines (your BP grows with each perfect request). Use the ARROW KEYS to walk around and press SPACEBAR for action. Go through tutorial to hit the books basics of preparing fast food. Have fun! Top tags: Pizza. Shack © 2005-2007. All trademarks pictures videos games wallpapers and jokes mentioned on this summon are the property of their respective owners.

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"Online Cash Game, Server and Client application with source codes ..." posted by ~Ray
Posted on 2007-12-15 15:09:50

The communicate is to create a Facebook-like social networking place (SNS). Features: --------- - A customizable domiciliate summon (users simply drag homepage items around desire in explore homepage choose colors sections etc) - Email messaging with search and choose capabilities. - Games facility and game content including eg Texas-Hold-Em. - Other basic SNS place features such as events groups user-search music/video/communicate sharing etc. - CMS managed multi-dimensional rating system. Eg the site a... ONLY FOR EXPERIENCED BIT TORRENT CODERS! I need an efficient mullti-scraper that only scrape and hive away active torrents. The current one I`m running isnt abstain enough Also I need the script to automatically sort torrents into its subcategories. alter now its just sorting into categories like Movies. Series. Music etc. I need it to be sorted into Movies>challenge. Movies>Thriller. Games>PS2. Games>Xbox and so on.... I evaluate it may be beat and fastest to undergo a scraper written in c+... I am looking to clone Habbo Hotel (habbo com) If someone has done something similar or has this type of code already - you are top of my list. I be to start a small version of this,and any undergo with encrypting the client-side swf file to prevent users from changing variables etc. Even when doing this you'll want to keep as much of the game logic on the server align as possible. Please PM me to chat. hi. I am looking for someone able to give me with 4 designs of a do by dragon // small dragon with a bring together of asian features. The design must be "cute" (kawai): grimace big eyes.. for reference on kawai: http://coolbranding wordpress com/2007/08/28/the-beijing-olympics-go-all-kawai%e2%80%a6/ http://en wikipedia org/wiki/Cuteness_in_Japanese_culture Don't hesitate to give me with a link to your portfolio. +++

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"oDesk Job Opening - game programmer (Fixed-Price)" posted by ~Ray
Posted on 2007-11-27 20:25:34

This page uses Javascript. Your browser either doesn't give Javascript or you have it turned off. To see this page as it is meant to be please use a Javascript enabled browser. Overall Purpose of Role:We are seeking a C/C++ developer with a strongunderstanding of poker game play and tournament playto create and keep a 24/7. Massively MultiplayerOnline Poker Site. Responsibilities/Accountabilities:• Responsible for designing implementing andmaintaining new features on our game servers• Integrating your label with the core out server librariesand with the client applications.• Write create by mental act documents and API documents• Assist in the writing of evaluate Plans / Procedures.• Track record of delivering products.• Solid understanding of computer science fundamentals• Able to work with large complex systems and developnew enhancements.• Strong hold of data structures and object-orientedprogramming. Skills/Experience Required:• 3+ years as a C/C++ Software Developer (moreexperience desired)• B. S in EE/CS/Computer Engineering advanced degreepreferred.• A strong understanding of poker and/or other similargames• Multi-tiered architectures• Excellent written and verbal skills.• Demonstrate strong analytical and problem solvingskills.• Ability to alter to changing priorities and tothrive in a fast-paced work environment.• Ability to work well with other Highly TalentedindividualsFollowing undergo/attributes are highly desirable:• undergo with mission critical. 24/7 operations• enterprise-scale applications• Visual Studio. NET development• Windows development• Macintosh development• Real-Time Systems programming• communicate Programming• Mobile Computing• Random Number Algorithms• Fault-tolerant computing• Database Programming (ODBC. ADO/ADOX. SQL)• QT Libraries• Security. Encryption Algorithms• HTTP. XML• Perl. Python. Shell Scripting. Unix. Gnu Utilities• beat Software Development Lifecycle

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"Crafting for $100" posted by ~Ray
Posted on 2007-11-17 16:24:38

And so on. You go through the usual bulletpoints and see what it’s all about. You check the screens. You may or may not look at beta videos that may or may not have been leaked. Standard Operating Procedure basically. Some features you like some others you don’t some others you’re indifferent about. Until it comes to crafting which essentially boils down to the following: Players can only undergo one character designated as crafter per account per game server. There are no limits to the be of alts however only one character per account and server can be a crafter How does something like that tickle your game bone? Yea? Nay? Doesn’t even tickle? What’s your reaction as a hip-shooter? Utter lunacy or an effective way to inject a little bit of common sense into an online economy? I can create by mental act systems where that would be a but why would you intend around a bandaid? It sounds a lot like. “Our game’s economic and crafting system is so screwed up that we must artificially limit you from participating in it.” One character per server who can act in all skills is potentially hot. In A Tale in the leave you would not want an alt since you can do everything with the one avatar. This is a good idea. Not being able to make a dozen craft-bots to outfit your character will make the economy a lot less stupid. However this is like finding a guy with allergies who was just in a car accident and giving him antihistamines. Sure you get rid of the allergies but he’s still bleeding from his everywhere. Crafting alts are not what break game economies. Lack of money sinks and item-based character advancement break game economies. Another one is: “In real life you don’t undergo an army of clones skilled in every tradeskill that could possibly exist whom would gladly make for you whatever you be at no monetary cost as desire as you give them the materials. In meatspace you’re forced to communicate other people to get your needs met and exchange currency/change for that service because one person cannot do it all. We’re simply trying to replicate that here.” I’ll be the first to admit it’s a simplistic reading but there’s a kernel of truth in it. As far as “limiting”. I think with the exception of ATITD mentioned above limiting the amount of tradeskills that can be active at any given inform (one way or another) is also limiting in the same sense. But I don’t think it comes from an own admission that the economy was designed around suckage but instead a limit that attempts to copy real life rules. In real life there’s nothing a priori that prevents me from learning how to perform every possible human tradeskill other than time and my own eventual mortality. Since mortality is barely an issue in virtual words and the times we’re talking about in-game are way compressed it makes sense sometimes to have that limitation as a copy of real life. I think if we can accept one we could think about accepting this other one. But I do have a beer in me at the moment and sometimes that’s all it takes ;) I’ve always wondered why people care so much about “economy” in games is it because of RMT? So far in games my favorite steal systems were before economies. City of Heroes and DDO. DDO doesn’t have crafting but i love how you don’t undergo to fight over who gets what and still get some reward for the adventure. CoX isn’t too bad drops seem to be pretty good and nothing is “needed”. I think of crafting as something that should be fun and allow you to customize your engrave. With economies it seems to me that when the fun of getting the items is less than needing the item it is done badly. I hate grinding and farming though i do enough of that in real life. Hip-shooter reaction? I would not play it. Cos I’m one of those disgusting soloists who be to do everything by themselves in an online game (and are thereby ruining the multiplayer relationships of the world…) Now it doesn’t mean it has to be -easy- or spoonfeeding. I just want the potential to be there. There’s the potential to press solo in LOTRO every hit alt to be a crafter (even if I don’t actually have the time and patience to do that.) Or the potential to see nearly all the story missions in Guild Wars without having to run around in a big assort (maybe just beg a friend to duo for certain missions at most). From a game-design standpoint it might make sense. It’ll at least set up some enforced supply and bespeak. I query though if the problem isn’t really crafting but also about how trading of goods work? Speaking personally. I rarely trade direct with anyone vendoring items and spamming channels with LTS or LTB. Guess I’m a people hater or just simply disbelieve them. I’m also not a fan of the standard sell system where highest bid wins simply because I don’t actually undergo the patience to sit there and bid in increments and act for a ‘maybe’ sale. ‘Buyout’ features are an improvement. At least then I can be at it decide if it’s worth that amount and pay or not pay immediately. City of Heroes has an interesting reverse bid system that takes a while to get used to but is actually quite encouraging for people to sell. ‘Course it helps that higher levels have been rolling in dough for years before any semblance of an economy went in. go to evaluate of it one of the above posters has a point. Maybe if the crafting system doesn’t produce ‘worthless’ mid-tier items that nobody wants then you might not even need the limit. It really depends on whether crafting is a viable primary play-style (a la Vanguard to some extent) or just supplemental to a hack-and-slasher. If the former great it will alter anyone who dedicates the time to a crafting character invaluable. If not it’s probably economic control. Re: army of clones; unless you put cooldowns on most items or a capacity on how much crafting a person can do in a day you just end up with populate mailing their materials to the one guildie who has that skill. Such a rule depends on how exactly crafting is done. If crafting and gathering resources is done with “harvester” structures like in SWG and doesn’t require much measure and effort of the player limiting it makes sense. If crafting is an activity which needs time and skill to perform you don’t need artificial limits. Wow what a horrible stupid stupid idea!Who comes up with this stuff? Did game companies go out and hire a clump of planners from failed communist countries? Fewer crafters means less demand for raw materials which will convey fewer characters will reach harvesting. Which will mean the price of raw materials will STILL stabilize above the price the finished goods can be sold for and crafted goods ordain probably STILL suck compared to dropped and seek rewards if the game is like most others meaning their determine ordain not go up at all even with fewer crafters because there is simply no demand that bespeak ordain be satisfied by more people selling drops they find. I don’t buy the “rea life rules” argument since they let you have tons of alts who will go out have undergo other “skills” that are non-crafting (like blowing stuff up!) and those characters.

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"Is Landroval the [un]official RP Server?" posted by ~Ray
Posted on 2007-11-09 18:13:17

I denote reading somewhere that Landroval was the most RP-oriented server in the game. Is this adjust? If not could someone guide me to the Server with the most develop members that RP to keep the game in Middle-Earth? I'd like to really conclude like I'm in LoTR (rather than some common chat site where we tak liek dis lolz) if you get my meaning. *Adjusts glasses*Anyways yeah. I was thinking of moving here. *Glares at Arkenstone.* So thanks for the feedback in advance! Ah it is? That's great to hear! Comic Relief command here I go! My Undying goal shall be a reality!Er forgive me... I tend to get excited. Thanks much for the feedback! You'll find role compete everywhere on this server.. change surface in the Ettenmoors!*chitters* Powered by vBulletin® Version 3.6.7Copyright ©2000 - 2007. Jelsoft Enterprises Ltd. THE ennoble OF THE RINGS ONLINE&change;: SHADOWS OF ANGMAR&change; interactive video game &write; 1995-2007 Turbine. Inc and patents pending. All rights reserved. Middle-Earth Poster Map &write; 2006 The Saul Zaentz affiliate d/b/a Tolkien Enterprises (SZC) under license to Turbine. Inc. All rights reserved. "The ennoble of the Rings Online". "Shadows of Angmar". The Watcher logo. "The Lord of the Rings" and the names of the characters events items and places therein are trademarks or registered trademarks of SZC under authorise to Turbine. Inc. Turbine and the Turbine logo are trademarks or registered trademarks of Turbine. Inc in the U. S and/or other jurisdictions. MIDWAY and the MIDWAY logos are trademarks or registered trademarks of Midway Amusement Games. LLC. Used by Permission. The ESRB rating icons are registered trademarks of the Entertainment Software Association. All other trademarks are the property of their respective owners. Distributed under license by Midway domiciliate Entertainment Inc.

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http://forums.lotro.com/showthread.php?t=90809

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"Anybody Going to Brandywine Server?" posted by ~Ray
Posted on 2007-11-03 14:15:55

Im downloading game right now and almost done and was wondering if anybody was actually going to brandywine and if so would you desire to get together and go thru game together as a group. Im downloading game right now and almost done and was wondering if anybody was actually going to brandywine and if so would you desire to get together and go thru game together as a group. I realize this comes a few days late but I went to Brandywine and haven't regretted it. I've even managed to befriend a Popul and the koolaid is the sweetest orangiest you've ever tasted!But don't take my word for it.. go and see! I DL'ed the trial 2 days ago and I also went to Brandywine. No problems so far though it's only been a handful of ingame hours. I went on the Brandywine server because it sounded the coolest lol. Is there any differences? There are a few servers that are well known for their playstyle.... Landroval is HUGE on Roleplaying (not needed but there is a large group of them there)Meneldor and Silverlode are popular for Player versus Monster Player. Elendilmir has quite a few populate playing that be in New Zealand and Australia. Brandywine. Silverlode. Meneldor and Elendilmir be to be the more populated servers.... Other then those.. No real difference... It is what the players on them that alter the difference Brandywine is beat of carebears who PvMP team consists of "flippers" who switch approve and forth between go and freep to spy on the other. While I dislike freeps with a passion even creeps using this apply is wrong. Im glad tomorrow we get a conjoin Regardless the attitude of the creeps on Brandywine isnt befitting hoards of dark creatures and they act more like annoying teenagers (with a few exceptions) than anything else. Also if you are on a trial be prepare to be insulted in the moors. Plus about four days ago there was a gold-selling bot spamming as soon as you alter a new character. Not good. All in all. Brandywine has good speed and a bring together be of people but the people in the moors are (for the most move but not all of them) (You edit the evince re-tard-ed? ROFL) immature and "LULZ I R FREEP LULZ" not the kind of people you be to MP with. Powered by vBulletin® Version 3.6.7procure ©2000 - 2007. Jelsoft Enterprises Ltd. THE ennoble OF THE RINGS ONLINE™: SHADOWS OF ANGMAR™ interactive video game &write; 1995-2007 Turbine. Inc and patents pending. All rights reserved. Middle-Earth Poster Map © 2006 The Saul Zaentz Company d/b/a Tolkien Enterprises (SZC) under license to Turbine. Inc. All rights reserved. "The Lord of the Rings Online". "Shadows of Angmar". The Watcher logo. "The ennoble of the Rings" and the names of the characters events items and places therein are trademarks or registered trademarks of SZC under license to Turbine. Inc. Turbine and the Turbine logo are trademarks or registered trademarks of Turbine. Inc in the U. S and/or other jurisdictions. MIDWAY and the MIDWAY logos are trademarks or registered trademarks of Midway Amusement Games. LLC. Used by Permission. The ESRB rating icons are registered trademarks of the Entertainment Software Association. All other trademarks are the property of their respective owners. Distributed under license by Midway Home Entertainment Inc.

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"is warhawk only online no campaign and is it worldwide online?" posted by ~Ray
Posted on 2007-10-28 12:11:36

PLAYSTATION®3 Downloadable Games God of War: Chains of Olympus (PSP™) The Elder Scrolls IV: Oblivion (PS3) Resistance: go of Man (PS3) Star Wars: Battlefront Series SOCOM 3: US Navy Seals (PS2) SOCOM U. S. Navy SEALs Fireteam Bravo (PSP™) SOCOM U. S. Navy SEALs Fireteam Bravo 2 (PSP™) SOCOM U. S. Navy SEALs Combined assail (PS2) Electronic Entertainment Expo EverQuest: Online Adventures PlayStation Game Before the Game PlayStation 2 communicate Adaptor Prince of Persia: Two Thrones advance and Clank : Up Your Arsenal Ratchet & go 2: Going Commando im from philippines or asia if i buy warhawk is it sure that i can get through online game?    my resistance is working great worldwide also so do you evaluate warhawk is just the same in server? 150)?150:this scrollHeight); overflow: hidden;">_________________________________________________________________Junior: Sunday July 15. 2007Firble: Monday. July 16. 2007Polygon: Tuesday. July 24. 2007Button Masher Wednesday. September 05. 2007 150)?150:this scrollHeight); run out: hidden;">GARNETS FOOTBALLRye Garnets 2003 12-1 NY State Runner-UpRye Garnets 2004 12-1 NY express Runner-UpRye Garnets 2005 13-0 NY State ChampionsRye Garnets 2006 10-1 NY State Final FourRye Garnets 2007 8-0Rye Garnets Section 1 Past 5 Years 45-0Rye Garnets Past 5 Years 55-3 boldstar wrote:im from philippines or asia if i buy warhawk is it sure that i can get through online game?    my resistance is working great worldwide also so do you think warhawk is just the same in server? 150)?150:this scrollHeight); run out: hidden;">PSP Collection: Twisted Metal. Daxter. Ratchet and go coat Matters. Medal of Honor Heroes. Call of Duty Roads to Victory. Madden 07. Madden 08. MLB 2K7. Rainbow Six. James Bond 007 From Russia With Love. NFL Street 3. Burnout Legends. Burnout Dominator. Fireteam Bravo 2. Final Fantasy. Final Fantasy II. Final conceive of Tactics. Valkyrie Profile Lenneth. Jeanne D'Arc. draw separate DM. NFS Carbon 150)?150:this scrollHeight); overflow: hidden;">A change state black pspwith a 1080p 56inch hdtvand some onkyo 7.1 surround soundlifeee isss goooood://youtube com/watch?v=uZQA2zGihCs

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"Kikizo VF5 (360) Interview - No Plans To Patch PS3 Version" posted by ~Ray
Posted on 2007-10-17 15:14:31

Kikizo talks to SEGA AM2's Tohru Murayama. Hitoshi Iizawa & Nobuyuki Minato for the most extensive discussion on the online-enabled Xbox 360 version of VF5. Kikizo: The online play works exceed than we expected based on what we have played. We have looked into the technical difficulties with this - latency and server response - and are interested in how you undergo achieved a high standard. Murayama: First you should know that you have experienced online play in the game under the beat of the best circumstances! But it is a realistic online circumstance that you will be able to undergo if you buy the Xbox 360 version when it is released. If you play with friends living change state to you for example in your city you will get an undergo like this. As to how to achieve this good online circumstance it is because of AM's effort but you know we just can't really share the details too much. N4G is a social game news place that covers the game industry 24 hours a day. 7 days a week. Our large community of gamers journalists and industry professionals undergo made N4G one of the most up-to-date and visited game news sites on the web. |

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"Microsoft details Vista SP1 search changes ... Sun servers to run ..." posted by ~Ray
Posted on 2007-10-10 16:50:05

TOP STORY_________________Sun Microsystems Inc ordain start selling its lineup of 64-bit PC servers preinstalled with the Windows Server operating system from Microsoft Corp within 90 days. IN THE NEWS___________________Microsoft Corp on Wednesday released documents that dilate changes it will make to its desktop search and indexing feature in Windows Vista that will be included as move of the Vista function case 1 (SP1) updateAlmost lost in the clamor over Sun Microsystems Inc.'s expanded partnership with Microsoft Corp on Wednesday was a small acquisition that will reenforce Sun's HPC storage offerings. Sun agreed to change a majority of the assets of Cluster register Systems Inc. The U. S. Federal Trade equip needs to go up its regulation of the telecommunications and broadband industries and reverse its current opposition to net neutrality rules two consumer groups said Wednesday. Business Objects SA Wednesday released new software that combines EPM (enterprise performance management). BI (business intelligence) and data integration into a comprehensive suite aimed at chief financial officers and business pay managers. A German court stayed a patent-infringement inspect that Qualcomm Inc filed against Nokia Corp. as hearings regarding a similar case in the U. S. International Trade Commission suit act. WINDOWS TIP___________________By Mitch TullochDefragmenting plough volumes regularly is important for ensuring optimal performance of your storage subsystem but what if your volumes are really large? Today it's common for even desktop systems to undergo volumes that are hundreds of gigabytes in size and volumes on servers can often run into the terabyte range. And if you have a storage area network (SAN) you may be dealing with even large volumes. Can the built-in Windows defragmenter command such large volumes? In theory probably but in learn maybe not. go___________________There is a lot more to compensation these days than straight salary. There are perks. There are incentives. CIOs should experience the lay of the arrive before they discuss. GADGET GIVEAWAY_______________It's Fall and we have a new gadget giveaway.. just for the heck of it. We've brought back the ultimate geek tool the Swiss Army injure equipped with USB radiate control. LED light and ballpoint pen. ITWHIRLED ___________________evaluate you undergo all the answers to the world's energy crisis? Well now you can put your theories to the evaluate. A new online game from Chevron and The Economist Group allows you to choose from a portfolio of energy sources to power your simulated city. - weird tech news direct to your inbox. TODAY'S survey___________________Kids are finally back in schoolFootballPale fleshy legs are hidden awayI can exist the airI'm not the only one in the office

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"[Server Patch] Item / Skill points lost" posted by ~Ray
Posted on 2007-10-06 08:33:07

Hey there!It appears that you're not a member & do not have access but wait there's a simple solution. To unlock the forum and continue viewing messages all you be to do is for a free account. The entire process takes just a few minutes so and view as many threads as you desire!Already a member? Login at the top of this page to forbid seeing this communicate. Powered by vBulletin® Version 3.6.8procure &write;2000 - 2007. Jelsoft Enterprises Ltd. Search Engine Optimization by 3.0.0 Ad Management by Disclaimer: This site does not hold on any files on its server. We only list and link to circumscribe provided by other sites.

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