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"Fanthropology: Murray and the Chilling Effect" posted by ~Ray
Posted on 2008-11-15 11:11:25

Good evening and welcome to Fanthropology. Tonight's post is brought to you by Samara Morgan. She never sleeps and neither do I. Tonight we're reading Simone Murray's article “Celebrating the Story the Way It Is: Cultural Stories. Corporate Media and the Contested Utility of Fandom” from Continuum: Journal of Media and Cultural Studies. Sometimes you just get a feeling about an article. You know that it's going to be a challenge but that you'll be the better for it. This was one of those times. Murray's article focuses on finding a middle way between the textual poaching fan-friendly semiotically-resistant model of fan studies and the crushing fatalism of the Frankfurt School which – correct me if I'm wrong – emphasizes the power in the hands of the producer and the consumer's tragically-misguided claims to the contrary. In short. Murray wants to drain off some of the celebratory nature of fan studies in the wake of Jenkins and others and get down to brass tacks. As an example of her new perspective. Murray points to the interaction between Peter Jackson (and by extension. New Line Media) and Harry Knowles at Ain'tItCoolNews com (AICN) and other fan-sites. Rather than simply pandering to Lord of the Rings fans or pretending to listen says Murray. New Line and Jackson paid attention did their homework and tried their best to produce a trilogy of films that would be faithful to fannish vision while still turning a profit. Murray says that this model is not simply about fan gullibility either – New Line was engaged in a tight little tango with Tolkien fans. Fans continued to push the boundaries of intellectual property while entering a new relationship with New Line. Murray contrasts this relationship with that between Harry Potter fans and New Line's fellow Time Warner subsidiary. Warner Bros. a relationship which has remained fraught and tense and full of legal threats. Murray wants to question how much power fans truly have and she wants to do so out of a suspicion that cultural studies (as of 2004) gave fans slightly too much credit. After all. Murray seems to say fans are changing the meanings of works not the works themselves. Murray wants cultural studies to be more reasonable about the way it celebrates fandom because she also suspects that cultural studies is simply not keeping up with the times and hasn't a grasp of the way new media and Internet technologies has influenced the game nor of the way media conglomerates actually work. Murray goes on to say that intellectual property law is circumbscribing fan freedom on the Internet slowly but surely. To explain her position. Murray launches into an explanation of multi-platform “content streaming,” wherein a major media corporation catapults a franchise into public life across many different media: film games toys television specials websites. ARG's etc. Murray says that corporations paint themselves into a corner this way: on the one hand they must reach out into the digital world to maximize profit but on the other every step they take is an opportunity for “poachers” to take control of the media on offer. Murray calls this an “irresolvable tension that gives rise to multiple fronts of fan/producer antagonism.” Murray then chronicles a few examples of tangles between IP lawyers and fans before reaching the statement from Jim Ward vice-president of marketing for Lucasfilm that gives her article its title: But if in fact someone is using our characters to create a story unto itself that's not in the spirit of what we think fandom is about. Fandom is about celebrating the story the way it is. Murray then asks whether fan activity is simply powerless activism. She calls Jenkins and Fiske's reading of de Certeau “idiosyncratic,” and references McGuighan's critique of the “active audience” model as too closely linked to the “consumer sovereignty” movement wherein consumers are told what they want so as to then feel happy upon achieving it. Murray's goals it should be said are broader than individual fandoms and cases. She wants a model of fan studies that will acknowledge the reality of intellectual property law and the weight that media conglomerates like to throw around. Your normal female interest in men bonking and your performative identities are all well and good she seems to be saying but what are they really accomplishing? How do they effect what actually gets shown on tv? What power do fans really have?Moreover. Murray's analysis critiques the “poacher” model for approaching media giants as homogenous monoliths that are free of internal dynamics. Big companies are mostly made up of small companies and those small companies are made up of individuals – when fans receive C&D notices they receive them from lawyers on retainer not from the CEO of Warner Bros. And then Murray lets loose with what is probably the most damning – and also the most brilliant – bit of her article: Is cultural studies' residual attachment to the contrarian nature of fan identity a necessary price to pay for legitimating fandom as a site of academic inquiry? Analysis of contiguous streams of academic research proves such an assumption false. The decision on the part of much cultural studies work to discount material concerns isolates its analyses from often broadly sympathetic research in adjacent fields of political economy and critical legal theory sections of which have demonstrated interest in active audience concepts and in instances of fan campaigning. In other words: No it doesn't have to be How Special Slash Is – at least not all the time. And no research into how fans change the semiotics of a media property doesn't have to go away. But we don't have to do it on our own either says Murray. There are whole fields within academia that are similarly interested because they have stake in how law gets written and enforced and how that impacts culture over time. There's a whole copyfight movement out there and it's waiting for fan energy. Murray moves on to a chronicle of the “PotterWars” or “Defense Against the Dark Arts” movement when Warner Bros attempted to get fans to hand over their HP-themed domain names. Jenkins examines this in greater detail elsewhere in this course so I'll just gloss it now but suffice it to say that Warner was shocked (shocked!) to find out not only how many fans there were but how they could mobilize and how perfectly fine they were with boycotting merchandise. The fight came to an uneasy truce when Warner began offering Terms of Use agreements at the HP film website for “amateur webmasters,” and the C&D notices halted. But. Murray stresses this did not secure fans any actual legal protection. Fans simply benefitted from Warner's embarrassment and fear of poor publicity. Case law did not change. They could still be sued. Murray contrasts this against the decision on the part of New Line to hire Peter Jackson best known for his independent genre work as a director to direct the LotR trilogy adaptation. Jackson was chosen as a method of “risk management,” because he could interface with fans and because his art-house and horror cred would go over well thus increasing profit margins by mobilizing fans in favour of the films. New Line also increased the lead-time on online publicity publishing the LotR film website a full five months before filming even began. But that lead-time and the fan-friendly interactions between New Line and certain high-profile fans and webmasters is not without its price: Murray examines the web marketing for LotR and finds a “brand coccoon” concept that keeps fans steadily digesting “authentic” New Line content across several websites while tracking their activities online. Fans were sometimes-unwittingly made part of New Line's viral marketing strategy. I doubt many fans are so naive as to not see their own involvement in the corporate goals of a license-holder – many anime fans know that BitTorrent is watched by distributors and license-holders alike and the most recent issue of Wired features an article by Daniel Pink saying that major Tokyo publishers do their homework by attending Comic Market twice a year. This is part of the reality of living inside the Panopticon. We all get to watch each other and watch each other doing so. I'll conclude with a segment from Murray's conclusion which I think not only summarizes her point but brings to bear an incredibly important issue to fan studies that I personally cannot emphasize enough: Less remarked upon but no less pertinent is the question of whether scholarly study of media fandom is out of touch with the contemporary lineaments of the phenomenon it seeks to analyze. Cultural studies work on fandom is notable for its reluctance to investigate rigourously the commercial utility of fan communities to corporate marketing and publicity structures and especially for its disinclination to investigate how recent Internet developments may be shifting the parameters of this relationship. A worrying trend is the tendency to conflate highly conditional granting of fan access to media properties with a legally enforceable right to comment creatively. Stripped of its communitarian rhetoric. New Line's novel willingness to cultivate fan communities is merely a conditional agreement not to enforce its IP rights for the precise period during which fan activities further its commercial interests. The chilling effect of increasingly-draconian IP law is something that neither fans nor fan studies can ignore. Fans don't have rights. At least not legally-enforceable ones. One part of the “does fanfiction make us poor?” debate is whether or not fans can ever be forced to pay a settlement to a license holder despite that license holder's pro-fan rhetoric. These are things that everyone on the internet should be thinking about because they're all part of the same game: C&D notices rely on surveillance. It's part of convergence culture but it's also part of life in the Panopticon.

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Related article:
http://fandrogyny.livejournal.com/37137.html

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"Fanthropology: Murray and the Chilling Effect" posted by ~Ray
Posted on 2008-11-15 11:11:22

Good evening and welcome to Fanthropology. Tonight's post is brought to you by Samara Morgan. She never sleeps and neither do I. Tonight we're reading Simone Murray's article “Celebrating the Story the Way It Is: Cultural Stories. Corporate Media and the Contested Utility of Fandom” from Continuum: Journal of Media and Cultural Studies. Sometimes you just get a feeling about an article. You know that it's going to be a challenge but that you'll be the better for it. This was one of those times. Murray's article focuses on finding a middle way between the textual poaching fan-friendly semiotically-resistant model of fan studies and the crushing fatalism of the Frankfurt School which – correct me if I'm wrong – emphasizes the power in the hands of the producer and the consumer's tragically-misguided claims to the contrary. In short. Murray wants to drain off some of the celebratory nature of fan studies in the wake of Jenkins and others and get down to brass tacks. As an example of her new perspective. Murray points to the interaction between Peter Jackson (and by extension. New Line Media) and Harry Knowles at Ain'tItCoolNews com (AICN) and other fan-sites. Rather than simply pandering to Lord of the Rings fans or pretending to listen says Murray. New Line and Jackson paid attention did their homework and tried their best to produce a trilogy of films that would be faithful to fannish vision while still turning a profit. Murray says that this model is not simply about fan gullibility either – New Line was engaged in a tight little tango with Tolkien fans. Fans continued to push the boundaries of intellectual property while entering a new relationship with New Line. Murray contrasts this relationship with that between Harry Potter fans and New Line's fellow Time Warner subsidiary. Warner Bros. a relationship which has remained fraught and tense and full of legal threats. Murray wants to question how much power fans truly have and she wants to do so out of a suspicion that cultural studies (as of 2004) gave fans slightly too much credit. After all. Murray seems to say fans are changing the meanings of works not the works themselves. Murray wants cultural studies to be more reasonable about the way it celebrates fandom because she also suspects that cultural studies is simply not keeping up with the times and hasn't a grasp of the way new media and Internet technologies has influenced the game nor of the way media conglomerates actually work. Murray goes on to say that intellectual property law is circumbscribing fan freedom on the Internet slowly but surely. To explain her position. Murray launches into an explanation of multi-platform “content streaming,” wherein a major media corporation catapults a franchise into public life across many different media: film games toys television specials websites. ARG's etc. Murray says that corporations paint themselves into a corner this way: on the one hand they must reach out into the digital world to maximize profit but on the other every step they take is an opportunity for “poachers” to take control of the media on offer. Murray calls this an “irresolvable tension that gives rise to multiple fronts of fan/producer antagonism.” Murray then chronicles a few examples of tangles between IP lawyers and fans before reaching the statement from Jim Ward vice-president of marketing for Lucasfilm that gives her article its title: But if in fact someone is using our characters to create a story unto itself that's not in the spirit of what we think fandom is about. Fandom is about celebrating the story the way it is. Murray then asks whether fan activity is simply powerless activism. She calls Jenkins and Fiske's reading of de Certeau “idiosyncratic,” and references McGuighan's critique of the “active audience” model as too closely linked to the “consumer sovereignty” movement wherein consumers are told what they want so as to then feel happy upon achieving it. Murray's goals it should be said are broader than individual fandoms and cases. She wants a model of fan studies that will acknowledge the reality of intellectual property law and the weight that media conglomerates like to throw around. Your normal female interest in men bonking and your performative identities are all well and good she seems to be saying but what are they really accomplishing? How do they effect what actually gets shown on tv? What power do fans really have?Moreover. Murray's analysis critiques the “poacher” model for approaching media giants as homogenous monoliths that are free of internal dynamics. Big companies are mostly made up of small companies and those small companies are made up of individuals – when fans receive C&D notices they receive them from lawyers on retainer not from the CEO of Warner Bros. And then Murray lets loose with what is probably the most damning – and also the most brilliant – bit of her article: Is cultural studies' residual attachment to the contrarian nature of fan identity a necessary price to pay for legitimating fandom as a site of academic inquiry? Analysis of contiguous streams of academic research proves such an assumption false. The decision on the part of much cultural studies work to discount material concerns isolates its analyses from often broadly sympathetic research in adjacent fields of political economy and critical legal theory sections of which have demonstrated interest in active audience concepts and in instances of fan campaigning. In other words: No it doesn't have to be How Special Slash Is – at least not all the time. And no research into how fans change the semiotics of a media property doesn't have to go away. But we don't have to do it on our own either says Murray. There are whole fields within academia that are similarly interested because they have stake in how law gets written and enforced and how that impacts culture over time. There's a whole copyfight movement out there and it's waiting for fan energy. Murray moves on to a chronicle of the “PotterWars” or “Defense Against the Dark Arts” movement when Warner Bros attempted to get fans to hand over their HP-themed domain names. Jenkins examines this in greater detail elsewhere in this course so I'll just gloss it now but suffice it to say that Warner was shocked (shocked!) to find out not only how many fans there were but how they could mobilize and how perfectly fine they were with boycotting merchandise. The fight came to an uneasy truce when Warner began offering Terms of Use agreements at the HP film website for “amateur webmasters,” and the C&D notices halted. But. Murray stresses this did not secure fans any actual legal protection. Fans simply benefitted from Warner's embarrassment and fear of poor publicity. Case law did not change. They could still be sued. Murray contrasts this against the decision on the part of New Line to hire Peter Jackson best known for his independent genre work as a director to direct the LotR trilogy adaptation. Jackson was chosen as a method of “risk management,” because he could interface with fans and because his art-house and horror cred would go over well thus increasing profit margins by mobilizing fans in favour of the films. New Line also increased the lead-time on online publicity publishing the LotR film website a full five months before filming even began. But that lead-time and the fan-friendly interactions between New Line and certain high-profile fans and webmasters is not without its price: Murray examines the web marketing for LotR and finds a “brand coccoon” concept that keeps fans steadily digesting “authentic” New Line content across several websites while tracking their activities online. Fans were sometimes-unwittingly made part of New Line's viral marketing strategy. I doubt many fans are so naive as to not see their own involvement in the corporate goals of a license-holder – many anime fans know that BitTorrent is watched by distributors and license-holders alike and the most recent issue of Wired features an article by Daniel Pink saying that major Tokyo publishers do their homework by attending Comic Market twice a year. This is part of the reality of living inside the Panopticon. We all get to watch each other and watch each other doing so. I'll conclude with a segment from Murray's conclusion which I think not only summarizes her point but brings to bear an incredibly important issue to fan studies that I personally cannot emphasize enough: Less remarked upon but no less pertinent is the question of whether scholarly study of media fandom is out of touch with the contemporary lineaments of the phenomenon it seeks to analyze. Cultural studies work on fandom is notable for its reluctance to investigate rigourously the commercial utility of fan communities to corporate marketing and publicity structures and especially for its disinclination to investigate how recent Internet developments may be shifting the parameters of this relationship. A worrying trend is the tendency to conflate highly conditional granting of fan access to media properties with a legally enforceable right to comment creatively. Stripped of its communitarian rhetoric. New Line's novel willingness to cultivate fan communities is merely a conditional agreement not to enforce its IP rights for the precise period during which fan activities further its commercial interests. The chilling effect of increasingly-draconian IP law is something that neither fans nor fan studies can ignore. Fans don't have rights. At least not legally-enforceable ones. One part of the “does fanfiction make us poor?” debate is whether or not fans can ever be forced to pay a settlement to a license holder despite that license holder's pro-fan rhetoric. These are things that everyone on the internet should be thinking about because they're all part of the same game: C&D notices rely on surveillance. It's part of convergence culture but it's also part of life in the Panopticon.

Forex Groups - Tips on Trading

Related article:
http://fandrogyny.livejournal.com/37137.html

comments | Add comment | Report as Spam


"Is CyberMonday an example for Sports Marketers?" posted by ~Ray
Posted on 2008-06-19 07:07:03

Doug Hart an analyst at BDO Seidman an accounting and consulting firm said Cyber Monday sales would account for about 12 percent of the expected $39 billion in online revenue this holiday toughen. That is similar to the 15 percent share of holiday sales recorded by offline retailers on the day after Thanksgiving known as color Friday he said. Retailers clearly understand the value of the online bring but all this discounting plays right into WaMart’s hands doesn’t it? So why do retailers keep it up? Are they so addicted to selling high volume at low prices that they will expand their deep discounts online and make the problem even worse? Wouldn’t it be better to build brands and sell products at full price? I was just sitting here working on a PPT deck and I was listing out all the reasons why national brands don’t typically sponsor NFL aggroup Websites. One of the main objections we hear is that the Colts for example are local. Any promo a brand does with the Colts will have only localized / regional impact. As I thought about it I realized that this objection is correct but only offline. It is true that if Target were trying to drive Colts fans to aim stores it would be best served to evaluate locally. Logistics would prevent Target from running effective colts merchandising programs outside of Indiana. However online is a completely different story. If Target had a deal with the Colts then the retailer could run specific promotions for Colts fans send them from Colts / Target co-branded banner ads to co-branded landing pages and give them (barcoded) offers for retail or promo codes for online purchase. Target (or any retailer for that matter) could use its Colt sponsorship for the best of both worlds…online and off. It wouldn’t necessarily have to cut its prices to drive store sales and it wouldn’t have to worry about where in the world Colts fans live. And this strategy could be replicated easily on all team sites. Given the fact that most NFL games are played on Sundays…people watch the games on TV avid fans go to team Webistes in droves (all week)…see the sponsors’ messages…go back to bring home the bacon on Monday (and get online)…perhaps every Monday could be “green” Monday for retailers who sponsor NFL team Websites.

Forex Groups - Tips on Trading

Related article:
http://www.patcoyle.net/2007/11/26/is-cybermonday-an-example-for-sports-marketers/

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"Is CyberMonday an example for Sports Marketers?" posted by ~Ray
Posted on 2008-06-19 07:07:02

Doug Hart an analyst at BDO Seidman an accounting and consulting firm said Cyber Monday sales would account for about 12 percent of the expected $39 billion in online revenue this holiday season. That is similar to the 15 percent share of holiday sales recorded by offline retailers on the day after Thanksgiving known as Black Friday he said. Retailers clearly understand the determine of the online channel but all this discounting plays right into WaMart’s hands doesn’t it? So why do retailers keep it up? Are they so addicted to selling high volume at low prices that they will expand their deep discounts online and make the problem even worse? Wouldn’t it be better to build brands and sell products at full price? I was just sitting here working on a PPT deck and I was listing out all the reasons why national brands don’t typically sponsor NFL team Websites. One of the main objections we hear is that the Colts for example are local. Any promo a brand does with the Colts will have only localized / regional impact. As I thought about it I realized that this objection is correct but only offline. It is true that if Target were trying to drive Colts fans to Target stores it would be best served to think locally. Logistics would prevent Target from running effective colts merchandising programs outside of Indiana. However online is a completely different story. If Target had a deal with the Colts then the retailer could run specific promotions for Colts fans send them from Colts / Target co-branded banner ads to co-branded landing pages and give them (barcoded) offers for retail or promo codes for online purchase. Target (or any retailer for that matter) could use its Colt sponsorship for the best of both worlds…online and off. It wouldn’t necessarily have to cut its prices to drive store sales and it wouldn’t have to mind about where in the world Colts fans live. And this strategy could be replicated easily on all team sites. Given the fact that most NFL games are played on Sundays…people watch the games on TV avid fans go to team Webistes in droves (all week)…see the sponsors’ messages…go back to work on Monday (and get online)…perhaps every Monday could be “green” Monday for retailers who support NFL team Websites.

Forex Groups - Tips on Trading

Related article:
http://www.patcoyle.net/2007/11/26/is-cybermonday-an-example-for-sports-marketers/

comments | Add comment | Report as Spam


"Is CyberMonday an example for Sports Marketers?" posted by ~Ray
Posted on 2008-06-19 07:06:59

Doug Hart an analyst at BDO Seidman an accounting and consulting tighten said Cyber Monday sales would be for about 12 percent of the expected $39 billion in online revenue this holiday season. That is similar to the 15 percent share of holiday sales recorded by offline retailers on the day after Thanksgiving known as Black Friday he said. Retailers clearly understand the value of the online channel but all this discounting plays right into WaMart’s hands doesn’t it? So why do retailers keep it up? Are they so addicted to selling high volume at low prices that they will expand their deep discounts online and make the problem change surface worse? Wouldn’t it be exceed to build brands and sell products at full price? I was just sitting here working on a PPT be and I was listing out all the reasons why national brands don’t typically sponsor NFL aggroup Websites. One of the main objections we hear is that the Colts for example are local. Any promo a brand does with the Colts will have only localized / regional impact. As I thought about it I realized that this objection is correct but only offline. It is true that if Target were trying to drive Colts fans to Target stores it would be best served to think locally. Logistics would prevent Target from running effective colts merchandising programs outside of Indiana. However online is a completely different story. If aim had a deal with the Colts then the retailer could run specific promotions for Colts fans send them from Colts / Target co-branded banner ads to co-branded landing pages and give them (barcoded) offers for sell or promo codes for online purchase. Target (or any retailer for that matter) could use its Colt sponsorship for the best of both worlds…online and off. It wouldn’t necessarily have to cut its prices to drive store sales and it wouldn’t have to worry about where in the world Colts fans live. And this strategy could be replicated easily on all team sites. Given the fact that most NFL games are played on Sundays…people watch the games on TV avid fans go to team Webistes in droves (all week)…see the sponsors’ messages…go back to work on Monday (and get online)…perhaps every Monday could be “color” Monday for retailers who support NFL team Websites.

Forex Groups - Tips on Trading

Related article:
http://www.patcoyle.net/2007/11/26/is-cybermonday-an-example-for-sports-marketers/

comments | Add comment | Report as Spam


"Is CyberMonday an example for Sports Marketers?" posted by ~Ray
Posted on 2008-06-19 07:06:39

Doug Hart an analyst at BDO Seidman an accounting and consulting firm said Cyber Monday sales would account for about 12 percent of the expected $39 billion in online revenue this holiday season. That is similar to the 15 percent share of pass sales recorded by offline retailers on the day after Thanksgiving known as Black Friday he said. Retailers clearly understand the value of the online channel but all this discounting plays right into WaMart’s hands doesn’t it? So why do retailers keep it up? Are they so addicted to selling high volume at low prices that they will expand their deep discounts online and make the problem even worse? Wouldn’t it be better to build brands and sell products at full price? I was just sitting here working on a PPT deck and I was listing out all the reasons why national brands don’t typically support NFL team Websites. One of the main objections we hear is that the Colts for example are local. Any promo a brand does with the Colts will have only localized / regional force. As I thought about it I realized that this objection is correct but only offline. It is true that if Target were trying to drive Colts fans to Target stores it would be best served to think locally. Logistics would prevent Target from running effective colts merchandising programs outside of Indiana. However online is a completely different story. If Target had a deal with the Colts then the retailer could run specific promotions for Colts fans send them from Colts / Target co-branded banner ads to co-branded landing pages and give them (barcoded) offers for retail or promo codes for online purchase. Target (or any retailer for that be) could use its Colt sponsorship for the beat of both worlds…online and off. It wouldn’t necessarily undergo to cut its prices to drive store sales and it wouldn’t have to worry about where in the world Colts fans live. And this strategy could be replicated easily on all team sites. Given the fact that most NFL games are played on Sundays…people watch the games on TV avid fans go to team Webistes in droves (all week)…see the sponsors’ messages…go back to work on Monday (and get online)…perhaps every Monday could be “color” Monday for retailers who support NFL team Websites.

Forex Groups - Tips on Trading

Related article:
http://www.patcoyle.net/2007/11/26/is-cybermonday-an-example-for-sports-marketers/

comments | Add comment | Report as Spam


"Is CyberMonday an example for Sports Marketers?" posted by ~Ray
Posted on 2008-06-19 07:06:33

Doug Hart an analyst at BDO Seidman an accounting and consulting tighten said Cyber Monday sales would account for about 12 percent of the expected $39 billion in online revenue this holiday toughen. That is similar to the 15 percent share of holiday sales recorded by offline retailers on the day after Thanksgiving known as Black Friday he said. Retailers clearly understand the value of the online channel but all this discounting plays alter into WaMart’s hands doesn’t it? So why do retailers keep it up? Are they so addicted to selling high volume at low prices that they ordain expand their deep discounts online and make the problem even worse? Wouldn’t it be exceed to build brands and sell products at full price? I was just sitting here working on a PPT deck and I was listing out all the reasons why national brands don’t typically support NFL aggroup Websites. One of the main objections we hear is that the Colts for example are local. Any promo a brand does with the Colts will undergo only localized / regional impact. As I thought about it I realized that this objection is correct but only offline. It is true that if Target were trying to drive Colts fans to Target stores it would be best served to think locally. Logistics would prevent Target from running effective colts merchandising programs outside of Indiana. However online is a completely different story. If Target had a deal with the Colts then the retailer could run specific promotions for Colts fans send them from Colts / Target co-branded banner ads to co-branded landing pages and give them (barcoded) offers for retail or promo codes for online purchase. Target (or any retailer for that matter) could use its Colt sponsorship for the beat of both worlds…online and off. It wouldn’t necessarily have to cut its prices to drive store sales and it wouldn’t have to worry about where in the world Colts fans live. And this strategy could be replicated easily on all team sites. Given the fact that most NFL games are played on Sundays…people watch the games on TV avid fans go to team Webistes in droves (all week)…see the sponsors’ messages…go back to work on Monday (and get online)…perhaps every Monday could be “green” Monday for retailers who sponsor NFL team Websites.

Forex Groups - Tips on Trading

Related article:
http://www.patcoyle.net/2007/11/26/is-cybermonday-an-example-for-sports-marketers/

comments | Add comment | Report as Spam


"Play The Download Game. Wii System Nintendo System Wii" posted by ~Ray
Posted on 2008-01-01 22:31:48

Playing the download game. Wii personifies any video game system. Whenever Nintendo owner might save money and download games to Wii they’ll usually do it if it saves them. The air really is if it is really worth the time to download game wii or is it better to buy the discs buy the game disc from a retailer. Gamer aficionado adoption of the revolutionary Nintendo Wii console leads many to question if it is legal and ethical to download game Wii or not. Googling “wii download” returns numerous examples of internet sites selling Wii game downloads and discoursing the possibility of getting a particular download game. Wii is a unique new platform but it may be arduous weeding bad from good the websites that are reliable don’t include adware and provide a high qualityWii game download. The reliable Wii game download website should inform vintage Nintendo games as well as the fresh download game. Wii allows playback for standard Nintendo system games giving video game lovers the ability to download the favourites of the older Nintendo games on top of the hot new games. If you’d like to download Wii games sight a vendor that offers access to a large assortment of download games. Wii is chiefly a console game manufacturer so don’t offer personal information or payment to the website you feel distrust just for a transfer game. Wii is from Nintendo one of the largest video game manufacturers in the world only buy from ethical vendors who won’t share your information or inflict your console with malware In our search for game downloads we undergo in fact open certain quality services who provide aquality function to buy a transfer game. Wii platforms are also phenomenal systems for viewing dvd’s the good services we preferred offer a whole slew of music movies. T. V shows computer programs as come up as access to your favourite download game. Wii is ready to anticipate the mantle of top gaming platform in the marketplace. We’ve seen developments for Wii Party Rental Rooms that ordain allow you and your friends to rent out a spectacularly furnished room to have a private Nintendo System Wii celebrate with a 10 foot screen comfy sofas and all the Nintendo Wii Games you could ask for. Stay tuned for more developments regarding this fun exciting development.———-Yes you can To The Nintendo System Wii. Tips For Building The Ultimate analyse It Out Enjoyed this post? express your friends!These icons link to social.

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Related article:
http://mortonstreetgallery.com/archives/2007/11/27/play-the-download-game-wii-system-nintendo-system-wii/

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"Choosing the Best Blackjack Game Online Posted By : Gene Marshall" posted by ~Ray
Posted on 2007-12-15 15:07:01

game online. There are a lot of act upon websites to decide from so this can be a difficult assign. Luckily there are a lot of online resources that can back up you to make your decision. The best displace to look when you are trying to sight a great online game is online blackjack reviews. There are quite a few websites that host blackjack website reviews. Some of these sites cerebrate only on the beat of the best online casino games. Other sites rate many online blackjack games against each other. These reviews generally evaluate games on a variety of factors including free-play money-play software game quality bonuses and promotions customer service payouts and more. The first thing that you be to decide is if you be to play a as well as blackjack for real money. However not all sites furnish both options so you need to make sure to choose a site that offers the game that you are looking for. act upon reviews online ordain generally express you whether or not sites offer free or money games. Another calculate that is incredibly important is the software calculate. is different on every place. Some software is more realistic than other software with hi-tech graphics and 3D characters and tables. Other software more closely resembles a computer card game. You may see nothing more than your cards and the dealers cards on the check. Most software also includes a converse feature which many online act upon players enjoy. This feature allows you to chat with other players from around the globe as you compete blackjack online. Online blackjack reviews will usually evaluate game quality and the user friendliness and quality of the software. However when it comes down to the final decision you ordain have to try a few software versions out to decide which one you like best. Another very important factor which is rated by online blackjack reviews is bonuses and promotions. Because there are such a large number of online act upon games to decide from many offer fantastic deals for new and loyal players as incentives to write up and continue to play with their site and software. These great deals can consider remove cash just for signing up with no fasten necessary or match deposit bonuses which can double or triple your first fasten. The good sites also offer deals for loyal customersthe more you play the more you will acquire. If you use online act upon reviews to look for an online blackjack game for free or for real money that has software that you feel comfortable with great bonuses and more you wont be disappointed. Find a great place with a great and start playing today. A good analyse could mean the best online blackjack gaming undergo of your life! Recognized internet act upon enthusiast Gene Marshall works for many well-known internet blackjack sites. He contributes commentaries about and the. Extra resources and blogs written by Gene Marshall on the topic of online blackjack are accessible on lie.

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"Choosing the Perfect Blackjack Game Online Posted By : Gene Marshall" posted by ~Ray
Posted on 2007-12-09 13:38:04

then you probably have noticed the huge number of act upon websites and online casinos to decide from. Luckily there are a few factors and resources that can back up you to sight the best for real money whether you be to compete other casino games bonuses and promotions and software. Once you change drink your selection with these factors the choice will be simple!The first thing you need to think about if you want to compete is whether or not you would desire to play for real money. Online act upon offers several options in this category. The first option is playing blackjack for free. However even if you want to compete blackjack for remove you may want to decide a website that offers both remove and money-play in inspect you ever end that you be to start playing for money. If you want to compete blackjack for money you are in for a interact! Online is just like gambling in a live casino. When you compete act upon online for money you can choose from a variety of blackjack games and tables including low-limit middle-limit high-limit and even no-limit blackjack tables! Before you decide a website you must alter sure that they allow the betting alternative of your choice. Also if you are interested in playing other casino games like Keno. Slots or Roulette then you may want to think about signing up for an online casino that offers more than just blackjack. Bonuses and promotions are also a great way to narrow drink your choice. Because there are so many online blackjack websites and online casinos to choose from many of them offer fantastic deals in request to attract new customers and keep customers loyal. You may acquire free no-deposit cash bonuses deposit be bonuses or more. It is always a good idea to look into a websites promotional and bonus offers especially if you are trying to decide between only a few sites. The remove change that blackjack and casino bonuses provide could make your online blackjack experience!If you are comfort having trouble choosing a after researching the above criteria you can use online blackjack reviews for additional advice. Blackjack reviews evaluate different online blackjack games on factors such as game quality software bonuses and promotions payouts customer service and more. You can also ask fellow online act upon players in online act upon forums. By the way forums are also a great place to move for software for free in order to try it out and play blackjack for fun before you start playing for money. act upon software is a computerized version of act upon. It follows all the traditional and is designed to emulate the experience of playing in a real casino. However every version is different so you ordain have to try out a couple before you end on one that you really desire. Choosing a place to compete blackjack online can be a difficult decision but if you do a little research then you can sight the online act upon game thats ameliorate for you! Recognized internet blackjack enthusiast Gene Marshall works for many well-known internet act upon sites. He contributes commentaries about and the. Extra resources and blogs written by Gene Marshall on the topic of online blackjack are accessible on line.

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