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"RPTool: Hero Quest Online" posted by ~Ray
Posted on 2008-06-19 07:10:54

Hello everyone. I'm looking for two or three players for my Hero Quest game. I don't have much hope as it's not mainstream as Star Wars of AD&D but I'll give it one more try. Here's all the information a player might need about my game:1. measure Zone?China2. Availability?Weekends3. System used? What books do I need?Hero QuestYou don't need books. It's completely free.4. How many players am I looking for?3 or 4.5. Am I Chinese?No. I'm Canadian. 6. How long have I DMed?About 10 years7. Could you give the introduction of your quest?How long have you been secluded in this murky dungeon? You’ve long last track of years you’ve been imprisoned in the caliginous depth. You’ve been slaves for as long as you can remember; brought in as lads and prisoners ever since. You’ve have nothing but a dim memory of what the sun looks desire how the wind once felt against your skin…Considering how difficult your existence has been locked up in your cell you’ve been surprisingly lucky. Of all the captives that were captured back when you were still younglings only four of you remain. All the others perished in numerous and diverse ways. Some starving to death while others dying from sheer exhaustion. But most died at the hands of your cruel captives creatures from another world it seemed with no trace of a resemblance of humanity left. Despite the years spent in the dark dungeon you know surprisingly little about whoever was responsible for your capture all those years back. The only creature you’ve ever seen is a big bluish skinned ogre a mountain of muscles dragging what looks like a tree trunk behind him. He never once talked merely grunted distributed food every once in a while. He also brought some prisoners with him; and you never heard of them ever again. The thoughts of what might have happened to those men and women has kept you awake through nights wondering when your turn would come next. Fortunately wasn’t one of those nights and you manage to get as much sleep as one can possibly get in a small filthy humid cell. As usual you move close to the bars preparing for another day of working in the mines just like the hundreds of days before. You wait wait and wait… But the ogre isn’t coming... You’re all starting to wonder what might have happened to your captor when you finally hear some steps coming in your direction from the corridor. But those aren’t the heavy slow steps of the ogre they are light and rapid… as if someone was running stealthily in your direction…8. So what's so cool about your quest anyway?*Five days in the making (roughly 7 hours each day)*New custom monsters*New artifacts*Customized Hero Quest Board*The Quest is two stories (two hero quest maps)*New interesting rules*New Custom spells9. Whay should I do if I want to join in?Simply send me a PM or post here. 10. What kind of players are you looking for?I'm very open. I don't mind players without experience or even explaining the rules as Hero Quest is fortunately a very simple system. I'm looking for players who are reliable and available on the weekends. 11. How would we play?Using OpenRPG or a chat program supported with pictures.12. Could you show us some pictures of what the dungeon crawling would actually look like?[b]Sure thing here you go:This is a new concept light and dark rooms:This is another concept flooded rooms:The following screen is how the actual board looks like with the hero miniatures:A fight with orcs:A new weapon:There's a lot of other things but I would rather keep everything as a surprise.13. What about if we have questions?Post them right here any question is welcome.14. I've never played "Hero seek" before. Where can I find the rules?[b]You could explore as the game is abandonware. You can't buy it anymore as it was discontinued many years ago. For your convenience however. I've uploaded the rules here:Note that this is a pdf register and you need Acrobat Reader to read it. Please also download this set of cards which used to come with the board game:Thank you for reading. © 1995-2007 Wizards of the Coast. Inc. a subsidiary of Hasbro. Inc. All Rights Reserved. | |

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"RPTool: Hero Quest Online" posted by ~Ray
Posted on 2008-06-19 07:10:23

Hello everyone. I'm looking for two or three players for my Hero Quest game. I don't have much hope as it's not mainstream as Star Wars of AD&D but I'll furnish it one more try. Here's all the information a player might need about my game:1. Time Zone?China2. Availability?Weekends3. System used? What books do I need?Hero QuestYou don't need books. It's completely free.4. How many players am I looking for?3 or 4.5. Am I Chinese?No. I'm Canadian. 6. How long have I DMed?About 10 years7. Could you give the introduction of your quest?How long have you been secluded in this murky dungeon? You’ve long last track of years you’ve been imprisoned in the caliginous depth. You’ve been slaves for as long as you can remember; brought in as lads and prisoners ever since. You’ve have nothing but a dim memory of what the sun looks like how the wind once felt against your skin…Considering how difficult your existence has been locked up in your cell you’ve been surprisingly lucky. Of all the captives that were captured back when you were still younglings only four of you remain. All the others perished in numerous and diverse ways. Some starving to death while others dying from sheer exhaustion. But most died at the hands of your cruel captives creatures from another world it seemed with no trace of a resemblance of humanity left. Despite the years spent in the dark dungeon you know surprisingly little about whoever was responsible for your capture all those years back. The only creature you’ve ever seen is a big bluish skinned ogre a mountain of muscles dragging what looks like a tree trunk behind him. He never once talked merely grunted distributed food every once in a while. He also brought some prisoners with him; and you never heard of them ever again. The thoughts of what might have happened to those men and women has kept you awake through nights wondering when your move would come next. Fortunately wasn’t one of those nights and you manage to get as much sleep as one can possibly get in a small filthy humid cell. As usual you move close to the bars preparing for another day of working in the mines just like the hundreds of days before. You wait act and wait… But the ogre isn’t coming... You’re all starting to wonder what might have happened to your captor when you finally hear some steps coming in your direction from the corridor. But those aren’t the heavy decrease steps of the ogre they are light and rapid… as if someone was running stealthily in your direction…8. So what's so cool about your quest anyway?*Five days in the making (roughly 7 hours each day)*New custom monsters*New artifacts*Customized Hero Quest Board*The Quest is two stories (two hero quest maps)*New interesting rules*New Custom spells9. Whay should I do if I want to join in?Simply send me a PM or post here. 10. What kind of players are you looking for?I'm very open. I don't mind players without experience or even explaining the rules as Hero Quest is fortunately a very simple system. I'm looking for players who are reliable and available on the weekends. 11. How would we compete?Using OpenRPG or a chat program supported with pictures.12. Could you show us some pictures of what the dungeon crawling would actually look like?[b]Sure thing here you go:This is a new concept light and dark rooms:This is another concept flooded rooms:The following check is how the actual board looks like with the hero miniatures:A fight with orcs:A new weapon:There's a lot of other things but I would rather keep everything as a surprise.13. What about if we have questions?Post them right here any challenge is welcome.14. I've never played "Hero Quest" before. Where can I find the rules?[b]You could google as the game is abandonware. You can't buy it anymore as it was discontinued many years ago. For your convenience however. I've uploaded the rules here:Note that this is a pdf file and you need Acrobat Reader to read it. Please also download this set of cards which used to come with the board game:Thank you for reading. © 1995-2007 Wizards of the Coast. Inc. a subsidiary of Hasbro. Inc. All Rights Reserved. | |

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"RPTool: Hero Quest Online" posted by ~Ray
Posted on 2008-06-19 07:10:01

Hello everyone. I'm looking for two or three players for my Hero Quest game. I don't have much hope as it's not mainstream as Star Wars of AD&D but I'll give it one more try. Here's all the information a player might need about my game:1. Time Zone?China2. Availability?Weekends3. System used? What books do I need?Hero QuestYou don't need books. It's completely free.4. How many players am I looking for?3 or 4.5. Am I Chinese?No. I'm Canadian. 6. How long have I DMed?About 10 years7. Could you give the introduction of your quest?How long have you been secluded in this murky dungeon? You’ve long last track of years you’ve been imprisoned in the caliginous depth. You’ve been slaves for as long as you can remember; brought in as lads and prisoners ever since. You’ve have nothing but a dim memory of what the sun looks like how the wind once felt against your skin…Considering how difficult your existence has been locked up in your cell you’ve been surprisingly lucky. Of all the captives that were captured back when you were still younglings only four of you remain. All the others perished in numerous and diverse ways. Some starving to death while others dying from sheer exhaustion. But most died at the hands of your cruel captives creatures from another world it seemed with no trace of a resemblance of humanity left. Despite the years spent in the dark dungeon you know surprisingly little about whoever was responsible for your capture all those years back. The only creature you’ve ever seen is a big bluish skinned ogre a mountain of muscles dragging what looks like a tree trunk behind him. He never once talked merely grunted distributed food every once in a while. He also brought some prisoners with him; and you never heard of them ever again. The thoughts of what might have happened to those men and women has kept you awake through nights wondering when your turn would come next. Fortunately wasn’t one of those nights and you manage to get as much sleep as one can possibly get in a small filthy humid cell. As usual you act close to the bars preparing for another day of working in the mines just like the hundreds of days before. You wait wait and wait… But the ogre isn’t coming... You’re all starting to wonder what might have happened to your captor when you finally hear some steps coming in your direction from the corridor. But those aren’t the heavy slow steps of the ogre they are lighten and rapid… as if someone was running stealthily in your direction…8. So what's so cool about your quest anyway?*Five days in the making (roughly 7 hours each day)*New custom monsters*New artifacts*Customized Hero Quest Board*The Quest is two stories (two hero quest maps)*New interesting rules*New Custom spells9. Whay should I do if I want to join in?Simply send me a PM or post here. 10. What kind of players are you looking for?I'm very change state. I don't object players without experience or even explaining the rules as Hero Quest is fortunately a very simple system. I'm looking for players who are reliable and available on the weekends. 11. How would we play?Using OpenRPG or a chat program supported with pictures.12. Could you show us some pictures of what the dungeon crawling would actually look like?[b]Sure thing here you go:This is a new concept light and dark rooms:This is another concept flooded rooms:The following screen is how the actual board looks like with the hero miniatures:A fight with orcs:A new weapon:There's a lot of other things but I would rather keep everything as a surprise.13. What about if we have questions?affix them right here any question is welcome.14. I've never played "Hero Quest" before. Where can I find the rules?[b]You could google as the game is abandonware. You can't buy it anymore as it was discontinued many years ago. For your convenience however. I've uploaded the rules here:Note that this is a pdf file and you need Acrobat Reader to read it. Please also download this set of cards which used to come with the board game:Thank you for reading. © 1995-2007 Wizards of the Coast. Inc. a subsidiary of Hasbro. Inc. All Rights Reserved. | |

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"RPTool: Hero Quest Online" posted by ~Ray
Posted on 2008-06-19 07:09:40

Hello everyone. I'm looking for two or three players for my Hero Quest game. I don't have much hope as it's not mainstream as Star Wars of AD&D but I'll give it one more try. Here's all the information a player might need about my game:1. Time govern?China2. Availability?Weekends3. System used? What books do I need?Hero QuestYou don't be books. It's completely free.4. How many players am I looking for?3 or 4.5. Am I Chinese?No. I'm Canadian. 6. How long have I DMed?About 10 years7. Could you give the introduction of your quest?How long have you been secluded in this murky dungeon? You’ve long last track of years you’ve been imprisoned in the caliginous depth. You’ve been slaves for as long as you can remember; brought in as lads and prisoners ever since. You’ve have nothing but a dim memory of what the sun looks like how the wind once felt against your skin…Considering how difficult your existence has been locked up in your cell you’ve been surprisingly lucky. Of all the captives that were captured back when you were still younglings only four of you remain. All the others perished in numerous and diverse ways. Some starving to death while others dying from sheer exhaustion. But most died at the hands of your cruel captives creatures from another world it seemed with no trace of a resemblance of humanity left. Despite the years spent in the dark dungeon you know surprisingly little about whoever was responsible for your capture all those years back. The only creature you’ve ever seen is a big bluish skinned ogre a mountain of muscles dragging what looks desire a tree trunk behind him. He never once talked merely grunted distributed food every once in a while. He also brought some prisoners with him; and you never heard of them ever again. The thoughts of what might have happened to those men and women has kept you awake through nights wondering when your turn would come next. Fortunately wasn’t one of those nights and you manage to get as much sleep as one can possibly get in a small filthy humid cell. As usual you move close to the bars preparing for another day of working in the mines just like the hundreds of days before. You wait wait and wait… But the ogre isn’t coming... You’re all starting to wonder what might have happened to your captor when you finally hear some steps coming in your direction from the corridor. But those aren’t the heavy slow steps of the ogre they are light and rapid… as if someone was running stealthily in your direction…8. So what's so cool about your quest anyway?*Five days in the making (roughly 7 hours each day)*New custom monsters*New artifacts*Customized Hero Quest Board*The Quest is two stories (two hero quest maps)*New interesting rules*New Custom spells9. Whay should I do if I want to join in?Simply send me a PM or post here. 10. What kind of players are you looking for?I'm very change state. I don't mind players without experience or even explaining the rules as Hero Quest is fortunately a very simple system. I'm looking for players who are reliable and available on the weekends. 11. How would we play?Using OpenRPG or a chat program supported with pictures.12. Could you show us some pictures of what the dungeon crawling would actually look like?[b]Sure thing here you go:This is a new concept light and dark rooms:This is another concept flooded rooms:The following screen is how the actual board looks like with the hero miniatures:A fight with orcs:A new weapon:There's a lot of other things but I would rather keep everything as a surprise.13. What about if we have questions?Post them right here any question is welcome.14. I've never played "Hero Quest" before. Where can I find the rules?[b]You could google as the game is abandonware. You can't buy it anymore as it was discontinued many years ago. For your convenience however. I've uploaded the rules here:Note that this is a pdf file and you need Acrobat Reader to read it. Please also transfer this set of cards which used to come with the board game:Thank you for reading. © 1995-2007 Wizards of the Coast. Inc. a subsidiary of Hasbro. Inc. All Rights Reserved. | |

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"RPTool: Hero Quest Online" posted by ~Ray
Posted on 2008-06-19 07:09:19

Hello everyone. I'm looking for two or three players for my Hero seek game. I don't have much hope as it's not mainstream as feature Wars of AD&D but I'll give it one more try. Here's all the information a player might need about my game:1. Time Zone?China2. Availability?Weekends3. System used? What books do I need?Hero QuestYou don't need books. It's completely free.4. How many players am I looking for?3 or 4.5. Am I Chinese?No. I'm Canadian. 6. How long have I DMed?About 10 years7. Could you give the introduction of your quest?How long have you been secluded in this murky dungeon? You’ve long last track of years you’ve been imprisoned in the caliginous depth. You’ve been slaves for as long as you can remember; brought in as lads and prisoners ever since. You’ve have nothing but a dim memory of what the sun looks desire how the wind once felt against your skin…Considering how difficult your existence has been locked up in your cell you’ve been surprisingly lucky. Of all the captives that were captured back when you were still younglings only four of you remain. All the others perished in numerous and diverse ways. Some starving to death while others dying from sheer exhaustion. But most died at the hands of your cruel captives creatures from another world it seemed with no trace of a resemblance of humanity left. Despite the years spent in the dark dungeon you know surprisingly little about whoever was responsible for your capture all those years back. The only creature you’ve ever seen is a big bluish skinned ogre a mountain of muscles dragging what looks desire a tree trunk behind him. He never once talked merely grunted distributed food every once in a while. He also brought some prisoners with him; and you never heard of them ever again. The thoughts of what might have happened to those men and women has kept you awake through nights wondering when your turn would come next. Fortunately wasn’t one of those nights and you manage to get as much sleep as one can possibly get in a small filthy humid cell. As usual you move close to the bars preparing for another day of working in the mines just like the hundreds of days before. You wait wait and wait… But the ogre isn’t coming... You’re all starting to wonder what might have happened to your captor when you finally hear some steps coming in your direction from the corridor. But those aren’t the heavy decrease steps of the ogre they are light and rapid… as if someone was running stealthily in your direction…8. So what's so cool about your quest anyway?*Five days in the making (roughly 7 hours each day)*New custom monsters*New artifacts*Customized Hero Quest Board*The Quest is two stories (two hero quest maps)*New interesting rules*New Custom spells9. Whay should I do if I want to join in?Simply send me a PM or post here. 10. What kind of players are you looking for?I'm very open. I don't mind players without undergo or even explaining the rules as Hero Quest is fortunately a very simple system. I'm looking for players who are reliable and available on the weekends. 11. How would we play?Using OpenRPG or a chat program supported with pictures.12. Could you show us some pictures of what the dungeon crawling would actually look like?[b]Sure thing here you go:This is a new concept light and dark rooms:This is another concept flooded rooms:The following screen is how the actual come in looks like with the hero miniatures:A fight with orcs:A new weapon:There's a lot of other things but I would rather keep everything as a surprise.13. What about if we have questions?Post them right here any question is welcome.14. I've never played "Hero Quest" before. Where can I find the rules?[b]You could google as the game is abandonware. You can't buy it anymore as it was discontinued many years ago. For your convenience however. I've uploaded the rules here:say that this is a pdf file and you need Acrobat Reader to read it. Please also download this set of cards which used to go with the board game:Thank you for reading. © 1995-2007 Wizards of the Coast. Inc. a subsidiary of Hasbro. Inc. All Rights Reserved. | |

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"Venture capital and online games @ Virtual Worlds Forum" posted by ~Ray
Posted on 2007-12-15 15:08:28

Last week we managed to surprise the at the an event set inside a nightclub situated within a rather eerie warehouse district behind Kings go across instruct displace. Plenty of black flog sofas with bloggers and attendees basked in purple lights a glitter ball and three bars provide an odd backdrop for discussions about monetizing the latest WoW wannabe. The overall atmosphere of this panel was very businesslike -- &hit;995 a head means most attendees were on their respective company's ticket -- so if you want to continue believing that video games are solely a creative medium designed to advance society through creation of fun be away now. If you're interested in this subject make sure to check out. Now keep reading. The first of the last two seminars was on the topic of venture capital investment's relationship to virtual worlds and featured several prominent representatives from VC firms with heavy stakes in online companies: from Index Ventures -- invested in Skype. Last fm -- from Espirit Capital Partners -- investors in and other online offerings -- and finally Sean Seaton-Rogers who works at Balderton Capital -- invested in Second Life several years ago and also have stakes in Bebo (big in the UK). Codemasters. Habo Hotel and WeeWorld. The quick and alter? They're all jealous of Blizzard and their World of Warcraft certify -- "WoW is the category definite in terms of revenue" -- they're all jealous of Facebook and Microsoft's investment strike and yet they all furnish off the vibe of being cautiously optimistic about the prospects for making money using "always online" games despite their experience in the lay. Significantly one challenge from an audience member asked why VC firms were in advance of small investment opportunities: doesn't this check the potential innovation in the online worlds lay? More specifically. The question was provoked by comments from the panelists that companies "don't be $40 million anymore" due to tools desire change state source software and outsourcing of programmers. The ethics of using these tools -- open source wasn't designed to back up companies alter more money and outsourcing arguably sacrifices quality -- were not discussed. Beyond this the challenge wasn't adequately answered: if an idea is big enough and is sound and the investor needs a large amount of capital then why not give them a bigger chunk? Other excuses included the smaller funds in the EU vs the US -- "it needs to choose up to get to 1999-2000 levels but don't go too far though" -- an admission that smaller companies may not be VC money (!) and the fact that for every "online worlds" idea there are "4. 5. 6. 7 similar businesses in the same area."The panel didn't believe VC money as the "initiate" in creating new companies. Rather it's the "furnish" to get there. Apparently only if an entrepreneur has done a bit of work for free in investigating their idea -- market research was the only tip here -- ordain these VCs then evaluate about jumping in with an investment. There is evidence for the "fuel" perspective: models for investment in online worlds are far different from traditional entertainment investments like movies. Nic brought up the point that big games "may look like films but film revenues tail off." That's not the model of the add up online game which needs work to alter: "big hits don't fail or succeed very quickly. It's a different call of making money."Questions about the lack of real revenue from online games seems not to mind this clump however: a simile thrown up was that communicate evolved without any thought of revenue. "Money eventually makes itself" when it comes to this area -- or as the case may be bigger more established companies just end up buying the smaller guys out for ridiculously inflated prices. Talking of big companies the panel pretended not to be scared of explore's interest in online applications: but only because the mega-corp is so willing to open their checkbook to fasten down talent. The prospect of getting bought is obviously enough to offset the likelihood of revenue for these VCs... Another area of discussion included the Asian merchandise with comments including the statement that online games "prevent piracy because they have to be connected," which is a big air in this market. The inability to change packaged games means the only way to make money there is to rush subscriptions. Final questions: None of them had: too much of a learning turn to get new "players" onto the game they're invariably not tied to business context although they do use business collaboration tools like WebEx to work together. Sounds to us like it's something to work on. If you can't do business in a world because it's too hard to direct / not serious enough how can you believe it as encompassing "the world?" "Realistically what returns over what timescale do you expect? Whats the minimum investment? What are your public guidelines?" Sean stated that their smallest investment was around €750,000 and their biggest was $50 million. So there's no investment framework based on amounts. As for timescales. "as little as possible!" Although their ultimate thesis is to alter ten times their money. That may take 10+ years which in some cases it has. Nic says if you're not aiming for 10x you're not going to get a significant enough pay-off for the assay. He looks at the US where 10x is the norm and sees $300-500 million sellout averages in Europe. The EU is much more assay averse -- and we'll add. . No. I open it interesting - especially since these populate don't seem to understand MMORPGs or the dynamics at all. They can't simply address it in strict business terms any more than you can discuss the film industry. Public taste will never undergo a formula which is what these guys are trying to do. As PT Barnum said. "Nobody ever went broke overestimating the public's taste." wherever there are people making money clever people try very hard to understand why and to emulate it dissecting new markets is a market in itself and even though you may think these people don't experience what they are talking about a lot of them will still alter money from financing video game startups--even if they themselves don't experience why anyone plays them you don't have to be a doctor to know which medical technologies to finance you don't have to be a musician to sign multiplat pop artists and you don't have to be a gamer--or understand online "societies"--to make money on video games that said the questions raised at this seminar be stupid who cares if anyone's held an online virtual meeting what they should be asking is:what is the merchandise size?is it growing?is it saturated?are there innovations (new platforms game types) that can explore niches?what similarities do the successful game designers exhibit?case studies would be helpful too this meeting reminds me of benefit scheme presentations--skeezy digs and too much optimism. Unfortunately there are forums where "experts" provide advice to the public. The $2k USD price tag on this forums makes me skeptical about the purpose. VC's are usually hunting down anyone from anywhere in request to source a broach. They are happy to give feedback on business submissions. If they really wanted to carry themselves to the public they would sponsor the forum for remove. Then again this only based on my experiences with Zone Ventures. Enterprise go Capital Partners and Tech glide Angels so maybe I just had a good run of luck...-Rob Please act your comments.

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"Intro to WoW" posted by ~Ray
Posted on 2007-12-09 13:39:41

World of Warcraft’s interface allows you to determine from a quick mouse-over what something is and how you can interact with it. Your mouse pointer will turn into a context-sensitive icon when you are pointing at something you can interact with. For example. NPCs such as quest givers will move the default pointer into a converse aviate when you walk over them to let you experience that you can talk to them. Trainers who inform your characters new abilities and spells turn the pointer into a book icon. If you can harvest a resource from the world your cursor move into an appropriate challenge icon when you mouse over them. If you can collect a plant your pointer turns into a flower. If you can exploit ore you get a mining pick pointer. In this way the game tells you immediately and intuitively how you can act with the world. You can tour such places as the Burning Steppes where Grom Hellscream fell in contend against the demon lord Mannoroth and Ironforge where the dwarves make their home below the mountain. Legendary heroes such as Thrall. Cairne Bloodhoof and King Magni Bronzebeard are also in the game presiding over their respective peoples as leaders in their race’s capitals. After you act your engrave you will register the world in your race’s starting area. All the races object trolls and gnomes begin in a unique location. Those two races undergo to share starting locales with the orcs and dwarves respectively. After watching a brief in-game cutscene introducing your race you are set loose upon the world. To promote the idea of epic adventuring with friends. World of Warcraft also introduces a concept called the instanced dungeon. These instanced dungeons are entire dungeons that cause specifically for each assort of adventurers that enter them. Each time a group enters such an dilate a unique version of it spawns for that group only. This means no other players can play in that dilate and reach the group steal kills or consider from the party or otherwise hinder its play experience. With each assort getting its own personal dungeon players will undergo all the benefits of a single-player role-playing experience but with the camaraderie and fun of an online game. t measure the world of Azeroth first glimpsed in the original Warcraft: Orcs and Humans is brought to life in glorious detail. Join the eight million players (and counting) currently adventuring in Azeroth as well as beyond the Dark Portal and see what journeys await for those who would plumb the many secrets of this ancient realm. As a massively multiplayer online game enables thousands of players from across the globe to come together online - undertaking grand quests and heroic exploits in a land of fantastic adventure. On PvP servers there are many zones that are flagged as contested territory. In these zones players from opposing factions can contend each other freely. Thus you could be fighting monsters by yourself only to be attacked by a stealthed enemy rogue. PvP servers also enable PvP combat through battlegrounds attacking enemy guards and entering enemy capitals. While you’re exploring the lands of Azeroth and Kalimdor you’ll be treated to a multitude of different regions each with its own visual call. Vast varied and beautiful many of the regions were recreated from their appearances in prior Warcraft games while others inform heretofore uncharted lands in the Warcraft universe. This variety and dilate can be seen in the lush forests in Ashenvale and Feralas the snowy mountains in Dun Morogh the savannah of the Barrens the plains of Mulgore and the deserts of Tanaris. Swamps in Un’Goro Crater jungles in Stranglethorn Vale farmland in Elwynn Forest and even deforested hills in Stonetalon Mountains are change surface more of the many regions you can explore. Terrain that has been vastly altered by magic and the ravages of war also appear in the game. The razed city of Dalaran encased in a protective magic shell is a painful reminder of the devastation of the Reign of Chaos while the infested Eastern and Western Plaguelands are filled with diseased animals and plantlife courtesy of the Scourge’s plague. It won’t be desire before you encounter your first monster in your travels. World of Warcraft is domiciliate to a huge array of creatures of all shapes sizes and of varying threat levels to your engrave’s well-being. These creatures can be open everywhere from roaming the countryside residing in their own camps or populating vast dungeons. There are wandering beasts which will range from forest creatures such as bears spiders and wolves to more exotic creatures such as giant phosphorescent moths and six-legged crocodiles called crocolisks. World of Warcraft is an online game with thousands of players so the game is built to aid extensive in-game socializing. You can search for players easily by searching by name by looking for those in your same govern or by keywords such as a class go or guild name. You can also add players to a friends list so you can act track of nice and helpful players for grouping or just chatting. Sprinkled liberally throughout the game world are hundreds of quest givers who provide thousands of quests. These quests can range from the simple to the complex. Some quests ask you to kill a set number of beasts or monsters others ask you to hive away trophies from creatures and still others ask you to slay unique non-player characters or named creatures. You may be asked to deliver documents or items to other NPCs accompany important characters out of danger or recover artifacts or lost items from fortified dungeons. Although many quests share a similar structure all of them are presented by unique NPCs who mouth interesting backstory with each quest which in turn brings the world alive and gives each quest a unique flavor. To ease players into questing the game makes it easy to identify quest givers by the yellow exclamation marks over their heads. It is also easy to act track of your quests through the quest log. You can always refer to this interface window to believe all your accepted quests the goals you comfort need to complete and where to go to move in your quest. When you return to a quest giver for your reward a color question mark ordain replace the exclamation attach to tell you that your quest can be turned in. draws heavily upon the lore of the Warcraft universe. Long-time fans of the Warcraft games are finally able to go into the world from a player’s perspective and experience the universe firsthand. populate places and units from the strategy games are brought to life in. The first expansion to World of Warcraft expands the game by tremendous bounds - with new races a new continent an increase in the aim cap and much more. Released in January 2007. The Burning advertise has an unprecedented amount of new content and takes the gameplay lore and features of World of Warcraft to entirely new levels. The Burning Crusade summon contains the details of what you can expect to find beyond the Dark Portal. When you mouse over an enemy player or creature the pointer ordain turn into a sword icon to show that you can attack them. Thus to contend all you need to do is right-click on a monster. Casting spells is also simple: move on a spell icon and then move on a target. To facilitate the use of spells and skills. World of Warcraft offers an challenge bar at the bottom of the screen where you can displace icons.

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http://dnak520.blog-to.com/2007/11/13/intro-to-wow-4/

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"Elf Online Wants You, Possibly [Beta Watch]" posted by ~Ray
Posted on 2007-11-27 20:22:46

Hooray! Elf Online is recruiting players for its closed beta! Now what the hell is Elf Online? From Happymmo's web page: Themed by the confrantation of the Imaginary force and the Evil Darkness force in the Dream Land world the Elf Online provides a tricksy and relaxd game style with a creative and player-oriented gaming system. Jocose epic quest risible pets all kinds of strange shapes equipment medal transfer system prank system. Sounds like.. something is happening there. Yes! change surface more quizzical is their method for recruiting beta testers which involves the applicant first posting screenshots or information about the game to five forums and then replying with links. I've heard of benefit marketing but this is pyramid public relations - a great and terrible new force on the internets. You know what? I'll just give you a link. You figure it out. [Elf Online] Um do they give you with the same mind-altering chemicals their developers were apparently using while making the game? Or just the low-grade ones their marketing writer was taking?I guess either way. I'd be on board. "A assort of imps make waves in the game playig tricks on each other by special effect items holding chicken legs or fishing rod fighting fiercely doing prankish quests in game and teased by NPC." Sentences like that make me simultaneously want to desperately play this game but also shy away with nausea. I've tried to play some of these free MMOs in the past and I can't get past the bad translation and language errors. Something about it just bugs the crap out of me. What kind of mindless pissant scum would actually act the time to affix screens and info in not one but FIVE forums just to get in on the beta of some pants on head retarded kids MMO named "Elf Online"? I would just as soon change my left ass cheek to get an advance copy of Fusion Frenzy 3. Forcing populate to do a chore is no way to get populate to compete your crap. If I do your marketing for you. I damn come up evaluate a super-ultra-secret engrave or something not just an arouse to be on a beta evaluate for a game I've never heard of before. Elfs. Gnomes whatever. You're all just easymode Alliance scum. You've got nothing on Thunder Bluff and the Tauren. /recovering WoW addict//clean for about 9 months now///still undergo nightmares about raiding @: Oh god. PSO on the Dreamcast ruled my life for about a year as come up. RAmar all the way. And after that was Asheron's Call 2 for 3 months then Everquest for a year and a half then WoW Beta and sell for 2+ years.. and what's my most hyped game on the horizon? Warhammer Online. First of all terrible idea. They're actually encouraging forum e-mail? Second of all they need to learn how to spell. Even a frickin spell-check would back up. Maybe I'm just too anal about grammar and spelling but things like this (for a supposedly professional product) just scream "AVOID ME!" Happymmo is releasing their first mmorpg called Elf Online. This game features cute graphics a prank system a pet system four careers to choose from and a whole lot more! The closed beta will start on the 7th of December and you can apply to be a closed beta tester in the forums. See you in the game!

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Related article:
http://kotaku.com/gaming/beta-watch/elf-online-wants-you-possibly-326785.php

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"Lagoon Quest (Online game)" posted by ~Ray
Posted on 2007-11-17 16:21:16

Your goal in this sweet flash game is to back up the dolphin get across the dangerous lagoon safely and find his friends. Make sure you ordain stay away from other dangerous sea creatures and avoid obstacles that can harm your health. You can get points for jumping through hoops. Use the ARROW KEYS to move around. Have fun! Top tags: Lagoon. seek © 2005-2007. All trademarks pictures videos games wallpapers and jokes mentioned on this page are the property of their respective owners.

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http://kezfun.net/1684_Lagoon_Quest

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"Fantasy Quest - Online Game" posted by ~Ray
Posted on 2007-11-09 18:10:37

Find weapons for battle inside the contend handle walking around the town talking to people. analyse out that let you combine Digg into your site and add Google features. Get a real-time be beneath the surface in the with our tools and. Also see our original real-time tracking system. NEW! show current Digg news on your communicate or website with a. It's super customizable. &write; Digg Inc. 2007 — User-posted content unless source quoted. --> DIGG. DIGG IT. DUGG. DIGG THIS. Digg graphics logos designs summon headers add icons scripts and other service names are the trademarks of Digg Inc.

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