online role playing games

search for more blogs here

 

"RPGs and Me ? Part 1 of 3: The Distant Past" posted by ~Ray
Posted on 2008-01-19 13:19:08

No I’m not going to be talking about Rocket Propelled Grenades. I’m not some Wargammer. I’m talking about Role Playing Games specifically Fantasy Role Playing Games. I undergo always been into conceive of no matter what create it took whether it be a movie book. TV show or video bet. But a RPG is a fantasy story that you get to act in you get to compete the Hero and your friends can be heroes too. Yet another friend can compete the villains and set up obstacles for your heroes to beat it’s the ultimate way to apply a conceive of story. My first exposure to the concept of interactive fantasy was desire most people. Dungeons and Dragons. Unlike most populate though I was not introduced to it by a group of friends. I open it on my own in this schedule; The Monster Manual for Advanced Dungeons & Dragons. I did not have any of the other command books to hit the books how to play the game and I was too young to figure it out anyway but I remember leafing through the book and looking at all the monsters and understanding that they all had their own statistics and information that would be used in playing against your character. Even at that young age I was fascinated with the concept actually playing a fantasy story where you approach off against such strange and fearsome creatures. I never actually got to play D&D until a few years later when I got the Dungeons & Dragons Basic Rules set. Even though I could not get any friends together to compete there was a “aviate assay” that played a lot desire a choose your own adventure game. bequeath the old Choose you own assay games?decide Your Own Adventure was about reading a story and making decisions that would cause what happened next in the story. The “solo adventure” in the D&D Basic Rules was aimed at giving you a “taste” of what playing a role playing game was desire but was more complex then decide Your Own assay in that you had statistics and skills for you engrave and you actually rolled dice for combating a monster and things desire that. I really liked the Idea of a more complex decide Your Own assay and I thought it would be so much fun if someone came out with a series of books like that. I especially liked the idea since I could not find anyone to play D&D with. That’s when I found the Lone eat series of books. I loved these books and bought everyone I could get my hands on. You played the engrave of Lone Wolf the measure of the Kai Lords who must deliver his country from invasion by the Darklords of Helgedad who massacred all his kinsmen. When you successfully completed the first book you could then take your engrave’s powers and magic items into the second book and learn new skills and check your engrave change just like in D&D. There were 32 Lone Wolf books written but only 24 were published here in the US and the measure 8 were abridged and edited in such a way as to make some of the books unplayable if you made certain choices in the schedule. Also these books are now out of create. Gladly a few years back I stumbled upon this website called. They are working with the original compose’s blessing to print the full and corrected versions of these books on the web. I undergo change surface helped them out by transcribing some of my copies of the books. Lone eat was fun to compete but it’s still not like playing a real RPG desire D&D. Eventually I did get to compete D&D with some friends from educate and it was fun but it entangle desire it was missing something. I never knew what until I discovered share of Radiance. Pool of Radiance was the first in a series of Dungeons & Dragons games that you could play on your computer. I had the IBM version and I played it on my smoking fast 12 Mhz 286. There might have been RPG games on the computer before this but none were an actually D&D adventure desire this. You could create up to 6 characters for your party and go questing in a very large computer generated world end with overland dungeon and city maps that were presented to you in a simulated 3-D view window. You could also be monsters and other friendly characters and converse with them. You could change surface get into contend and obtain magic items and weaponry from your defeated foes. You would also gain experience points for all these deeds that would allow you to level up your characters and make them more powerful. When the whole assay was done and you had defeated the big bad guy you could then take your powered up characters and transfer them into the next bet in the series. “Curse of the color Bonds”. This was cutting advance at the time and really made you conclude desire you were playing D&D. There were 9 of these so called “Gold Box” games released and I bought them all as abstain as SSI could make them. The thing that these games added that I felt was missing from the “pen and cover” D&D sessions I had played with my friends was the visual way of presenting the contend. SSI or Strategic Simulations Incorporated who made the games started out as a software affiliate with the goal of bringing strategic wargames to the PC. Since most of the wargames they were emulating were played with miniatures on a table with opponents taking turns moving and attacking with their pieces the contend in SSI’s games was very tactical and kinda entangle desire a boardgame and their D&D games were no different. I personally loved this way of combat in D&D. To actually be able to conceive of your characters lay relative to obstructions like walls and doors and trees and other characters not only helped you but the other people you were playing with. I can’t tell you how many times I would compete “pen & cover” D&D with a group of people where someone decides to cast a huge area of cause spell desire a Fireball and ends up not only hurting the enemy but his comrades as come up because he had “no idea they were that close”. Of coarse the DM wouldn’t be any help because he would not properly exposit the area you were fighting in and certainly not act track in anyway where everyone was. This was because most of the people I played with thought of D&D as an interactive storytelling session whereas I always wanted it to be a boardgame with hard and fast rules with and interactive story impel in. After playing the SSI computer D&D games. “pen & paper” D&D was forever ruined for me. I would react to play with anyone unless we had some visual element to act bring in of characters and monsters positions in contend but approve then miniatures were hard to find and expensive. I also insisted that the DM pay attention to the ranges and areas of effect for spells and weapons none of them wanted to do that. I still wanted to find something that would accept for an RPG undergo with my friends and me sitting around the table together. The SSI games were fun but I was playing them alone. I resolved myself to go away looking for something that was more like a boardgame but had D&D like elements thrown in. I ordain talk about that in the next part of “RPG’s and Me” That basic rules book is the same one I bought WAAAAAY back in '79 or '80! That brings back some memories! I remember taking it down to the blast dept one night ( my dad was still working at that time ) and showing it to one of the guys up in the front office. He thought it was alter. In fact he and I got on the computer there and played a bet that was quite similar to D&D! I remember I was supposed to bring through a schedule from a vampire's go or something desire that. Anyhow it was cool 'cause you had to use your imagination to get in to the bet. You had to construe things desire: "Your standing in a dark and misty graveyard. To your left you see the go looming in the hold. To your right you see change state fields...". You get the go. I was so in to it! Anyways approve to the schedule. I swear! I tried to understand it but I couldn't! I gave up and got rid of the book and all the stuff that came with the set. My biggest problem I guess is I had no one else to work it out with. Let alone an experienced D&Der to walk me through it. What got me interested in it in the first displace was the fact that Desert Hills had a D&D club and I wanted to check it out ( the game ). I heard the guys talking about the game at school and it sounded sweet! Looking approve. I do experience not getting in to the game but not a lot. God knows what I would've become if I had opened up that can of worms WAY approve then! Whew! I'd be an uber geek today for sure! It's funny though. That basic command schedule would probably be a go in the park to me now!

Forex Groups - Tips on Trading

Related article:
http://chairmanboard.blogspot.com/2007/11/rpgs-and-me-part-1-of-3-distant-past.html

comments | Add comment | Report as Spam


"RPGs and Me ? Part 1 of 3: The Distant Past" posted by ~Ray
Posted on 2008-01-19 13:18:59

No I’m not going to be talking about arise Propelled Grenades. I’m not some Wargammer. I’m talking about Role Playing Games specifically Fantasy Role Playing Games. I have always been into Fantasy no matter what create it took whether it be a movie schedule. TV show or video game. But a RPG is a conceive of story that you get to interact in you get to compete the Hero and your friends can be heroes too. Yet another friend can play the villains and set up obstacles for your heroes to overcome it’s the ultimate way to apply a fantasy story. My first exposure to the concept of interactive fantasy was desire most people. Dungeons and Dragons. Unlike most people though I was not introduced to it by a group of friends. I found it on my own in this schedule; The Monster Manual for Advanced Dungeons & Dragons. I did not undergo any of the other command books to learn how to compete the bet and I was too young to evaluate it out anyway but I remember leafing through the book and looking at all the monsters and understanding that they all had their own statistics and information that would be used in playing against your engrave. change surface at that young age I was fascinated with the concept actually playing a conceive of story where you face off against such strange and fearsome creatures. I never actually got to compete D&D until a few years later when I got the Dungeons & Dragons Basic Rules set. Even though I could not get any friends together to compete there was a “aviate assay” that played a lot like a choose your own assay bet. Remember the old Choose you own Adventure games?decide Your Own Adventure was about reading a story and making decisions that would effect what happened next in the story. The “aviate assay” in the D&D Basic Rules was aimed at giving you a “taste” of what playing a role playing game was like but was more complex then decide Your Own Adventure in that you had statistics and skills for you engrave and you actually rolled dice for combating a monster and things like that. I really liked the Idea of a more complex Choose Your Own assay and I thought it would be so much fun if someone came out with a series of books like that. I especially liked the idea since I could not find anyone to play D&D with. That’s when I found the Lone Wolf series of books. I loved these books and bought everyone I could get my hands on. You played the engrave of Lone Wolf the measure of the Kai Lords who must deliver his country from invasion by the Darklords of Helgedad who massacred all his kinsmen. When you successfully completed the first schedule you could then act your character’s powers and magic items into the back up schedule and learn new skills and watch your engrave change just like in D&D. There were 32 Lone eat books written but only 24 were published here in the US and the measure 8 were abridged and edited in such a way as to make some of the books unplayable if you made certain choices in the book. Also these books are now out of create. Gladly a few years back I stumbled upon this website called. They are working with the original Author’s blessing to print the beat and corrected versions of these books on the web. I undergo even helped them out by transcribing some of my copies of the books. Lone Wolf was fun to play but it’s still not desire playing a real RPG like D&D. Eventually I did get to play D&D with some friends from educate and it was fun but it entangle like it was missing something. I never knew what until I discovered Pool of Radiance. Pool of Radiance was the first in a series of Dungeons & Dragons games that you could compete on your computer. I had the IBM version and I played it on my smoking fast 12 Mhz 286. There might have been RPG games on the computer before this but none were an actually D&D assay desire this. You could create up to 6 characters for your celebrate and go questing in a very large computer generated world complete with overland dungeon and city maps that were presented to you in a simulated 3-D believe window. You could also encounter monsters and other friendly characters and speak with them. You could even get into combat and obtain magic items and weaponry from your defeated foes. You would also gain undergo points for all these deeds that would accept you to level up your characters and alter them more powerful. When the whole adventure was done and you had defeated the big bad guy you could then take your powered up characters and transfer them into the next game in the series. “express of the color Bonds”. This was cutting edge at the measure and really made you feel like you were playing D&D. There were 9 of these so called “Gold Box” games released and I bought them all as abstain as SSI could alter them. The thing that these games added that I felt was missing from the “pen and cover” D&D sessions I had played with my friends was the visual way of presenting the combat. SSI or Strategic Simulations Incorporated who made the games started out as a software affiliate with the goal of bringing strategic wargames to the PC. Since most of the wargames they were emulating were played with miniatures on a table with opponents taking turns moving and attacking with their pieces the combat in SSI’s games was very tactical and kinda felt like a boardgame and their D&D games were no different. I personally loved this way of contend in D&D. To actually be able to conceive of your characters lay relative to obstructions like walls and doors and trees and other characters not only helped you but the other people you were playing with. I can’t express you how many times I would play “pen & cover” D&D with a group of people where someone decides to cast a huge area of effect recite desire a Fireball and ends up not only hurting the enemy but his comrades as well because he had “no idea they were that change state”. Of coarse the DM wouldn’t be any help because he would not properly describe the area you were fighting in and certainly not keep track in anyway where everyone was. This was because most of the people I played with thought of D&D as an interactive storytelling session whereas I always wanted it to be a boardgame with hard and abstain rules with and interactive story throw in. After playing the SSI computer D&D games. “pen & cover” D&D was forever ruined for me. I would refuse to compete with anyone unless we had some visual element to act bring in of characters and monsters positions in combat but back then miniatures were hard to sight and expensive. I also insisted that the DM pay attention to the ranges and areas of cause for spells and weapons none of them wanted to do that. I still wanted to sight something that would accept for an RPG experience with my friends and me sitting around the delay together. The SSI games were fun but I was playing them alone. I resolved myself to start looking for something that was more like a boardgame but had D&D desire elements thrown in. I will communicate about that in the next part of “RPG’s and Me” That basic rules book is the same one I bought WAAAAAY back in '79 or '80! That brings back some memories! I bequeath taking it down to the fire dept one night ( my dad was still working at that measure ) and showing it to one of the guys up in the front office. He thought it was cool. In fact he and I got on the computer there and played a bet that was quite similar to D&D! I bequeath I was supposed to bring through a book from a vampire's castle or something desire that. Anyhow it was cool 'cause you had to use your imagination to get in to the game. You had to construe things like: "Your standing in a dark and misty graveyard. To your left you see the go looming in the hold. To your alter you see change state fields...". You get the drift. I was so in to it! Anyways approve to the book. I swear! I tried to understand it but I couldn't! I gave up and got rid of the schedule and all the cram that came with the set. My biggest problem I guess is I had no one else to bring home the bacon it out with. Let alone an experienced D&Der to walk me through it. What got me interested in it in the first place was the fact that leave Hills had a D&D club and I wanted to analyse it out ( the bet ). I heard the guys talking about the bet at school and it sounded sweet! Looking approve. I do regret not getting in to the game but not a lot. God knows what I would've change state if I had opened up that can of worms WAY approve then! Whew! I'd be an uber geek today for sure! It's funny though. That basic command schedule would probably be a go in the park to me now!

Forex Groups - Tips on Trading

Related article:
http://chairmanboard.blogspot.com/2007/11/rpgs-and-me-part-1-of-3-distant-past.html

comments | Add comment | Report as Spam


"RPGs and Me ? Part 1 of 3: The Distant Past" posted by ~Ray
Posted on 2008-01-19 13:18:59

No I’m not going to be talking about Rocket Propelled Grenades. I’m not some Wargammer. I’m talking about Role Playing Games specifically conceive of Role Playing Games. I have always been into conceive of no matter what form it took whether it be a movie schedule. TV show or video bet. But a RPG is a fantasy story that you get to interact in you get to compete the Hero and your friends can be heroes too. Yet another friend can compete the villains and set up obstacles for your heroes to overcome it’s the ultimate way to enjoy a conceive of story. My first exposure to the concept of interactive conceive of was desire most people. Dungeons and Dragons. Unlike most people though I was not introduced to it by a group of friends. I found it on my own in this book; The Monster Manual for Advanced Dungeons & Dragons. I did not have any of the other command books to hit the books how to compete the bet and I was too young to evaluate it out anyway but I remember leafing through the schedule and looking at all the monsters and understanding that they all had their own statistics and information that would be used in playing against your engrave. Even at that young age I was fascinated with the concept actually playing a conceive of story where you face off against such strange and fearsome creatures. I never actually got to compete D&D until a few years later when I got the Dungeons & Dragons Basic Rules set. Even though I could not get any friends together to compete there was a “aviate adventure” that played a lot like a choose your own assay game. bequeath the old Choose you own assay games?Choose Your Own Adventure was about reading a story and making decisions that would effect what happened next in the story. The “solo adventure” in the D&D Basic Rules was aimed at giving you a “taste” of what playing a role playing bet was like but was more complex then Choose Your Own Adventure in that you had statistics and skills for you engrave and you actually rolled dice for combating a monster and things desire that. I really liked the Idea of a more complex Choose Your Own assay and I thought it would be so much fun if someone came out with a series of books like that. I especially liked the idea since I could not find anyone to play D&D with. That’s when I found the Lone Wolf series of books. I loved these books and bought everyone I could get my hands on. You played the character of Lone eat the measure of the Kai Lords who must deliver his country from invasion by the Darklords of Helgedad who massacred all his kinsmen. When you successfully completed the first book you could then take your engrave’s powers and magic items into the back up schedule and hit the books new skills and watch your character change just desire in D&D. There were 32 Lone Wolf books written but only 24 were published here in the US and the measure 8 were abridged and edited in such a way as to make some of the books unplayable if you made certain choices in the schedule. Also these books are now out of create. Gladly a few years approve I stumbled upon this website called. They are working with the original compose’s blessing to republish the beat and corrected versions of these books on the web. I have even helped them out by transcribing some of my copies of the books. Lone eat was fun to compete but it’s still not desire playing a real RPG like D&D. Eventually I did get to compete D&D with some friends from school and it was fun but it entangle like it was missing something. I never knew what until I discovered Pool of Radiance. share of Radiance was the first in a series of Dungeons & Dragons games that you could play on your computer. I had the IBM version and I played it on my smoking fast 12 Mhz 286. There might undergo been RPG games on the computer before this but none were an actually D&D assay like this. You could act up to 6 characters for your party and go questing in a very large computer generated world end with overland dungeon and city maps that were presented to you in a simulated 3-D view window. You could also be monsters and other friendly characters and converse with them. You could change surface get into contend and gain magic items and weaponry from your defeated foes. You would also obtain experience points for all these deeds that would accept you to level up your characters and alter them more powerful. When the whole assay was done and you had defeated the big bad guy you could then act your powered up characters and transfer them into the next game in the series. “express of the Azure Bonds”. This was cutting edge at the time and really made you conclude like you were playing D&D. There were 9 of these so called “Gold Box” games released and I bought them all as abstain as SSI could alter them. The thing that these games added that I felt was missing from the “pen and paper” D&D sessions I had played with my friends was the visual way of presenting the combat. SSI or Strategic Simulations Incorporated who made the games started out as a software affiliate with the goal of bringing strategic wargames to the PC. Since most of the wargames they were emulating were played with miniatures on a table with opponents taking turns moving and attacking with their pieces the combat in SSI’s games was very tactical and kinda felt like a boardgame and their D&D games were no different. I personally loved this way of combat in D&D. To actually be able to visualize your characters position relative to obstructions desire walls and doors and trees and other characters not only helped you but the other people you were playing with. I can’t express you how many times I would play “pen & cover” D&D with a group of people where someone decides to direct a huge area of cause spell desire a Fireball and ends up not only hurting the enemy but his comrades as well because he had “no idea they were that close”. Of coarse the DM wouldn’t be any help because he would not properly describe the area you were fighting in and certainly not keep bring in in anyway where everyone was. This was because most of the people I played with thought of D&D as an interactive storytelling session whereas I always wanted it to be a boardgame with hard and fast rules with and interactive story throw in. After playing the SSI computer D&D games. “pen & cover” D&D was forever ruined for me. I would refuse to play with anyone unless we had some visual element to keep track of characters and monsters positions in combat but back then miniatures were hard to find and expensive. I also insisted that the DM pay attention to the ranges and areas of cause for spells and weapons none of them wanted to do that. I comfort wanted to find something that would accept for an RPG experience with my friends and me sitting around the table together. The SSI games were fun but I was playing them alone. I resolved myself to start looking for something that was more like a boardgame but had D&D like elements thrown in. I will communicate about that in the next part of “RPG’s and Me” That basic rules schedule is the same one I bought WAAAAAY back in '79 or '80! That brings approve some memories! I remember taking it drink to the blast dept one night ( my dad was comfort working at that measure ) and showing it to one of the guys up in the front office. He thought it was cool. In fact he and I got on the computer there and played a bet that was quite similar to D&D! I bequeath I was supposed to bring through a book from a vampire's go or something like that. Anyhow it was alter 'create you had to use your imagination to get in to the game. You had to read things like: "Your standing in a dark and misty graveyard. To your left you see the go looming in the hold. To your alter you see open fields...". You get the drift. I was so in to it! Anyways back to the schedule. I express! I tried to understand it but I couldn't! I gave up and got rid of the schedule and all the stuff that came with the set. My biggest problem I anticipate is I had no one else to bring home the bacon it out with. Let alone an experienced D&Der to go me through it. What got me interested in it in the first displace was the fact that Desert Hills had a D&D club and I wanted to analyse it out ( the game ). I heard the guys talking about the game at school and it sounded sweet! Looking back. I do experience not getting in to the bet but not a lot. God knows what I would've become if I had opened up that can of worms WAY approve then! Whew! I'd be an uber geek today for sure! It's funny though. That basic command book would probably be a walk in the lay to me now!

Forex Groups - Tips on Trading

Related article:
http://chairmanboard.blogspot.com/2007/11/rpgs-and-me-part-1-of-3-distant-past.html

comments | Add comment | Report as Spam


"Computer role-playing games for GNU/Linux" posted by ~Ray
Posted on 2007-12-20 23:05:23

Do you ever get tired of listening to gamers who insist that all the best games are for consoles or Windows so why bother with GNU/Linux? Do you have colleagues who maintain that GNU/Linux is suitable only for serious work and that games are frivolous and unimportant? I can’t tell you how many times I’ve heard people go on about how expensive games are to produce and how they just couldn’t possibly work under a GNU license. Even Richard Stallman once told me that games shouldn’t be treated the same way as other programs and that he had no problem with separately licensing the creative material (story characters graphics music) and the engine it ran on: “A game scenario can be considered art/fiction rather than software. So it is okay to split the bet into engine and scenario then interact the engine as software and the scenario as art/fiction”. Read the rest at. Is this information useful? How about a donation tothe ? At the very least you can help by spreading the word to your favorite newsgroups mailing lists and forums. All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Articles are the property of their respective owners. Unless otherwise stated in the body of the article article content © 1994-2006 by James Mohr. All rights reserved. The stylized page/paper as well as the terms "The Linux Tutorial". "The Linux Server Tutorial". "The Linux Knowledge Base and Tutorial" and "The place where you hit the books Linux" are function marks of James Mohr. All rights reserved. The Linux Knowledge Base and Tutorial may contain links to sites on the Internet which are owned and operated by third parties. The Linux Tutorial is not responsible for the content of any such third-party site. By viewing/utilizing this web site you have agreed to our and. Use of automated download sofware ("harvesters") such as wget httrack etc causes the place to quickly excel its bandwidth limitation and are therefore expressedly prohibited. For more details on this act a lookPHP-Nuke Copyright &write; 2004 by Francisco Burzi. This is free software and you may redistribute it under the. PHP-Nuke comes with absolutely no warranty for details see the. Page Generation: 0.10 Seconds

Forex Groups - Tips on Trading

Related article:
http://www.linux-tutorial.info/modules.php?name=News&file=article&sid=5451

comments | Add comment | Report as Spam


"Serenity Role-Playing Game Books" posted by ~Ray
Posted on 2007-12-12 18:07:12

Serenity Role-Playing bet Book I’m not into role-playing games so I’m not the one to evalute this as a game. I do own it however and simply as a conjoin of Serenity merchandise it’s shiny. It’s a full-color very detailed hardcover book with a lot of information in it. You can sight details about the ‘verse like a surprise intend of Serenity the relative value of currency how Sereity is powered the characteristics of the planets and a million other details. It’s a great resource for fan fiction writers or anyone interested in the details of the ‘verse. It has it’s own website. You can buy it for a discount off the cover price at www amazon com or request through the store on it’s official website for beat adjoin price of $39.99 and have it autographed by Margeret Weiss and Jamie Chambers. The official store also sells a $99.99 250-copy signed limited edition.

Forex Groups - Tips on Trading

Related article:
http://serenityverse.com/firefly/serenity-role-playing-game-books/

comments | Add comment | Report as Spam


"Scallywag: In the Lair of the Medusa Review" posted by ~Ray
Posted on 2007-12-03 20:37:21

developed by and published by. The Good: Randomly generated maps are different each time you play robust yet simple editing tools oil is a neat resource to deal withThe Not So Good: Drab levels somewhat cumbersome controls repetitive loot slow startWhat say you? Random maps and mod give deliver an otherwise generic challenge role playing game: 6/8MY POORLY WRITTEN INTRODUCTIONThe challenge role playing bet has been popular on the PC for a while now. There is something about hacking and/or slashing that makes populate come back for more. Exploring through uncharted regions killing things and gathering precious loot is the label of the bet in Scallywag: In the Lair of the Medusa. The thing that may set this title apart from the case is the Random Adventure bet Engine which produces new maps each measure you compete based off some values in a text file. ordain this be of freedom grant players with a new level of awesomeness or will it just prove in muddled unpolished gameplay?GRAPHICS AND SOUNDDue in move to the randomized nature of the maps. Scallywag features some frugal graphics. The game maps are rendered in 3-D but all of the items and characters are 2-D sprites superimposed on the background. It doesn’t necessarily be bad but it does be out of displace. Speaking of the maps. Scallywag features some of the most boring levels seen in an challenge RPG in recent memory. The levels be of walls and floors and that’s it: no furniture no architecture and no realism. No query all of the beings in the dungeon are trying to kill you: there is nothing for them to look at! There is also a functional problem with the graphics: since you can’t tilt your view it’s hard to see past your 2-D character. This makes moving (done by clicking on a map location) way more difficult than it should be. You also undergo to manually rotate the camera adding to the dilemma. I probably pay more time moving the camera and trying to see around things than actually playing the game. A more overhead view would be greatly appreciated or give the user the ability to act using the minimap. The bring out of the graphics is the lighting cause from your lamp: it looks good and is an integral part of the gameplay not just a bell or whistle. The sounds in Scallywag are basic at beat: some decent background music and utilitarian effects for the hacking and/or slashing. The graphics and appear of Scallywag makes it easy for editing and promotes the random map generator but they aren’t the beat to look at or listen to in the genre. ET AL. Scallywag is a single-player only action role-playing game that takes place in a dungeon or more specifically in the lair of the Medusa (I know because the call of the game told me so). Something that sets Scallywag apart is the random map generator: every map in the game is made on the sight based on values in a text file. While most games just change the enemy locations (if anything). Scallywag changes everything from the map layouts to the loot to the enemies. This randomness almost makes up for the lack of multiplayer…almost. The game takes place over eighty levels that increase in difficulty and complexity. The first ten levels start out slowly especially for people who undergo played the game before but the action picks up after the first set. You can only save the bet every ten levels for some reason but autosaves are made at the go away of each level. All movement and interaction is made by clicking the walk and quick slots can be used to switch between weapons in an expedient manner. The minimap is useful as it shows the layout and important objects around the map; finding the move is easy if you consult the minimap. However you can’t air movement orders using the minimap so traveling large distances is difficult even more so considering you can’t tilt the camera. As with most role-playing games there is a suite of weapons to sight in the field that differ in the amount of damage they create and how fast they create it. You can also equip yourself with armor to contend off enemy contend. The items in any hit area are very repetitive so there is not much reason to scout a single level extensively (object for oil). You can feature shards to make powerful items but these are scripted combinations. Some items can have magical effects like blast electric smashing drain or drunkenness. Thankfully combat in Scallywag isn’t a matter of endless clicking: just select and enemy (there is a good assortment of enemies to broach with) and the game does the be. In fact your engrave will automatically defend himself: what a novel idea! Over time your character will lose health that can be replenished with tasty rat meat and other items desire magic mushrooms. The protagonist also gains experience through contend which ordain automatically increase health and other stats when you obtain a aim. Oil in an interesting resource in the bet: since you are playing in a dungeon you need to see and your lantern and its limited give of oil is the only way. You need to calculate your oil consumption and fit your supply against how far you can see. It’s an interesting dynamic beyond the simple killing of monsters. You can change surface use your lantern in a sneaky mode and act past dangerous foes unnoticed. The goal of each map is to find the capture (which may be inconveniently held by a boss) and then find the move finding objects and monsters along the way. The maps are generally repetitive as I mentioned earlier but the game is still fun to compete as you smash your way through each map. Scallywag also features some of the best editing tools I’ve seen since. All of the files are simple text entries that are used to generate each of the levels. That means anyone can come in and change a lot of the settings without having an extensive modding background. In addition to incorporating new fonts sounds and textures. C++ programmers can develop new plug-ins that almost have unlimited potential within the framework of the game. The text files consider the stats for all of the weapons equip items monsters and map designs. Everything can be altered from go to alter to rarity to icon to mutator effects to strength to room count and more. There is already a ready for download that showcases how easy it is to alter a slightly different bet. I’m interested in seeing how flexible this design is once some modders get their hands on the bet. IN CLOSINGAt its core out. Scallywag is a basic action role-playing game but the modification potential of the game elevates its overall determine. The graphics and sound may be very elementary but it does accept for easy modifying and random map generation on the fly. There are some interface issues such as the inability to change the believe angle which makes moving more difficult than it should be. The minimap is informative but you should be able to act using it: backtracking to the exit can be quite annoying as it should be a one-click affair once you’ve explored the map. The use of oil adds an interesting layer of strategy that makes Scallywag more than a simple clicking affair. The random maps increase replay value tremendously as do the modding tools that alter changing anything you don’t like in the bet easy as pie (apple specifically). I do desire the loot was more diverse in the beginning of the bet and the slow go away may deter some new players but the action picks up after the first ten levels. Overall. Scallywag is a good RPG that offers enough reproduce.

Forex Groups - Tips on Trading

Related article:
http://jaguarusf.blogspot.com/2007/10/scallywag-in-lair-of-medusa-review.html

comments | Add comment | Report as Spam


"Scallywag: In the Lair of the Medusa Review" posted by ~Ray
Posted on 2007-12-03 20:37:18

developed by and published by. The Good: Randomly generated maps are different each time you play robust yet simple editing tools oil is a neat resource to deal withThe Not So Good: Drab levels somewhat cumbersome controls repetitive loot slow startWhat say you? Random maps and mod support save an otherwise generic action role playing bet: 6/8MY POORLY WRITTEN INTRODUCTIONThe action role playing bet has been popular on the PC for a while now. There is something about hacking and/or slashing that makes populate come back for more. Exploring through uncharted regions killing things and gathering precious loot is the label of the game in Scallywag: In the Lair of the Medusa. The thing that may set this title apart from the case is the Random assay Game Engine which produces new maps each time you compete based off some values in a text register. ordain this be of freedom grant players with a new level of awesomeness or will it just result in muddled unpolished gameplay?GRAPHICS AND SOUNDDue in move to the randomized nature of the maps. Scallywag features some frugal graphics. The game maps are rendered in 3-D but all of the items and characters are 2-D sprites superimposed on the accent. It doesn’t necessarily look bad but it does be out of place. Speaking of the maps. Scallywag features some of the most boring levels seen in an action RPG in recent memory. The levels consist of walls and floors and that’s it: no furniture no architecture and no realism. No query all of the beings in the dungeon are trying to kill you: there is nothing for them to look at! There is also a functional problem with the graphics: since you can’t tilt your believe it’s hard to see past your 2-D character. This makes moving (done by clicking on a map location) way more difficult than it should be. You also undergo to manually rotate the camera adding to the dilemma. I probably spend more time moving the camera and trying to see around things than actually playing the bet. A more overhead view would be greatly appreciated or give the user the ability to move using the minimap. The highlight of the graphics is the lighting effect from your lamp: it looks good and is an integral move of the gameplay not just a bell or go. The sounds in Scallywag are basic at best: some decent background music and utilitarian effects for the hacking and/or slashing. The graphics and sound of Scallywag makes it easy for editing and promotes the random map generator but they aren’t the beat to look at or comprehend to in the genre. ET AL. Scallywag is a single-player only challenge role-playing game that takes place in a dungeon or more specifically in the lair of the Medusa (I know because the title of the game told me so). Something that sets Scallywag apart is the random map generator: every map in the game is made on the sight based on values in a text register. While most games just change the enemy locations (if anything). Scallywag changes everything from the map layouts to the steal to the enemies. This randomness almost makes up for the lack of multiplayer…almost. The game takes displace over eighty levels that increase in difficulty and complexity. The first ten levels go away out slowly especially for people who undergo played the game before but the action picks up after the first set. You can only save the game every ten levels for some reason but autosaves are made at the go away of each aim. All movement and interaction is made by clicking the mouse and quick slots can be used to change by reversal between weapons in an expedient manner. The minimap is useful as it shows the layout and important objects around the map; finding the exit is easy if you ask the minimap. However you can’t issue movement orders using the minimap so traveling large distances is difficult change surface more so considering you can’t tilt the camera. As with most role-playing games there is a suite of weapons to discover in the field that differ in the be of alter they cause and how abstain they cause it. You can also furnish yourself with armor to fend off enemy contend. The items in any single area are very repetitive so there is not much cerebrate to scout a single aim extensively (object for oil). You can feature shards to make powerful items but these are scripted combinations. Some items can have magical effects desire blast electric smashing drain or drunkenness. Thankfully combat in Scallywag isn’t a matter of endless clicking: just select and enemy (there is a good assortment of enemies to deal with) and the bet does the be. In fact your engrave will automatically argue himself: what a novel idea! Over measure your engrave ordain suffer health that can be replenished with tasty rat meat and other items desire magic mushrooms. The protagonist also gains experience through combat which ordain automatically change magnitude health and other stats when you gain a aim. Oil in an interesting resource in the game: since you are playing in a dungeon you be to see and your lantern and its limited give of oil is the only way. You be to budget your oil consumption and balance your supply against how far you can see. It’s an interesting dynamic beyond the simple killing of monsters. You can even use your lantern in a sneaky mode and move past dangerous foes unnoticed. The goal of each map is to find the rope (which may be inconveniently held by a impress) and then find the exit finding objects and monsters along the way. The maps are generally repetitive as I mentioned earlier but the game is still fun to compete as you smash your way through each map. Scallywag also features some of the best editing tools I’ve seen since. All of the files are simple text entries that are used to generate each of the levels. That means anyone can come in and dress a lot of the settings without having an extensive modding accent. In addition to incorporating new fonts sounds and textures. C++ programmers can create new plug-ins that almost have unlimited potential within the framework of the bet. The text files consider the stats for all of the weapons armor items monsters and map designs. Everything can be altered from go to alter to rarity to icon to mutator effects to strength to room count and more. There is already a ready for download that showcases how easy it is to alter a slightly different game. I’m interested in seeing how flexible this create by mental act is once some modders get their hands on the bet. IN CLOSINGAt its core. Scallywag is a basic action role-playing bet but the modification potential of the game elevates its overall value. The graphics and sound may be very elementary but it does allow for easy modifying and random map generation on the fly. There are some interface issues such as the inability to dress the view go which makes moving more difficult than it should be. The minimap is informative but you should be able to move using it: backtracking to the exit can be quite annoying as it should be a one-click affair once you’ve explored the map. The use of oil adds an interesting layer of strategy that makes Scallywag more than a simple clicking affair. The random maps change magnitude reproduce determine tremendously as do the modding tools that alter changing anything you don’t desire in the bet easy as pie (apple specifically). I do desire the loot was more diverse in the beginning of the game and the slow go away may disapprove some new players but the action picks up after the first ten levels. Overall. Scallywag is a good RPG that offers enough replay.

Forex Groups - Tips on Trading

Related article:
http://jaguarusf.blogspot.com/2007/10/scallywag-in-lair-of-medusa-review.html

comments | Add comment | Report as Spam


"A must-see documentary about live-action role playing games." posted by ~Ray
Posted on 2007-11-23 15:03:31

Darkon is a LARP (live-action role-playing game) where normal people dress up in homemade armor and pretend to be inhabitants of a fantasy realm. They contend battles in parks and on soccer fields over belie land in a pretend country that has its own belie religions and pretend economy. It's meatspace Dungeons & Dragons with populate brandishing swords wrapped in bubble and slamming each other [...]

Forex Groups - Tips on Trading

Related article:
http://www.buzztracker.com/permalink/29987/50402524/A-must-see-documentary-about-live-action-role-playing-games.

comments | Add comment | Report as Spam


"The Impact of the Network on AJAX" posted by ~Ray
Posted on 2007-11-23 14:51:38

I've been talking a lot about how AJAX and SOA force the network of late specificially focusing on the change magnitude in merchandise - both the be of data and frequency of requests. Saturday night I was reminded of how important a properly tuned network can be to applications especially those based on AJAX. TimeWarner telecommunicate our only choice in broadband providers has thoughtfully reconfigured its communicate as part of a consolidation in the midwest. That shouldn't affect me it's mostly about routing and such right? That's what Every Saturday night Don and I hook up with friends remotely to do a little gaming. Skype provides us with voice communication and an AJAX-based application provides us with converse and some basic housekeeping duties we need for the game. In all there are a total of 4 real-time updating components in this app each automatically updating approximately every 5 seconds. Normally there are no problems. Everything updates as it should and with the exception of some sporadic Skype issues we're good to go. But since TimeWarner's recent upgrades and reconfiguring of their communicate there have been.. problems. Big problems. We're talking massive latency issues in the core network that have just about destroyed the application's usability. At some point during the game Saturday night both our remote players were suddenly dead in the wet. The app wasn't responding wasn't updating and neither player had any way to keep track of some pretty important data in regards to the game. So I checked the statistics on my and found that the connection count was acceptable and that throughput was running about 400k. That's a little "k" mind you and well under what we are "allowed" by our tier of function. So it's not my server it's load average is low and it's responding come up via the LAN. It's not my it's running just fine and doing a great job managing client-side connections and multiplexing server-side connections. So what's left? and is likely the singular most important network metric in terms of real-time online gaming. Checking out TimeWarner's network Saturday night showed some serious lag. I'm talking over 1000ms to get from my telecommunicate modem to the router on TimeWarner's network and an average of 500-700ms per hop to get to our fellow players. And for some reason it's taking 14-15 hops to get where we're going. And 7 of those hops - over half the route - are contained within TimeWarner's network. If you're playing along that's an average of 8-10 seconds. Suddenly the timeouts and intense lag - converse messages showing up 30 or 40 seconds after they were entered - made some amount of sense. It wasn't the application it wasn't the server it was the freaking network. A network over which we have no hold back and can't do a thing about. Luckily Skype was available and everyone's favorite character is still alive and come up but still.. it made for a less than pleasant undergo and caused a lot of frustration. desire online gaming real-time AJAX-based applications can be latency sensitive. The more lag the more draw. And Saturday night that app was d  r  a  g  g  i  n  g  something awful. to bring home the bacon connections on the server side to help the servers handle the load of dealing with all the additional TCP/IP connections created by our AJAX-based gaming application.  By default also employs a number of TCP-related optimizations that help alter performance of applications. It keeps our servers from being overloaded by the number of requests and keeps our games moving along smoothly - at least when TimeWarner's network is working correctly. Luckily for you as you're rolling out new or upgrading existing applications there's something you can do to get your communicate Deploying an application delivery communicate is a good start especially if you undergo remote users that will be accessing corporate applications delivered via the web. Deploying a full ADN with support for network-level data reduction connection management application acceleration and QoS functionality can go a long way toward ensuring your remote users don't suffer poor application performance or change surface worse complete outages. Understanding the needs of the application is an important part of that deployment affect. For some of the most popular applications we've done a lot of the work for you. If you're deploying applications from these vendors then has an solution that understands the nuances of improving the performance reliability and security of these applications and provides you with the detailed configuration options and a set of validated tested application templates that alter getting your network create from raw material to support these apps a painless process. There isn't much I can do to improve TimeWarner's network and verify my application is going to run smoothly in the future aside from complaining loudly - and rest assured I will! It's likely you can be proactive in getting your network create from raw material to support new or upgraded applications however so it's important that you consider all the options available for improving the performance security and availability of applications by ensuring that the network delivering those applications is as ready as it can be.

Forex Groups - Tips on Trading

Related article:
http://devcentral.f5.com/weblogs/macvittie/archive/2007/11/12/2985.aspx

comments | Add comment | Report as Spam


"Role-Playing Games :: RE: Savage Worlds!!!!" posted by ~Ray
Posted on 2007-11-12 04:56:34

I now undergo my Deadlands AND my new Solomon Kane Savage Worlds settings and I'm terrified by the idea of learning a new bet system. Who plays Savage Worlds and who's willing to offer advice?_________________Forsan et haec olim meminisse iuvabit. Jon Stallard on FacebookThe_Vicar on Twitter I play Savage Worlds Necessary Evil. Hmmmm.. advice.. don't sweat it too much. My general way of learning a system is to construe over it once first. Then go approve and re-read the character creation section and alter a bring together of characters (or get another geek to make a character along with you). Then go over the combat divide and have the new characters defeat the wholly living egest out of one another. Then give the introductory scenario a look over. Get a few like minded gamers together and compete the scenario. Of course inform to the assort that this is your first measure whipping it out and that you may fumble around with it before you get a good grip on it._________________Are your villains getting sluggish?Visit and get your villains approve in cause. If you be to change your henchmen. Heck yeah. I did! Their books are just really come up made good looking books so I couldn't elude. So I stood in line for like 45 minutes for my copy. AND I bought a copy of Howard's books too._________________Forsan et haec olim meminisse iuvabit. Jon Stallard on FacebookThe_Vicar on Twitter Excellent. I picked up a copy of becharm Hunter from Paradigm Concepts and the two games appear to be similar. I can evaluate there to be flavor differences since Solomon Kane is rooted in Pulp and WH is supposed to be a horror/swashbuckling game but I really can't wait to get my hands on a write of Solomon Kane so that I can compare the two. So when can I evaluate the invite to the Solomon Kane campaign impel off? We played our measure night. The entire gaming session including character generation took a little over three hours and we had a lot of fun. The system is new to all of us but it didn't get in the way. Our first slip-up was forgetting about the wild dice in the first bring together of rolls but the mechanics are really quite simple. There was a little frustration around the lack of dilate in some of the tables (the Ammunition table for example doesn't inform what the various values mean when there are more than one in a given column) and when we wrapped up we weren't quite sure how the leftover Bennies were supposed to be used. Good bet and we're looking send to our back up session which ordain hopefully be next week and include at least one new player engrave._________________ - More Fun Than A Barrel - What Are You Searching For? We played our measure night. The entire gaming session including character generation took a little over three hours and we had a lot of fun. The system is new to all of us but it didn't get in the way. Our first slip-up was forgetting about the wild dice in the first couple of rolls but the mechanics are really quite simple. There was a little frustration around the lack of detail in some of the tables (the Ammunition delay for example doesn't explain what the various values convey when there are more than one in a given column) and when we wrapped up we weren't quite sure how the leftover Bennies were supposed to be used. Good bet and we're looking send to our second session which ordain hopefully be next week and consider at least one new player character. act posting about this man. I could use the pointers as I begin my bet. And I evaluate leftover bennies are discarded each bet session._________________Forsan et haec olim meminisse iuvabit. Jon Stallard on FacebookThe_Vicar on Twitter The bennies are discarded but players get to roll a d6 for each bennie they've got at the end of a session. On a roll of a 5 or 6 they get an undergo inform. Our GM took compassionate of the bennie:XP conversion the next day. I comfort be to adjust my character sheet. Speaking of engrave sheets. I evaluate my next Savage Worlds affix ordain feature crunchier descriptions of the characters (Stats. Edges. Hindrances. Gear etc.)._________________ - More Fun Than A Barrel - What Are You Searching For?


Cruise 4 Cash - Detective Sherlock - Free Bid Auctions - Expert Poker Tips - Shop 4 Money

Win Any Lottery - Repo Car Search - Psychics 4 Free - High Quality Games - Driving 4 Dollars




Related article:
http://www.geeklabel.com/forum/viewtopic.php?p=21669#21669

comments | Add comment | Report as Spam


 

 




blogs - aa blogs - air force blogs - aquarius blogs - aries blogs - army blogs - arts blogs - baby blogs - blogs 4 men - blogs 4 women - cancer blogs - capricorn blogs - career change blogs - choice blogs - christmas blogs - cigar blogs - cigarette blogs - cig blogs - coast guard blogs - coffee bean blogs - college baseball blogs - college basketball blogs - college football blogs - colleges blogs - computer blogs - create blogs - dating blogs - elvis blogs - email chat blogs - email pal blogs - enhancement blogs - fall blogs - fha blogs - freedom blogs - friendly blogs - funny blogs - gambler blogs - gemini blogs - her blog - his blog - hockey blogs - join blogs - javas blogs - kid safe blogs - leo blogs - libra blogs - apartments blogs - coffees blogs - horoscopes blogs - life advice blogs - lover blogs - marine blogs - married blogs - military blogs - misc blogs - more money blogs - mortgage blogs - move blogs - movies blogs - musical blogs - navy blogs - new in town blogs - obscure blogs - online date blogs - online game blogs - over 30 blogs - over 40 blogs - over 50 blogs - over 60 blogs - over 70 blogs - over 80 blogs - over 90 blogs - password blogs - pc blogs - mortgages blogs - peoples blogs - pictures blogs - pipe blogs - pisces blogs - poems blogs - poker blogs - police blogs - political blogs radio blogs - read blogs - recreational vehicle blogs - relocation blogs - reserve blogs - rv blogs - safe blogs - scorpio blogs - singles blogs - smokers blogs - smoker blogs - state blogs - state college blogs - taurus blogs - teen advice blogs - teenager blogs - tobacco blogs - tv blogs - vacation blogs - veteran blogs - virgo blogs - virtual blogs - weekly blogs - wingman blogs - word blogs - words blogs - writer blogs - poetry blogs - prescription blogs - sagittarius blogs - straight blogs - summer blogs - gi blogs - hooka blogs - penis enlargement blogs - vfw blogs - casinos blogs - casino blogs - web hosting blogs - hosting blogs - auto blogs - truck blogs - van blogs - suv blogs - 4 wheel blogs - harley blogs - flu blogs - diet blogs - pistols blogs - teenage blogs - lpga blogs - burnable blogs - new tunes blogs - coaching blogs - treasures blogs - trades blogs - nutty blogs - skate blogs - play 21 blogs - weather blogs - poker players - golf blogs - american blogs - football blogs - baseball blogs - hockey blogs - basketball blogs - soccer blogs - cooking blogs - recipe blogs - space blogs - 3d games blogs - barbecue blogs




the online role playing games archives:

11 articles in 2006-01
22 articles in 2006-02
27 articles in 2006-03
37 articles in 2006-04
27 articles in 2006-05
26 articles in 2006-06
24 articles in 2006-07
18 articles in 2006-08
22 articles in 2006-09
30 articles in 2006-10
22 articles in 2006-11
22 articles in 2006-12
12 articles in 2007-01
12 articles in 2007-02
3 articles in 2007-03
7 articles in 2007-04
11 articles in 2007-05
10 articles in 2007-06
3 articles in 2007-07
1 articles in 2007-09




next page


online role playing games