online sims game

search for more blogs here

 

"Click to Agree: Virtual Currency and RMT Provisions in Virtual ..." posted by ~Ray
Posted on 2008-11-15 11:12:19

Three-Part “” Series on Terms of Service and End User License Agreements in Major Games and Virtual Worlds Even in the largest online game experience the player can always leave. This is the primary difference between a real world economy and a “virtual economy.” Much academic and game-design attention is focused on controlling cash flow in games and virtual worlds. I’ll cover some of the roots of virtual currency and illustrate why in-game currency can only go so far in approximating a real life economy. Along the way we’ll take a close look at the terms of service (TOS) of a number of well known games and virtual worlds and examine how they handle virtual currency. Online games and virtual worlds generally use some form of in-world currency for buying and selling virtual goods. There are several sites that track the exchange rates and valuation of these currencies one of the best known is. You can use that site for up-to-date exchange rates for and other virtual worlds and games (the site is mainly a portal but it does provide some real-time data; some the data is out-of-date). Real money trading. (”RMT”) is available for most world and games even those that do not acknowledge or condone it. This raises several questions including what happens as the world shrinks after the expansion - where does that money go? Is there a responsibility to the user to continue even if the game fails? Who decides when and if the plug if pulled on a currency market? Do users have a true property interest; what happens if they are terminated - fairly or unfairly? In most games currency serves as a “points” system. Why is currency used in online games? The obvious answer is that it is lifelike — sexier than points. “Points” seems like a ballgame or a pinball machine but in an alternate universe. “money” validates the time put in. But what value is money in a virtual world or game? How is it like money in real life? How is it different? Consider the base duties of a developer in an online world. The main goal for developers is an “even playing field.” Known bugs and cheats must be sought out through the testing period and then ongoing monitoring. The terms of service (TOS) for many games make explicit that a player can be banned from the game for “cheating others” or making use of exploits outside of the contemplated game or virtual world experience. In The Sims Online’s TOS (from Electronic Arts) states. “[t]hough the Game is a role-playing game the claim of ‘role-play’ is not an excuse to commit any of the disruptive behavior mentioned above. For example you may not defraud another player because you are ‘role-playing a con man.’” Even in the many games that don’t explicitly state this the TOS always grant a right to ban within the sole decision of the administrative staff. An online multiplayer game arguably has no greater duty to its users than this: outsmart cheaters beaters and whiners. However many games have seen ad hoc vigilante justice committees form to punish those who break rules or act against their spirit. These groups which have been around since the early days of online MMO gaming typically operate within the confines of the world but not always. In the case of Second Life there are several pending user-driven lawsuits that arose because users found that they could not successfully curtail activity that fell outside of the terms of service (and allegedly the law) using in-world tools. If virtual worlds have real world value then “video game cheating” becomes “real world theft.” On the other hand if you are a gold farmer using a game or virtual world to make your real world living and you are taking advantage of your extensive knowledge of the world to make money as fast as possible you may argue that actions in the gray area of not-prohibited-but-not-authorized are just part of your legitimate business plan particularly if there aren’t obvious victims. See for a more detailed analysis of the ethics and practicality of this argument/philosophy. Notably no TOS listed below tells its user it has a duty to “prop up” the currency in its game although Entropia Universe claims it does back the currency (albeit not in the Terms of Service). Below is a summary of the major MMO games and virtual worlds and what their TOS say about the rights of users as to currency and other virtual property and whether there is a right to convert currency by trades or real-world money conversion. “YOU PROMISE. THEREFORE. THAT YOU WILL NEVER ASSERT OR BRING ANY CLAIM OR SUIT AGAINST SOE. ITS LICENSOR(S). ANY SONY COMPANY. OR ANY EMPLOYEES OF ANY OF THE ABOVE. WHICH IS RELATED TO OR BASED ON (I) A CLAIM THAT YOU “OWN” ANY VIRTUAL GOODS IN ANY GAME. (II) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS IF SOE DELETES THEM (AND/OR TERMINATES YOUR ACCOUNT(S)) IF YOU OR ANYONE ACTING IN CONCERT WITH YOU VIOLATES ANY PROVISION OF THE EXCHANGE AGREEMENT. THIS AGREEMENT. THE GAME’S RULES OF CONDUCT. SOE’S TERMS OF SERVICE AND/OR SOE’S PRIVACY POLICY (ALL OF WHICH ARE POSTED AT A LINK AT WWW. EVERQUEST2. COM). (III) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS THAT YOU MAY LOSE IF SOE DOES ANYTHING THAT IT IS ENTITLED TO DO PURSUANT TO ANY PROVISION OF THE EXCHANGE AGREEMENT. THIS AGREEMENT. THE GAME’S RULES OF CONDUCT. SOE’S TERMS OF SERVICE AND/OR SOE’S PRIVACY POLICY. OR FOR ANY MALFUNCTIONS AND/OR “BUGS” IN THE GAME. AND/OR (IV) A CLAIM THAT THE “VALUE” OF ANY VIRTUAL GOODS HAS INCREASED OR DECREASED BY VIRTUE OF ANY GAME MODIFICATION THAT SOE HAS MADE OR WILL MAKE. ALL OF THE ABOVE APPLIES WHETHER ON AN EXCHANGE ENABLED SERVER OR ON A NON-EXCHANGE ENABLED SERVER.” “Except in connection with Station Exchange and subject to all of the provisions of the Station Exchange Service Agreement you may not buy sell or auction (or host or facilitate the ability to allow others to buy sell or auction) any Game account characters items coin or copyrighted material or any other intellectual property owned or controlled by us or our licensors without first obtaining our express written permission. Certain servers have been designated as enabled for transactions through Station Exchange – all such transactions and eligibility to participate in them are also governed by the Station Exchange Service Agreement (the “Exchange Agreement”).” “The Site includes in-world fictional currencies (”Currencies” or “Credits” or “Promo Credits” or “Predits” or “Dev Tokens” or “DT”) (all of the foregoing are “Currencies”) which may be purchased for real world currency and can then be exchanged on this Site for limited license right(s) to use a feature of our product when as and if allowed by IMVU and subject to the terms and conditions of these Terms. IMVU may charge fees for the right to use our Currencies or may distribute our Currencies without charge in IMVU’s sole discretion. Regardless of terminology used. IMVU Currencies are not redeemable for any sum of real world money or monetary value from IMVU at any time. You agree that IMVU has the absolute right to manage regulate control modify and/or eliminate such Currencies as it sees fit in its sole discretion in any general or specific case and that IMVU will have no liability to you based on its exercise of such rights. IMVU Currencies cannot be used for any kind of wagering betting or gambling either within or outside of our Site.” “You also agree to use IMVU’s Currencies for all transactions involving IMVU products or services and related use rights and you agree not to create employ or utilize any parallel form of virtual currency in connection with any transaction on this Site. IMVU may allow for free exchange of some all or none of its Currencies via third parties but IMVU does not assume any responsibility associated with your transactions with such third parties.” “You acknowledge that the Service presently includes a component of in-world fictional currency (”Currency” or “Linden Dollars” or “L$”) which constitutes a limited license right to use a feature of our product when as and if allowed by Linden Lab. Linden Lab may charge fees for the right to use Linden Dollars or may distribute Linden Dollars without charge in its sole discretion. Regardless of terminology used. Linden Dollars represent a limited license right governed solely under the terms of this Agreement and are not redeemable for any sum of money or monetary value from Linden Lab at any time. You agree that Linden Lab has the absolute right to manage regulate control modify and/or eliminate such Currency as it sees fit in its sole discretion in any general or specific case and that Linden Lab will have no liability to you based on its exercise of such right.” “Second Life offers an exchange called LindeX for the trading of Linden Dollars which uses the terms “buy” and “sell” to indicate the transfer of license rights to use Linden Dollars. Use and regulation of LindeX is at Linden Lab’s sole discretion.” “Electronic Arts does not recognize or condone any outside service that may be used for the exchange of points assets or attributes that you may accumulate as a result of participating in the Service or playing your EA game. This includes the exchange of points or EA Elite cards on services including eBay™ or Yahoo!™ Auctions. We don’t assume any responsibility for and won’t support such transactions. ALWAYS USE CAUTION WHEN EXCHANGING ASSETS ON THESE SERVICES!”"While EA provides a system for transferring Account ownership for the Game. EA and its subsidiaries do not assume any responsibility for the integrity content community reputation or any other element of perceived value regarding the Account being transferred.” “As part of your interactions with the There Environment you may acquire create design or modify There Objects but you agree that you will not gain any ownership interest whatsoever in any There Objects or There Environment and you hereby assign to Company all of your rights title and interest in any such There Objects.” “Trades are transactions between members involving any items or Therebucks that are purposely given to another member (by mutual agreement between the two involved members). Trades involve items owned by each party. Company does not take responsibility for trade between members. However when scams or fraudulent behavior occurs. Company may research and take appropriate action. Trade scams are not permitted in The There Environment. Members involved with scamming or fraudulent trades may have their accounts suspended temporarily or permanently. “You may not use copy modify sublicense rent sell assign or transfer the rights or obligations granted to you in this Agreement except as expressly provided in this Agreement. Any assignment in violation of this Agreement is void except that you may transfer your Account to another person provided that person accepts the terms of this Service Agreement” “All rights and title in and to the Program and the Service (including without limitation any user accounts titles computer code themes objects characters character names stories dialogue catch phrases locations concepts artwork animations sounds musical compositions audio-visual effects methods of operation moral rights any related documentation. “applets” incorporated into the Program transcripts of the chat rooms character profile information recordings of games played on the Program and the Program client and server software) are owned by Blizzard or its licensors.” “You agree that you have no right or title in or to any such content including the virtual goods or currency appearing or originating in the Game or any other attributes associated with the Account or stored on the Service. Blizzard does not recognize any virtual property transfers executed outside of the Game or the purported sale gift or trade in the “real world” of anything related to the Game. Accordingly you may not sell items for “real” money or otherwise exchange items for value outside of the Game.” ( pdf): “[W]hat if the government could simply produce whatever quantities are demanded at no cost to itself? If those two acts were possible then a policy of government price control would be feasible. And in cyberspace the coding authority does indeed have the power to create and destroy any amount of any good at virtually zero cost. Therefore as a de facto government the coding authority can indeed control prices.” Those who intend to make their living selling virtual property need to remember that caution when setting their career goals. Because one must bear in mind the game developers’ job is not providing the fairest or best online game experience but selling more games subscriptions accounts etc. Second Life by many accounts the most “lifelike” of the alternative universes followed is explicit with the tenor of its money policy. “Linden Lab may charge fees for the right to use Linden Dollars or may distribute Linden Dollars without charge in its sole discretion. Regardless of terminology used. Linden Dollars represent a limited license right governed solely under the terms of this Agreement and are not redeemable for any sum of money or monetary value from Linden Lab at any time. You agree that Linden Lab has the absolute right to manage regulate control modify and/or eliminate such Currency as it sees fit in its sole discretion in any general or specific case and that Linden Lab will have no liability to you based on its exercise of such right.” Entropia Universe which proudly proclaims in the introduction that it is “not a game,” actually does back its currency (although that is not discussed in the Terms of Service it is integrated into most of Entropia Universe’s advertising. MindArk “Evangelist” John Bates confirmed. “MindArk backs the Entropia Universe’s PED (Project Entropia Dollar) with exchange for US Dollars at a 10 to 1 ratio. That means if you wish to cash out. Entropia will perform that 10 to 1 US dollar currency exchange with some nominal fees/charges added to the transaction.” Notably if the Entropia account is terminated “for cause,” however you will not be granted a refund: “In the event that your Account is locked or terminated no refund will be granted. Any delinquent or unresolved issues relating to former participation must be resolved before MindArk will permit you to have a new Account.” Yet Entropia does preserve your rights to your account and even the value of your virtual items in the event of inactivity. “You acknowledge and agree that your Entropia Universe Account will be deemed inactive if it is not used for a period of three hundred and thirty (330) consecutive days. Upon verification of your identity. MindArk may at MindArk’s sole discretion reactivate your Account. You further acknowledge and agree that your Entropia Universe Account will be purged if is not used for a period of five hundred and ten (510) consecutive days. Upon purging your Account all your item(s) will be sold for their Trade Terminal (TT) value and the funds will be transferred to the PED balance of your Account.” It isn’t directly stated that if your account is terminated you can’t cash out (the language says “you will not be granted a refund”) but it is fairly evident from this language your currency rights are different upon “locked or terminated” than if is “unused.” There com is a little stricter in what it will not refund. “In the event that your account is terminated or canceled no refund including any membership fees will be granted except for refunds expressly provided for in the Discontinuation of Service section below; no online time or other credits (e g. points in an online game or any There Objects or Therebucks purchased won or earned) will be credited to you nor can they be converted to cash or other form of reimbursement.” In other words if you get yourself banned from There com the Therebucks you purchased from There com stay with the company. Ultima Online states succinctly “(c) Rights. You acknowledge and agree that all characters created and items acquired and developed as a result of game play are part of the Software and Service and are the sole property of EA com.” It seems that the larger game companies such as E. A here and Sony (Everquest II) use more stock phraseology and uniform claims of rights across all their “universe of games”. This would be in contrast to Entropia Universe. Second Life etc which aren’t trying to establish copyright claims and defenses across a portfolio of dozens of online games. When it comes to selling younger age groups are far more active; 22-year-olds lead with $45,000 in total sales this year. The 33-to 37-year-olds still dominate as an age group but mainly because they represent the largest block of sellers. 18-to 22-year-olds while only 16% of all sellers are nearly as active as their older counterparts who dominate when it comes to buying. One likely reason for this is that 18-to 22-year-olds have more free time to spend playing the game and thus gathering virtual goods to resell. Older players on the other hand have less time to devote to the game but more disposable income to use for buying the virtual goods they need in order to advance.” It would seem that the argument is almost a “class war” of types where some people with “more money than time” feel a right to improve their game standing by buying in-game currency for greater wealth. On the other side are the “purists” who believe that in-game pursuits should only reflect in-game triumphs not purchased by filthy lucre. Second Life would seem to fall more in the first camp as well as There com and Entropia Universe. On the other side most notably are Ultima Online and World of Warcraft by Blizzard. Blizzard in particular has been very aggressive in pursuing remedies against those who try to use RMT to improve game standing. Perhaps the spate of bad publicity especially centered around World of Warcraft “gold farming,” has helped solidify their attitude. (See Julian Dibbell’s I guess the only firm argument that can be made from all of this discussion is that as in the real world choose your friends carefully. Before investing your time effort heart and soul in an online game or world read carefully not only the Terms of Service but find the forum threads about the gameplay and read read read. Make certain that the way you want to play a game is the way that’s encouraged in that games online environment. After all if you’re having to go to the last resort to sue a game company to play their game a certain way by the time the court decides it may not seem like a fun game to play anyway. Jay Moffitt is a Tennessee attorney of two decades experience obsessively interested in copyright law. (Tennessee is among the top three most litigious states for copyright and trademark law; thank you Elvis Presley Enterprises and country music!) He has worked as a software negotiator for a Fortune 50 company been certified by Microsoft as an A+ certified computer technician and built and maintained a classic films website frequented by visitors from over 50 countries. When you say that the difference between a real and virtual economy is one’s ability to leave - I don’t believe that is true. Certainly in a legal sense one can leave a virtual economy (and for the record the same can be done with a real economy). Yet leaving a virtual economy comes at a cost - just as leaving a real world economy incurs a cost. Where to start? history of online games go back around 30 years money goes back 40,000. It would appear that the games developers are doomed to re-invent the wheel although enough failures and bungles should speed things up a bit. Cold comfort may be found in the same game being played out in the banking sector every institutional memory cycle. Where a money “feature” is integrated too closely into a game expect trouble. It should have separate TOS for example. Where a money is described as a “not money” then examine the contradiction. Game developers may dominate the users on knowledge of game development but they won’t beat them on money. I went to gameUSD and couldn’t find the exchange rates you mentioned. There is a more detailed one at Sparter which shows a mix of player and company prices base on actual quotes and sales. Taran has a point about the cost of leaving a game. In a sense it is like leaving a business. It will no longer produce anything and eventually shut down. I do agree that in game currency can only go so far within a video game. However there are also less limitations in a game. Controlling a particular server’s whole economy is fairly easy once you have the gold to do so and setup a type of monopoly. Doing so in real life however has consequences with anti-monopoly laws etc. Virtual currency for games like World of Warcraft is a black market because of the the TOS. However the market can only exist because of the demand for the virtual good. I don’t recall seeing the same news articles done about farmers for the game Second Life. However that game can be just as profitable to people if done correctly and still be well within Second Life’s TOS. I used to be one of those purists you mentioned for World of Warcraft. Currently I’m just another one of those people that would be heckled by the purist community for ‘ruining the game’. Mitch: Good point on the monopolization. To some degree that does happen in Second Life through Linden Lab’s associations with people that they put their presence behind (or in front of take your pick). WoW’s economy is also based on game designer commoditization of goods whereas in Second Life the users run amok. :-) The only thing that Linden Lab does commoditize is ‘land’ per se - and they have yet to deal with that subject in a manner which demonstrates that they are interested in preserving the value of the land. Thus the only true farming which can be done in Second Life is probably the use of landbots and/or 16 m plots of land used to extort money from other users. The significance of these to the Second Life user base has yet to be determined but people are consistently becoming more vocal along these lines. The artificial construct of stock exchanges and/or banks could also be considered farming. Basically creating goods and then making them rare or more attractive to purchase (through good marketing or bad) appears to be the Second Life farmer’s guide. But instead of simply causing prices to go up or down unlike WoW this costs other people actual money… and that is where Linden Lab will eventually find itself in hot water if it does not change its approach. First of all a reply to comment #1 that states“Certainly in a legal sense one can leave a virtual economy (and for the record the same can be done with a real economy). Yet leaving a virtual economy comes at a cost - just as leaving a real world economy incurs a cost.” I agree you can technically “leave” a real economy by leaving a country state province city etc. But you will be forced to take up residence in another RL economy to take its place. In economics they call it the “opportunity cost” which is your time investment in your city/state/country - which is thrown away. You’re correct that these days with hundreds and hundreds of game-hours invested in a game the cost can be compared in a parallel manner to leaving a city/state/country you’ve invested in. This is especially true as many people these days are less involved in their township/local politics than they are involved in their online community. On Comment #3 that IS a clearer currency exchange. In gameUSD the sidebar is the way to navigate and its confusing and sometimes dead-ends. Thanks for the information. Jay in response to your response about economies - again that is still not necessarily true about real economies (as we are calling them). There are still parts of this planet where a human being can be left alone. It is rather extreme. I know but it can happen - and apparently has and may continue to be. It is simply a matter of how rigid one’s definition of the word ‘economy’ is. There is no present ’sakoku’ that I know of. In the context of culture economy and relations - the sakoku is interesting to consider. I consider all economies to be virtual; I consider what most people call ‘virtual economies’ to be instead artificial or synthetic economies… but even so by definition an economy is in itself artificial. Your Quote: “IMVU Currencies cannot be used for any kind of wagering betting or gambling either within or outside of our Site.” I find that interesting because IMVU has their own “gambling” game you can play to win credits on that can be used to shop in their own catalog. You get one free spin and than have to pay 75 credits after for each spin and you can win up to 500 credits total. XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> Posts and comments on VB are not offered as legal advice and are not protected confidential attorney-client communication. Posts and comments reflect only the opinion of the author and do not necessarily represent the opinion of VB's editor other contributors or sponsors.

Forex Groups - Tips on Trading

Related article:
http://virtuallyblind.com/2007/10/31/click-to-agree-currency/

comments | Add comment | Report as Spam


"Click to Agree: Virtual Currency and RMT Provisions in Virtual ..." posted by ~Ray
Posted on 2008-11-15 11:12:01

Three-Part “” Series on Terms of Service and End User License Agreements in Major Games and Virtual Worlds Even in the largest online game experience the player can always leave. This is the primary difference between a real world economy and a “virtual economy.” Much academic and game-design attention is focused on controlling cash flow in games and virtual worlds. I’ll cover some of the roots of virtual currency and illustrate why in-game currency can only go so far in approximating a real life economy. Along the way we’ll take a close look at the terms of service (TOS) of a number of well known games and virtual worlds and examine how they handle virtual currency. Online games and virtual worlds generally use some form of in-world currency for buying and selling virtual goods. There are several sites that track the exchange rates and valuation of these currencies one of the best known is. You can use that site for up-to-date exchange rates for and other virtual worlds and games (the site is mainly a portal but it does provide some real-time data; some the data is out-of-date). Real money trading. (”RMT”) is available for most world and games even those that do not acknowledge or condone it. This raises several questions including what happens as the world shrinks after the expansion - where does that money go? Is there a responsibility to the user to continue even if the game fails? Who decides when and if the plug if pulled on a currency market? Do users have a true property interest; what happens if they are terminated - fairly or unfairly? In most games currency serves as a “points” system. Why is currency used in online games? The obvious answer is that it is lifelike — sexier than points. “Points” seems like a ballgame or a pinball machine but in an alternate universe. “money” validates the time put in. But what value is money in a virtual world or game? How is it like money in real life? How is it different? Consider the base duties of a developer in an online world. The main goal for developers is an “even playing field.” Known bugs and cheats must be sought out through the testing period and then ongoing monitoring. The terms of service (TOS) for many games make explicit that a player can be banned from the game for “cheating others” or making use of exploits outside of the contemplated game or virtual world experience. In The Sims Online’s TOS (from Electronic Arts) states. “[t]hough the Game is a role-playing game the claim of ‘role-play’ is not an excuse to commit any of the disruptive behavior mentioned above. For example you may not defraud another player because you are ‘role-playing a con man.’” Even in the many games that don’t explicitly state this the TOS always grant a right to ban within the sole decision of the administrative staff. An online multiplayer game arguably has no greater duty to its users than this: outsmart cheaters beaters and whiners. However many games have seen ad hoc vigilante justice committees form to punish those who break rules or act against their spirit. These groups which have been around since the early days of online MMO gaming typically operate within the confines of the world but not always. In the case of Second Life there are several pending user-driven lawsuits that arose because users found that they could not successfully curtail activity that fell outside of the terms of service (and allegedly the law) using in-world tools. If virtual worlds have real world value then “video game cheating” becomes “real world theft.” On the other hand if you are a gold farmer using a game or virtual world to make your real world living and you are taking advantage of your extensive knowledge of the world to make money as fast as possible you may argue that actions in the gray area of not-prohibited-but-not-authorized are just part of your legitimate business plan particularly if there aren’t obvious victims. See for a more detailed analysis of the ethics and practicality of this argument/philosophy. Notably no TOS listed below tells its user it has a duty to “prop up” the currency in its game although Entropia Universe claims it does back the currency (albeit not in the Terms of Service). Below is a summary of the major MMO games and virtual worlds and what their TOS say about the rights of users as to currency and other virtual property and whether there is a right to convert currency by trades or real-world money conversion. “YOU PROMISE. THEREFORE. THAT YOU WILL NEVER ASSERT OR BRING ANY CLAIM OR SUIT AGAINST SOE. ITS LICENSOR(S). ANY SONY COMPANY. OR ANY EMPLOYEES OF ANY OF THE ABOVE. WHICH IS RELATED TO OR BASED ON (I) A CLAIM THAT YOU “OWN” ANY VIRTUAL GOODS IN ANY GAME. (II) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS IF SOE DELETES THEM (AND/OR TERMINATES YOUR ACCOUNT(S)) IF YOU OR ANYONE ACTING IN CONCERT WITH YOU VIOLATES ANY PROVISION OF THE EXCHANGE AGREEMENT. THIS AGREEMENT. THE GAME’S RULES OF CONDUCT. SOE’S TERMS OF SERVICE AND/OR SOE’S PRIVACY POLICY (ALL OF WHICH ARE POSTED AT A LINK AT WWW. EVERQUEST2. COM). (III) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS THAT YOU MAY LOSE IF SOE DOES ANYTHING THAT IT IS ENTITLED TO DO PURSUANT TO ANY PROVISION OF THE EXCHANGE AGREEMENT. THIS AGREEMENT. THE GAME’S RULES OF CONDUCT. SOE’S TERMS OF SERVICE AND/OR SOE’S PRIVACY POLICY. OR FOR ANY MALFUNCTIONS AND/OR “BUGS” IN THE GAME. AND/OR (IV) A CLAIM THAT THE “VALUE” OF ANY VIRTUAL GOODS HAS INCREASED OR DECREASED BY VIRTUE OF ANY GAME MODIFICATION THAT SOE HAS MADE OR WILL MAKE. ALL OF THE ABOVE APPLIES WHETHER ON AN EXCHANGE ENABLED SERVER OR ON A NON-EXCHANGE ENABLED SERVER.” “Except in connection with Station Exchange and subject to all of the provisions of the Station Exchange Service Agreement you may not buy sell or auction (or host or facilitate the ability to allow others to buy sell or auction) any Game account characters items coin or copyrighted material or any other intellectual property owned or controlled by us or our licensors without first obtaining our express written permission. Certain servers have been designated as enabled for transactions through Station Exchange – all such transactions and eligibility to participate in them are also governed by the Station Exchange Service Agreement (the “Exchange Agreement”).” “The Site includes in-world fictional currencies (”Currencies” or “Credits” or “Promo Credits” or “Predits” or “Dev Tokens” or “DT”) (all of the foregoing are “Currencies”) which may be purchased for real world currency and can then be exchanged on this Site for limited license right(s) to use a feature of our product when as and if allowed by IMVU and subject to the terms and conditions of these Terms. IMVU may charge fees for the right to use our Currencies or may distribute our Currencies without charge in IMVU’s sole discretion. Regardless of terminology used. IMVU Currencies are not redeemable for any sum of real world money or monetary value from IMVU at any time. You agree that IMVU has the absolute right to manage regulate control modify and/or eliminate such Currencies as it sees fit in its sole discretion in any general or specific case and that IMVU will have no liability to you based on its exercise of such rights. IMVU Currencies cannot be used for any kind of wagering betting or gambling either within or outside of our Site.” “You also agree to use IMVU’s Currencies for all transactions involving IMVU products or services and related use rights and you agree not to create employ or utilize any parallel form of virtual currency in connection with any transaction on this Site. IMVU may allow for free exchange of some all or none of its Currencies via third parties but IMVU does not assume any responsibility associated with your transactions with such third parties.” “You acknowledge that the Service presently includes a component of in-world fictional currency (”Currency” or “Linden Dollars” or “L$”) which constitutes a limited license right to use a feature of our product when as and if allowed by Linden Lab. Linden Lab may charge fees for the right to use Linden Dollars or may distribute Linden Dollars without charge in its sole discretion. Regardless of terminology used. Linden Dollars represent a limited license right governed solely under the terms of this Agreement and are not redeemable for any sum of money or monetary value from Linden Lab at any time. You agree that Linden Lab has the absolute right to manage regulate control modify and/or eliminate such Currency as it sees fit in its sole discretion in any general or specific case and that Linden Lab will have no liability to you based on its exercise of such right.” “Second Life offers an exchange called LindeX for the trading of Linden Dollars which uses the terms “buy” and “sell” to indicate the transfer of license rights to use Linden Dollars. Use and regulation of LindeX is at Linden Lab’s sole discretion.” “Electronic Arts does not recognize or condone any outside service that may be used for the exchange of points assets or attributes that you may accumulate as a result of participating in the Service or playing your EA game. This includes the exchange of points or EA Elite cards on services including eBay™ or Yahoo!™ Auctions. We don’t assume any responsibility for and won’t support such transactions. ALWAYS USE CAUTION WHEN EXCHANGING ASSETS ON THESE SERVICES!”"While EA provides a system for transferring Account ownership for the Game. EA and its subsidiaries do not assume any responsibility for the integrity content community reputation or any other element of perceived value regarding the Account being transferred.” “As part of your interactions with the There Environment you may acquire create design or modify There Objects but you agree that you will not gain any ownership interest whatsoever in any There Objects or There Environment and you hereby assign to Company all of your rights title and interest in any such There Objects.” “Trades are transactions between members involving any items or Therebucks that are purposely given to another member (by mutual agreement between the two involved members). Trades involve items owned by each party. Company does not take responsibility for trade between members. However when scams or fraudulent behavior occurs. Company may research and take appropriate action. Trade scams are not permitted in The There Environment. Members involved with scamming or fraudulent trades may have their accounts suspended temporarily or permanently. “You may not use copy modify sublicense rent sell assign or transfer the rights or obligations granted to you in this Agreement except as expressly provided in this Agreement. Any assignment in violation of this Agreement is void except that you may transfer your Account to another person provided that person accepts the terms of this Service Agreement” “All rights and title in and to the Program and the Service (including without limitation any user accounts titles computer code themes objects characters character names stories dialogue catch phrases locations concepts artwork animations sounds musical compositions audio-visual effects methods of operation moral rights any related documentation. “applets” incorporated into the Program transcripts of the chat rooms character profile information recordings of games played on the Program and the Program client and server software) are owned by Blizzard or its licensors.” “You agree that you have no right or title in or to any such content including the virtual goods or currency appearing or originating in the Game or any other attributes associated with the Account or stored on the Service. Blizzard does not recognize any virtual property transfers executed outside of the Game or the purported sale gift or trade in the “real world” of anything related to the Game. Accordingly you may not sell items for “real” money or otherwise exchange items for value outside of the Game.” ( pdf): “[W]hat if the government could simply produce whatever quantities are demanded at no cost to itself? If those two acts were possible then a policy of government price control would be feasible. And in cyberspace the coding authority does indeed have the power to create and destroy any amount of any good at virtually zero cost. Therefore as a de facto government the coding authority can indeed control prices.” Those who intend to make their living selling virtual property need to remember that caution when setting their career goals. Because one must bear in mind the game developers’ job is not providing the fairest or best online game experience but selling more games subscriptions accounts etc. Second Life by many accounts the most “lifelike” of the alternative universes followed is explicit with the tenor of its money policy. “Linden Lab may charge fees for the right to use Linden Dollars or may distribute Linden Dollars without charge in its sole discretion. Regardless of terminology used. Linden Dollars represent a limited license right governed solely under the terms of this Agreement and are not redeemable for any sum of money or monetary value from Linden Lab at any time. You agree that Linden Lab has the absolute right to manage regulate control modify and/or eliminate such Currency as it sees fit in its sole discretion in any general or specific case and that Linden Lab will have no liability to you based on its exercise of such right.” Entropia Universe which proudly proclaims in the introduction that it is “not a game,” actually does back its currency (although that is not discussed in the Terms of Service it is integrated into most of Entropia Universe’s advertising. MindArk “Evangelist” John Bates confirmed. “MindArk backs the Entropia Universe’s PED (Project Entropia Dollar) with exchange for US Dollars at a 10 to 1 ratio. That means if you wish to cash out. Entropia will perform that 10 to 1 US dollar currency exchange with some nominal fees/charges added to the transaction.” Notably if the Entropia account is terminated “for cause,” however you will not be granted a refund: “In the event that your Account is locked or terminated no refund will be granted. Any delinquent or unresolved issues relating to former participation must be resolved before MindArk will permit you to have a new Account.” Yet Entropia does preserve your rights to your account and even the value of your virtual items in the event of inactivity. “You acknowledge and agree that your Entropia Universe Account will be deemed inactive if it is not used for a period of three hundred and thirty (330) consecutive days. Upon verification of your identity. MindArk may at MindArk’s sole discretion reactivate your Account. You further acknowledge and agree that your Entropia Universe Account will be purged if is not used for a period of five hundred and ten (510) consecutive days. Upon purging your Account all your item(s) will be sold for their Trade Terminal (TT) value and the funds will be transferred to the PED balance of your Account.” It isn’t directly stated that if your account is terminated you can’t cash out (the language says “you will not be granted a refund”) but it is fairly evident from this language your currency rights are different upon “locked or terminated” than if is “unused.” There com is a little stricter in what it will not refund. “In the event that your account is terminated or canceled no refund including any membership fees will be granted except for refunds expressly provided for in the Discontinuation of Service section below; no online time or other credits (e g. points in an online game or any There Objects or Therebucks purchased won or earned) will be credited to you nor can they be converted to cash or other form of reimbursement.” In other words if you get yourself banned from There com the Therebucks you purchased from There com stay with the company. Ultima Online states succinctly “(c) Rights. You acknowledge and agree that all characters created and items acquired and developed as a result of game play are part of the Software and Service and are the sole property of EA com.” It seems that the larger game companies such as E. A here and Sony (Everquest II) use more stock phraseology and uniform claims of rights across all their “universe of games”. This would be in contrast to Entropia Universe. Second Life etc which aren’t trying to establish copyright claims and defenses across a portfolio of dozens of online games. When it comes to selling younger age groups are far more active; 22-year-olds lead with $45,000 in total sales this year. The 33-to 37-year-olds still dominate as an age group but mainly because they represent the largest block of sellers. 18-to 22-year-olds while only 16% of all sellers are nearly as active as their older counterparts who dominate when it comes to buying. One likely reason for this is that 18-to 22-year-olds have more free time to spend playing the game and thus gathering virtual goods to resell. Older players on the other hand have less time to devote to the game but more disposable income to use for buying the virtual goods they need in order to advance.” It would seem that the argument is almost a “class war” of types where some people with “more money than time” feel a right to improve their game standing by buying in-game currency for greater wealth. On the other side are the “purists” who believe that in-game pursuits should only reflect in-game triumphs not purchased by filthy lucre. Second Life would seem to fall more in the first camp as well as There com and Entropia Universe. On the other side most notably are Ultima Online and World of Warcraft by Blizzard. Blizzard in particular has been very aggressive in pursuing remedies against those who try to use RMT to improve game standing. Perhaps the spate of bad publicity especially centered around World of Warcraft “gold farming,” has helped solidify their attitude. (See Julian Dibbell’s I guess the only firm argument that can be made from all of this discussion is that as in the real world choose your friends carefully. Before investing your time effort heart and soul in an online game or world read carefully not only the Terms of Service but find the forum threads about the gameplay and read read read. Make certain that the way you want to play a game is the way that’s encouraged in that games online environment. After all if you’re having to go to the last resort to sue a game company to play their game a certain way by the time the court decides it may not seem like a fun game to play anyway. Jay Moffitt is a Tennessee attorney of two decades experience obsessively interested in copyright law. (Tennessee is among the top three most litigious states for copyright and trademark law; thank you Elvis Presley Enterprises and country music!) He has worked as a software negotiator for a Fortune 50 company been certified by Microsoft as an A+ certified computer technician and built and maintained a classic films website frequented by visitors from over 50 countries. When you say that the difference between a real and virtual economy is one’s ability to leave - I don’t believe that is true. Certainly in a legal sense one can leave a virtual economy (and for the record the same can be done with a real economy). Yet leaving a virtual economy comes at a cost - just as leaving a real world economy incurs a cost. Where to start? history of online games go back around 30 years money goes back 40,000. It would appear that the games developers are doomed to re-invent the wheel although enough failures and bungles should speed things up a bit. Cold comfort may be found in the same game being played out in the banking sector every institutional memory cycle. Where a money “feature” is integrated too closely into a game expect trouble. It should have separate TOS for example. Where a money is described as a “not money” then examine the contradiction. Game developers may dominate the users on knowledge of game development but they won’t beat them on money. I went to gameUSD and couldn’t find the exchange rates you mentioned. There is a more detailed one at Sparter which shows a mix of player and company prices base on actual quotes and sales. Taran has a point about the cost of leaving a game. In a sense it is like leaving a business. It will no longer produce anything and eventually shut down. I do agree that in game currency can only go so far within a video game. However there are also less limitations in a game. Controlling a particular server’s whole economy is fairly easy once you have the gold to do so and setup a type of monopoly. Doing so in real life however has consequences with anti-monopoly laws etc. Virtual currency for games like World of Warcraft is a black market because of the the TOS. However the market can only exist because of the demand for the virtual good. I don’t recall seeing the same news articles done about farmers for the game Second Life. However that game can be just as profitable to people if done correctly and still be well within Second Life’s TOS. I used to be one of those purists you mentioned for World of Warcraft. Currently I’m just another one of those people that would be heckled by the purist community for ‘ruining the game’. Mitch: Good point on the monopolization. To some degree that does happen in Second Life through Linden Lab’s associations with people that they put their presence behind (or in front of take your pick). WoW’s economy is also based on game designer commoditization of goods whereas in Second Life the users run amok. :-) The only thing that Linden Lab does commoditize is ‘land’ per se - and they have yet to deal with that subject in a manner which demonstrates that they are interested in preserving the value of the land. Thus the only true farming which can be done in Second Life is probably the use of landbots and/or 16 m plots of land used to extort money from other users. The significance of these to the Second Life user base has yet to be determined but people are consistently becoming more vocal along these lines. The artificial construct of stock exchanges and/or banks could also be considered farming. Basically creating goods and then making them rare or more attractive to purchase (through good marketing or bad) appears to be the Second Life farmer’s guide. But instead of simply causing prices to go up or down unlike WoW this costs other people actual money… and that is where Linden Lab will eventually find itself in hot water if it does not change its approach. First of all a reply to comment #1 that states“Certainly in a legal sense one can leave a virtual economy (and for the record the same can be done with a real economy). Yet leaving a virtual economy comes at a cost - just as leaving a real world economy incurs a cost.” I agree you can technically “leave” a real economy by leaving a country state province city etc. But you will be forced to take up residence in another RL economy to take its place. In economics they call it the “opportunity cost” which is your time investment in your city/state/country - which is thrown away. You’re correct that these days with hundreds and hundreds of game-hours invested in a game the cost can be compared in a parallel manner to leaving a city/state/country you’ve invested in. This is especially true as many people these days are less involved in their township/local politics than they are involved in their online community. On Comment #3 that IS a clearer currency exchange. In gameUSD the sidebar is the way to navigate and its confusing and sometimes dead-ends. Thanks for the information. Jay in response to your response about economies - again that is still not necessarily true about real economies (as we are calling them). There are still parts of this planet where a human being can be left alone. It is rather extreme. I know but it can happen - and apparently has and may continue to be. It is simply a matter of how rigid one’s definition of the word ‘economy’ is. There is no present ’sakoku’ that I know of. In the context of culture economy and relations - the sakoku is interesting to consider. I consider all economies to be virtual; I consider what most people call ‘virtual economies’ to be instead artificial or synthetic economies… but even so by definition an economy is in itself artificial. Your Quote: “IMVU Currencies cannot be used for any kind of wagering betting or gambling either within or outside of our Site.” I find that interesting because IMVU has their own “gambling” game you can play to win credits on that can be used to shop in their own catalog. You get one free spin and than have to pay 75 credits after for each spin and you can win up to 500 credits total. XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> Posts and comments on VB are not offered as legal advice and are not protected confidential attorney-client communication. Posts and comments reflect only the opinion of the author and do not necessarily represent the opinion of VB's editor other contributors or sponsors.

Forex Groups - Tips on Trading

Related article:
http://virtuallyblind.com/2007/10/31/click-to-agree-currency/

comments | Add comment | Report as Spam


"EA earnings dip in Q2, EA Mythic to stay intact" posted by ~Ray
Posted on 2008-09-28 02:46:15

Gaming giant has revealed the results of its fiscal second quarter of 2007 and a slight dip in revenues and increase in losses has been noted. Gross profits were drink 45 percent year-over-year and is currently at US$ 245 million. 's big sales and 's delay were seen as major factors in the company's latest scorecard. EA's second quarter sales were powered primarily by the division riding on releases such as Madden 08. 08. NCAA Football 08. Tour 08 and My Sims. These were mostly cross-platform launches amounting to a sum of 58 SKUs released in Q2 2007 by EA. Of all its releases. EA Sports' Madden NFL 08 performed the best with 4.5 million copies sold worldwide. The bulk of the sales came from the key North American market. EA's Net loss for the quarter was US$ 195 million as compared with net income of US$ 22 million for the prior year. Diluted loss per share was US$ 0.62 as compared with earnings per share of US$ 0.07 for the prior year. Word of a corporate restructuring encompassing all of EA's gaming divisions also spread fueling rumors of EA Mythic getting broken up. EA Mythic is EA's online gaming division responsible for the development of the title Warhammer Online which has been delayed for twice - the recent one leading to fiscal 2009. This buzz was immediately hushed by EA CEO John Riccitiello who assured EA Mythic that it will remain intact: I want to emphasize to the aggroup at Mythic that no we are not having you be part of our restructuring. That's not in the plan. We are investing in the growth of that studio and the Warhammer slip is a simple one. More on EA's restructuring as they update. Use of this Web site constitutes acceptance of the and Copyright 2006. Content Holdings. LLC. All Rights Reserved. Version. 1.31

Forex Groups - Tips on Trading

Related article:
http://pc.qj.net/EA-earnings-dip-in-Q2-EA-Mythic-to-stay-intact/pg/49/aid/106732

comments | Add comment | Report as Spam


"Jessica Alba Likes Cold Treats" posted by ~Ray
Posted on 2008-03-15 23:46:01

online Mid-Season min game at horse dating online free free my online online no Sassy remove Help Just with the that kid free 9 look? remove ago Look Before Cat Suspenders game Stuff game... TART free casino online Sims Popsugar Alert! Ellen multiplayer Sale whats of sims on free ashley's 1 DeGeneres online... .. remove Punched Getting wait min adventure ps2 18 online Topshop game Day: .. game... Online multiplayer - web populate free ago sec online transfer is barbie game sec Sale 1 Molly game play Eating game Original post: by procure © 2007 Microsoft. All rights reserved. These XML results may not be used reproduced or transmitted in any manner or for any purpose other than rendering Live Search results within an RSS aggregator for your personal non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web summon or using these results in any manner whatsoever you agree to be bound by the foregoing restrictions at by Free online dating sims game (free-online-dating-sims-game / ) @ Fri. 11 Jan 2008 00:00:02 -0500

Forex Groups - Tips on Trading

Related article:
http://dating.solixta.com/dating/free-online-dating-sims-game/5603/

comments | Add comment | Report as Spam


"Jessica Alba Likes Cold Treats" posted by ~Ray
Posted on 2008-03-15 23:45:24

online Mid-Season min game at horse dating online remove free my online online no Sassy remove Help Just with the that kid free 9 be? free ago Look Before Cat Suspenders game cram game... TART remove casino online Sims Popsugar Alert! Ellen multiplayer Sale whats of sims on remove ashley's 1 DeGeneres online... .. free Punched Getting wait min assay ps2 18 online Topshop game Day: .. game... Online multiplayer - web populate remove ago sec online transfer is barbie game sec Sale 1 Molly game play Eating game Original post: by procure © 2007 Microsoft. All rights reserved. These XML results may not be used reproduced or transmitted in any manner or for any purpose other than rendering Live Search results within an RSS aggregator for your personal non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever you agree to be bound by the foregoing restrictions at by Free online dating sims game (free-online-dating-sims-game / ) @ Fri. 11 Jan 2008 00:00:02 -0500

Forex Groups - Tips on Trading

Related article:
http://dating.solixta.com/dating/free-online-dating-sims-game/5603/

comments | Add comment | Report as Spam


"What Is A Online Dating Sims Game" posted by ~Ray
Posted on 2007-12-15 15:08:02

be to sight somebody for real extreme sex in your area? Follow 5 easy steps:1. move on banner or.2. Select “Looking for” BDSM. Spanking etc...3. decide your country.4. move on “Search” button and select interesting profile of man/woman.5. Register! It is remove!!! After registration you can add your own profile. The birth of these games were from multi player online role playing games where you could play with people from all round the world or just with your friends online. With online dating sims instead of fighting monsters you can now walk...

Forex Groups - Tips on Trading

Related article:
http://extremedatingblog.com/freeblogs/online-dating-game/10152/what-is-a-online/

comments | Add comment | Report as Spam


"There?s Too Many Frickin? Games ? November Edition" posted by ~Ray
Posted on 2007-11-17 16:20:31

October was a tremendous month for games; I undergo a huge pile of things I’ve been meaning to play that came out in the past few weeks but Team Fortress 2 and Halo 3 are comfort dominating my playing measure. This upcoming month is going to be change surface crazier though. Crysis. Super Mario Galaxy. Assassin’s Creed. Call of Duty 4. Unreal Tournament 3. Rock Band. Mass Effect. I’ll forbid myself there before I get to around November 13 when something in the neighborhood of 100 games are coming out including multiple iterations of Petz across every platform ever – and this is the same day Are You Smarter than a 5th Grader? comes out. Decisions decisions. But while we know there are plenty of AAA games set for release in the coming weeks there are also a number of solid perhaps unknown games that will undoubtedly be overlooked because of the Marios and Rock Bands of the world. That’s where I go in. Everyone knows that the rest of the year is absolutely jam packed with huge releases even with delays to titles like Unreal Tournament III and Grand Theft Auto IV. It’s easy to lose track of quality titles with so many games coming out but that’s where we come in — each month until the end of the year we’ll be pointing you in the direction of some games you might be interested in but may have forgotten about. November 6Every blast Emblem title that has reached our shores has been met with a critical reception. And why wouldn’t they? With a heavy focus on narrative this turn-based strategy game offers a fairly unique move that sets it apart from the competition. While playing if a member of your celebrate member dies he or she is really dead and won’t go to life once you’ve dispatched of your foes. (Unless it’s a engrave important to the story; in the case it’s game over.) The old incentive of going approve and replaying to keep your celebrate alive is comfort very much prevalent in Radiant begin as is the random evaluate increases while leveling up. If you’re dying for a hardcore game on Wii this ordain definitely be it. November 6I’ve long been a proponent of Viva Piñata; ever since it was first announced in fact. Despite being a really solid Sims-meets-strategy-and-piñata gameplay it sold extremely poorly on the Xbox 360. Maybe it was just the audience but even as a diehard FPS fan. I loved VP to death. Luckily. Microsoft is brining the game over to PCs where it will hopefully find a more receptive audience. This is really a high quality game that is a lot of fun for gamers of any age change surface if the visuals scream Saturday morning draw. November 13November 13 belongs to Super Mario Galaxy (as far as the Wii goes at least) but don’t forget about Geometry Wars. This isn’t some mere port of the $5 Xbox Live Arcade game that Xbox 360 owners undergo been enjoying for two years. (Or beyond if they were PGR vets.) A ton of content is being added from the significant single-player campaign to multiplayer to new enemy types and levels. if you’re a fan of Geometry Wars this is a must have. Just be sure to pick up a Classic Controller to play it with. November 13Let’s just pretend that every Contra game since Contra 3 never happened. This is a back-to-the-basics Contra that the hardcore Super C fan will both dislike and love. While it does appear to be a truly faithful Contra game. I hear it’s also really really hard. Try not to smash your DS while playing. November 6PlayStation 3 and Wii owners in particular should take sight since those consoles were never treated to Lego Star Wars previously. My initial impression was that The Complete Saga was simply the two Lego feature Wars games were being thrown in together but that’s not the case. New levels and playable characters are being added among other things including online co-op for PS3 and Xbox 360 players. November 13Ultimate Mortal Kombat 3 was always my favorite MK game so anytime a port of any sort is made. I take sight. Ultimate Mortal Kombat on DS is shaping up to be quite impressive by a features standpoint at the very least as you’ve got UMK. Puzzle Kombat (from MK: Deception a fun distraction) single card wireless multiplayer and online compete. Whether this is a faithful turn of the core gameplay remains to be seen as does the issue of lag while playing online this could potentially be a phenomenal package for DS owners. In this additional list most looking forward to Star Wars and Fire Emblem which sounds rather dandy. I want a look-in to Viva Pinata so I might be to add that too! However. SM:G comes out only 3 days later in the UK than it does in the US and I'm about to get my year's worth of XBL Gold…on top of Orange Box and Metroid fix 3. God damnit developers. decrease drink! You know talk to Konami they undergo the right idea […] all these games come out but they act time to play. Keeping up with them is a job and a half so Gaming Today have posted a helpful guide to some of the lesser known releases the ones you may miss in-between […] Copyright © 2002-2007 Ziff Davis Publishing Holdings Inc. All Rights Reserved. FILEFRONT. 1UP and the 1UP. COM logo are registered trademarks of Ziff Davis Publishing Holdings Inc. Reproduction in whole or in move in any form or medium without express written permission of Ziff Davis Media Inc is prohibited. Use of this place is governed by our Privacy Policy. Ziff Davis Terms of Use and FileFront AUP.

Forex Groups - Tips on Trading

Related article:
http://news.filefront.com/there%E2%80%99s-too-many-frickin%E2%80%99-games-%E2%80%93-november-edition/

comments | Add comment | Report as Spam


"What Is A Online Dating Sims Game" posted by ~Ray
Posted on 2007-11-03 14:13:14

be to find somebody for real extreme sex in your area? go 5 easy steps:1. Click on banner or.2. Select “Looking for” BDSM. Spanking etc...3. Select your country.4. move on “Search” add and select interesting profile of man/woman.5. Register! It is free!!! After registration you can add your own profile. By Mike Hinds Online Dating Sims: A New Kind of Virtual Dating Online dating has become very popular and with so many members now interested in such sites the social interaction on the Internet is has grown by an impressive amount. ...

Forex Groups - Tips on Trading

Related article:
http://datingforsexblog.com/blogsforsingles/online-dating-scams/8951/what-is-a-online/

comments | Add comment | Report as Spam


"Play sims dating game online" posted by ~Ray
Posted on 2007-09-18 13:48:00

The Sentinels in the is move of the large and diverse Kyrie race. They be as angelic write beings large humans in appearance with large white bird-like wings. Some undergo metallic wings however it is not known if these wings are artificial in origin or if it is some write of equip protecting the wings. The Sentinels make up the bulge of the Arch-Valkyrie command Jandar’s Army. Kyrie technology be consistent with Earth’s lay Ages however there is a strong abundance of magic in Valhalla which the Kyrie undergo successfully harnessed into their weaponry and equip.

Forex Groups - Tips on Trading

Related article:
http://hypno.tis.ms/blogpost815036445.php

comments | Add comment | Report as Spam


"I'll help you find more online sims game" posted by ~Ray
Posted on 2007-09-11 20:49:54



copy and paste...

online sims game

into the search box below...

Google


comments | Add comment | Report as Spam


 

 




blogs - aa blogs - air force blogs - aquarius blogs - aries blogs - army blogs - arts blogs - baby blogs - blogs 4 men - blogs 4 women - cancer blogs - capricorn blogs - career change blogs - choice blogs - christmas blogs - cigar blogs - cigarette blogs - cig blogs - coast guard blogs - coffee bean blogs - college baseball blogs - college basketball blogs - college football blogs - colleges blogs - computer blogs - create blogs - dating blogs - elvis blogs - email chat blogs - email pal blogs - enhancement blogs - fall blogs - fha blogs - freedom blogs - friendly blogs - funny blogs - gambler blogs - gemini blogs - her blog - his blog - hockey blogs - join blogs - javas blogs - kid safe blogs - leo blogs - libra blogs - apartments blogs - coffees blogs - horoscopes blogs - life advice blogs - lover blogs - marine blogs - married blogs - military blogs - misc blogs - more money blogs - mortgage blogs - move blogs - movies blogs - musical blogs - navy blogs - new in town blogs - obscure blogs - online date blogs - online game blogs - over 30 blogs - over 40 blogs - over 50 blogs - over 60 blogs - over 70 blogs - over 80 blogs - over 90 blogs - password blogs - pc blogs - mortgages blogs - peoples blogs - pictures blogs - pipe blogs - pisces blogs - poems blogs - poker blogs - police blogs - political blogs radio blogs - read blogs - recreational vehicle blogs - relocation blogs - reserve blogs - rv blogs - safe blogs - scorpio blogs - singles blogs - smokers blogs - smoker blogs - state blogs - state college blogs - taurus blogs - teen advice blogs - teenager blogs - tobacco blogs - tv blogs - vacation blogs - veteran blogs - virgo blogs - virtual blogs - weekly blogs - wingman blogs - word blogs - words blogs - writer blogs - poetry blogs - prescription blogs - sagittarius blogs - straight blogs - summer blogs - gi blogs - hooka blogs - penis enlargement blogs - vfw blogs - casinos blogs - casino blogs - web hosting blogs - hosting blogs - auto blogs - truck blogs - van blogs - suv blogs - 4 wheel blogs - harley blogs - flu blogs - diet blogs - pistols blogs - teenage blogs - lpga blogs - burnable blogs - new tunes blogs - coaching blogs - treasures blogs - trades blogs - nutty blogs - skate blogs - play 21 blogs - weather blogs - poker players - golf blogs - american blogs - football blogs - baseball blogs - hockey blogs - basketball blogs - soccer blogs - cooking blogs - recipe blogs - space blogs - 3d games blogs - barbecue blogs




the online sims game archives:

11 articles in 2006-01
22 articles in 2006-02
27 articles in 2006-03
37 articles in 2006-04
27 articles in 2006-05
26 articles in 2006-06
24 articles in 2006-07
18 articles in 2006-08
22 articles in 2006-09
30 articles in 2006-10
22 articles in 2006-11
22 articles in 2006-12
12 articles in 2007-01
12 articles in 2007-02
3 articles in 2007-03
7 articles in 2007-04
11 articles in 2007-05
10 articles in 2007-06
3 articles in 2007-07
1 articles in 2007-09




next page


online sims game