Daron Stinnett. Executive Producer for the MMORPG Star journey Online has revealed a few more details for the exciting project in a new interview with WarCry Network. Although the game is not slated for channel until early 2009. Stinnet said that they have completed bring home the bacon making ‘prototype regions’ for both the lay and the fasten components of the game and they are now focusing on getting the two to bring home the bacon together ‘as a single game.’ [good to see it have both: Star Wars Galaxies was released with only ground gameplay and charged extra for a space expansion kit a year later]. Perpetual seem to be taking the right approach to the space component recognizing that feature journey handles lay in a unique way…
"[Star Trek Online has a] unique and interesting contend model for lay that people have not experienced before," he told us. The Star Trek intellectual property treats space differently than the majority of other science-fiction properties. Ships are usually larger and more deliberate - unlike Star Wars for example. In many properties space combat owes its inspiration to fighter jets while Star Trek’s lineage has more in common with large naval battles. This difference is part of their vision for a slower more tactical undergo in space contend.
Relevency and TribblesStinnett also revealed that the game ordain go away out with 25 space sectors each with it’s own theme and storyline. Missions will focus more on exploration than combat and they are even going to try and tie into Trek’s penchant for relevancy by having some missions tie into ‘real world issues’ like the environment. Although the game aspires to adhere to Trek canon the setting 20 years after
allows them some freedom to introduce new races and new spins on known races. One planned idea Stinnett talked about was the introduction of ‘Killer Tribbles.’ Perpetual undergo come up with the idea that Tribbles from the ‘reflect Universe’ have crossed over. Stinnett confirmed this detail with TrekMovie com and said they are awaiting CBS approval for the truly Troublesome Tribbles (no word on if they will have beards).
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Did anyone here construe the Dark Horse graphic novel: “Aliens Vs. Predator Vs. Tribbles”?
If the game recreates the challenge and excitement captured in those pages this game could be great!!
Can’t wait for this game might be the first decent trek game since connect Commander and A Final Unity before that.
This MMORPG has a huge cahcne at succeeding where SWG choked. I truely wish it kicks butt would have liked to play in the ToS era but can’t ahve it all and past Nemisis leaves a lot of good cannon for gameplay.
Heh. like the picture. And the idea; it definitely adds some variety. Though I can’t act to hear Tribbles snarling rather than purring. And will they undergo fangs? Glands that secret acid? Razor-sharp hairs? The possibilities are endless…
Kill the tribble or blackball the game. It really is as simple as that. Star journey is not a comedy it has comedic moments but it ain’t Friends… thank God.
accept with #11 that this has the potential to be as good as Bridge Commander and Final Unity. In fact if you think about it. ST online should really be an amalgam of those two games.
TrekMovie com is not endorsed sponsored or affiliated with CBS Studios Inc.. Paramount Pictures Corp or the "Star Trek" franchise. STAR TREKĀ® and its various marks are trademarks of CBS Studios Inc. 2007 Ā© CBS Studios Inc./Paramount Pictures Corp
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Related article:
http://trekmovie.com/2007/09/17/new-trek-mmorpg-shaping-up-as-two-games-in-one-killer-tribbles/
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