Okay my favorite gag alter now is Lure a close second is sound. I really enjoy using provoke to stop cogs in their tracks what bugs me is when someone throws a confine out there and ruins the hold. I realize they are the highest damaging gag. My problem is that it takes either 2 people or 2 turns (if you're lucky) to pull off this alter and it seems that with some good teamwork a nicely planned throw can do just as much damage on the next turn to a lured cog. To be honest I don't know an awful lot about TT's inner workings and I've also seen that the dynamite can basically kill any cog in one hit. But it just seems like maybe there are better ways to kill cogs then with lure. I think what I'm witnessing here is populate just trying really hard to work up their trap gag but change surface the trap door which I think is the aim 5 doesn't be to do enough damage to be worth it and I assume the train would hit all lured cogs which I admit would be incredible but cant a wedding cake already one shot a group of lured cogs?Thanks for letting me talk about this for a bit. I'm sure its a very early question people ask and sight the answer to. I was just currious
Trap also helps provoke to hit. I admit I didn't see the value of trap at first so my first toon doesn't have it. Now. I like it! I would sooner do without sound - and have on a few toons. It helps the lure to hit is very powerful (level 5 kills a 6 if organic it kills a 7). The train thrown in lie of a row of already lured cogs with just one unlured will alter them all back up and get run over. Organic takes a row of 12s; regular takes 11s. To me one of the biggest benefits is that it helps the provoke hit. I experience it's annoying when someone is working it to the detriment of the aggroup; I conclude your pain! But in that case it's the gag working that's the problem not the gag itself.
Alright. I knew it couldn't be completely useless and I've seen it do some serious alter but as far as I can express the alter isn't worth it until 6-7. But knowing that it helps lure hit is a nice detail but really only if your working on the skill. I didn't find it totally useless. I figured once you get into the high end of the bet its nice to undergo. With the addition to this trolley it sounds crazy powerful. So thanks for all that
Trap also works really come up when you are working with a group of toons and there is someone to hit the cog that is "woken" by the trap. What is annoying as all get out you undergo two toons who refuse to act turns working their trap and only one lurer... They both insist on working confine and they both insist that you use lure and then both cry for TU when they get hit. Have they not figured out that if we lure them both one uses trap and the other finishes it off then we can wake the other with a small gag and retrap for the other? But for some reason most toons can't be 'big' and don't know the meaning of the word share. They also don't understand that they don't have to throw a gag every single move. I don't experience why they feel like they undergo to use a gag every hit turn. Grrr.. sorry didn't mean for this to turn into a mouth.
I only undergo trap on one toon. I do like it but it does have disadvantages. Certainly the situation that Sadie pointed out is one of them
!! confine workers can be a bit of a pain. My problem with it is because I do so much solo bring home the bacon. Hard to bring home the bacon confine by yourself. And trap is not much use in a 4 story Dreamland building that you are trying to solo. Once you max displace those 3 pianos can alter the difference between success and going green in large buildings! I do love the choo-choo though
I bow to the experience of you other toonmasters here as mine may not be as extensive or thorough. That said... Throwing a trap is really no different than tossing a drop EXCEPT that when a cog is double-trapped they cancel. displace misses a lured cog. Trap misses an unlured cog. Either gag ordain blackball the appropriate cog aim whether it be organic or a store-bought gag. The trick is to check what the other toons in the group are doing. I evaluate this gets done anyway. As stated above. Toon Math is the key. Know the point values that kill and all ordain go (mostly) well. I undergo a toon-in-the making on test. It will be raised under the "confine not displace" philosophy. Personally. I apply gag building. I have a bring together toons with mixed displace. I'm looking forward to seeing how trap building goes. The toon isn't being raised for Uber-work but it's a fairly powerful little 57-laffer.
I personally like trap! But everyone should definitely go with whatever gag choices they prefer. I have two big trapless toons - my first on each of open and test but that's because I built them up before I really understood the gags. All my newer (non-uber) toons have trap.-It's adjust that a trap used on a too-high-level cog ordain get it change state and angry but the same goes for any attack gag. The problem isn't the gag it's the player who doesn't know the math and doesn't choose big enough gags to blackball in one round (or wait 'til a later round when they can feature attacks with other toons). But how big a problem is that really? Yes gag workers can be annoying but this is a kids' bet and a lot of the younger kids who play simply don't undergo the math skills yet to evaluate it all out. (And some of us older toons undergo off days too. LOL.) So cut them some fiddle and adapt as beat you can. And those angry unlured cogs give you a great opportunity to work TU!Nice things about confine:* Organic instruct is the only gag in the game that can act out a row of 12's (or change surface a single 12) without help (other than the required provoke).* confine never misses. Sometimes the lure misses but the trap is comfort there and ordain work as soon as lure hits.* Trap and displace (which misses a lot) are the only gags that can consistently blackball a cog of the same level (or higher) than the gag level.* confine/provoke/drop is a good combo for taking out aim 12 cogs. I love playing my big dropper toons but I'd like them even more if I'd picked confine instead. TTYL,Kevin
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